Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Gothic II
PostPosted: 21 Oct 2007, 03:32 
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Joined: 07 Jul 2007, 23:55
Posts: 2866


Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Gothic II

The second game of the Gothic series continues the third-person RPG goodness. Gothic II was developed by Piranha Bytes. The Night of the Raven expansion is integrated into the original Gothic II game. This expansion adds additional game content and features. Players choose different character specializations which will determine how their character develops. Training points are earned through gaining experience which can be spent to increase character stats or learn new abilities. This game is focused towards hardcore, experienced gamers.
Like Gothic, Gothic II is set on the medieval styled isle Khorinis. Places include the City of Khorinis, the monastery of the fire mages, farms and woods. The mine valley of part I is also in the game, though it has changed. Of the old camp only the castle remains, the new camp has turned into a region of ice, and the swamp camp is made inaccessible by a fence built by the orcs. The place final visited in the game is Irdorath, a dungeon similar to the temple in Gothic.




4:3


16:10


16:9


21:9


3x1



Last edited by Tanuki on 25 Jun 2015, 04:23, edited 7 times in total.
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PostPosted: 21 Oct 2007, 03:33 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Darn shame about that stretching.


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PostPosted: 21 Oct 2007, 04:04 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
I can't really list the FMVs as "anamorphic" unless there are screenshots. Maybe you could try using another tool? Or maybe even Ctrl+Print Scrn?

Anyway, this isn't really high priority, because the game's grade is already known.

=Grading==

Calculated grade: D+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Stretched gameplay
.ini solution


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PostPosted: 21 Oct 2007, 06:04 
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Joined: 07 Jul 2007, 23:55
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As good as I can get it Cranky.


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PostPosted: 21 Oct 2007, 17:05 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Good enough - it shows the cut-scenes are anamorphic. Grade is unaffected, but coverage is now 100%.


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PostPosted: 13 Jan 2008, 05:34 
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Joined: 07 Jul 2007, 23:55
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Method section updated.


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PostPosted: 11 Nov 2009, 04:41 
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Joined: 26 Mar 2008, 23:27
Posts: 132
Gothic II Community Patch v1.0a fixes the stretching, it's now VERT-.

Get it from here:
http://www.worldofgothic.com/dl/?go=dlfile&fileid=156


Welcome to Khorinis.


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PostPosted: 11 Nov 2009, 05:39 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Could you post this on the confirmed solutions board, with comparison shots?


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PostPosted: 12 Nov 2009, 03:31 
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Joined: 26 Mar 2008, 23:27
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Ironkeep Studios has brought as a community patch v1.0a for Gothic II Gold (G2+NoTR) that fixes the widescreen stretching and makes the engine behave like in Gothic 1 by using vertical decrease to keep aspect ratio.

You can download the patch from here: http://www.worldofgothic.com/dl/?go=dlfile&fileid=156

Normal 4:3 (Full)


Widescreen 16:9 (Stretched)


Widescreen 16:9 - Fixed (Vert-)


Known Issue:
- You must start a dialog with somebody to set VERT-. After that it will stay VERT- as long as you don't load or restart. Ironkeep Studios is working on the issue.

PS. If you are having hard times to run the game in Win7/Vista or you want to boost up graphics, then these steps might help you: http://www.rpgwatch.com/forums/showpost.php?p=1060972960&postcount=6


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PostPosted: 12 Nov 2009, 03:41 
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Joined: 26 Mar 2008, 23:27
Posts: 132
Done.

[url]http://www.widescreengamingforum.com/node/]


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