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Titanfall http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=27091 |
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Author: | gumbo1919 [ 18 Feb 2014, 20:45 ] |
Post subject: | Titanfall |
Widescreen Grade: A Ultra-Widescreen Grade: B Multi-monitor Grade: A 4k Grade: Incomplete Read Full Detailed Report - Titanfall Titanfall is an upcoming first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts as an exclusive for Microsoft Windows, Xbox 360, and Xbox One. The game was officially announced as Respawn's debut game at Microsoft's E3 2013 press conference, and is scheduled for release on March 11, 2014. In Titanfall, players fight in online multiplayer-only matches set on a war-torn planet as mech-style Titans and their pilots. Its action is fast-paced, including abilities to run on walls and hijack mechs, and extended periods between player deaths. Respawn describes the game as bringing "scale, verticality, and story" to first-person shooter multiplayer gaming, incorporating elements traditionally used in single-player campaigns. The game uses Microsoft's cloud computing services to offload non-player activity to servers and optimize the home computer for graphical performance. 4:3 16:10 16:9 21:9 3x1 |
Author: | dinglesniff [ 01 Mar 2014, 08:25 ] |
Post subject: | Re: Titanfall |
If you plan to game lets game together for this game. |
Author: | Bifurk8 [ 11 Mar 2014, 11:24 ] |
Post subject: | Re: Titanfall |
Just got done with my first match since retail release. It looks like Titanfall still has the same issues on release as the beta: no HUD in multi-monitor resolutions and terrible Crossfire artifacting. Disappointing, but not unexpected. Hopefully AMD will release a working Crossfire profile and Respawn will get the HUD corrected before too long. We'll see! |
Author: | b0n3z [ 12 Mar 2014, 05:00 ] |
Post subject: | Re: Titanfall |
So I guess this goes back to my original post during beta... http://www.wsgf.org/forums/viewtopic.php?f=68&t=27082&p=151285&hilit=titanfall#p151285 Has anyone figured out how to adjust the HUD or tweak with the VPK files? -b0n3z |
Author: | Amon Amarth [ 12 Mar 2014, 09:52 ] |
Post subject: | Re: Titanfall |
Haven't been able to play it myself due to time constraints. But it would be nice to have a HUD fixer for this at some point. More importantly, this kind of stuff really should be on the dev's. I'd suggest a lobbying effort to try to get these dev's to get the implementation correct before hand, but unfortunately my reach isn't that far. I really hate to be constantly looking at our hard working coders to do the dev's own jobs. |
Author: | Bifurk8 [ 12 Mar 2014, 12:39 ] |
Post subject: | Re: Titanfall |
Chime in on the Respawn forums. I know there have been at least a couple posts about HUD issues at high resolutions here: http://www.respawn.com/forum/viewtopic.php?f=24&t=6877 http://www.respawn.com/forum/viewtopic.php?f=16&t=2501 |
Author: | loud72 [ 12 Mar 2014, 22:36 ] |
Post subject: | Re: Titanfall |
IF any of you widescreeners want to play sometime, add me to your friend list on steam.. I'm B1ackarrow Regards, Loud72 |
Author: | Mach1.9pants [ 13 Mar 2014, 22:45 ] |
Post subject: | Re: Titanfall |
Yeah I have crossfire disabled for this (and BF4 cos it always crashes with crossfire), but the lack of mini-map is crippling for me. I live on the mini-map, I'm too old to do any good on twitch fighting but I can out-SA anyone! :p Hope this gets sorted very soon. |
Author: | Wijkert [ 14 Mar 2014, 11:55 ] |
Post subject: | Re: Titanfall |
I played Titanfall for the first time yesterday and noticed it typically used between 5-6GB of gpu memory at 2560x1080 At that res that seems crazy to me. Anyone else experiencing the same kind of heavy gpy memory utilization? Don't get me wrong, actualy using more then 3GB of memory is great, because why would I own a Titan anyways... |
Author: | Amon Amarth [ 15 Mar 2014, 00:36 ] |
Post subject: | Re: Titanfall |
This might be a bit off topic, but has anyone got a SLI work around working for this game? 30-40 FPS is killin' me! |
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