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 Post subject: Gothic 3
PostPosted: 23 Jan 2007, 16:34 
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Joined: 31 Aug 2006, 19:00
Posts: 185


Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Gothic 3

Gothic 3 is a fantasy-themed role-playing game for Windows from the German game developer Piranha Bytes. It is the sequel to Gothic II. Although widely available in English, the native release of the game is German.
The player must complete quests and slay wild animals and monsters to earn experience and improve skills. The game is reputation centric allowing the player to side with a faction. While there are six factions in the game, only three are joinable: the Rebels, the Orc mercenaries and the Hashishin. The remaining factions are the Rangers, the Nomads and the people of Nordmar. The player is able to take advantage of missons to allow either side to take over towns. Dialog changes according to in-game actions and behavior. The game places a special focus on the interactivity of the environment.



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Last edited by emanuel.en on 11 Sep 2015, 03:19, edited 6 times in total.
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PostPosted: 23 Jan 2007, 19:34 
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The FMVs are anamorphic, not pillarboxed. Great report.


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PostPosted: 23 Jan 2007, 19:44 
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The FMVs are anamorphic, not pillarboxed. Great report.


Fixed and thanks. :D


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PostPosted: 23 Jan 2007, 23:27 
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==Supported resolutions==

What about 1280x768? Were you able to test this?


==Singleplayer anomalies==

Are there any stretched 2D elements that hurt the gameplay? For example, are there any "to scale" maps where being able to accurately judge distances is important? Or are there any stretched 2D screens that are used for gameplay events?


==Cut-scenes==

You said the cut-scenes are "rendered." Do you mean rendered within the game's 3D engine, or pre-rendered (AKA FMV)? I'm guessing they're FMVs - the water looks a little too good to be rendered ingame.


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PostPosted: 23 Jan 2007, 23:53 
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Joined: 31 Aug 2006, 19:00
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==Supported resolutions==

What about 1280x768? Were you able to test this?


Isn't working for me.

==Singleplayer anomalies==

Are there any stretched 2D elements that hurt the gameplay? For example, are there any "to scale" maps where being able to accurately judge distances is important? Or are there any stretched 2D screens that are used for gameplay events?


No, it has no effect on the gameplay.

==Cut-scenes==

You said the cut-scenes are "rendered." Do you mean rendered within the game's 3D engine, or pre-rendered (AKA FMV)? I'm guessing they're FMVs - the water looks a little too good to be rendered ingame.


Pre-rendered.


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PostPosted: 24 Jan 2007, 00:10 
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Isn't working for me.

Can you select this resolution in Windows?" If so, 1280x768 should be listed as "unsupported." If not, it should be listed as "untested."


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PostPosted: 24 Jan 2007, 00:14 
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Isn't working for me.

Can you select this resolution in Windows?" If so, 1280x768 should be listed as "unsupported." If not, it should be listed as "untested."


I added a custom resolution just like 1920x1080 or 1280x800, but those are working and 1280x768 not. Yes I can choose it in Windows.


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PostPosted: 24 Jan 2007, 00:41 
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Then 1280x768 is unsupported.

Calculated grade: C+

Summary of widescreen related flaws:
No 1280x768 support.
Stretched HUD.
Stretched 2D screens.

Cranky's coverage estimate: 100%


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PostPosted: 24 Jan 2007, 03:13 
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Joined: 12 Jan 2007, 01:34
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Are you sure you can't get certain resolution like '1280 x 768'? What about editing the g3.ini file from C:Program FilesGothic IIIIni? If I wasn't wrong, I read thread about modifying the game in other forum.


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PostPosted: 24 Jan 2007, 14:22 
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Are you sure you can't get certain resolution like '1280 x 768'? What about editing the g3.ini file from C:Program FilesGothic IIIIni? If I wasn't wrong, I read thread about modifying the game in other forum.


Thanks it works, but the file is somewhere else.

C:Document and SettingsUserPersonal Data (could somebody tell me the correct designation?)gothic3UserOptions.ini

So 1280x768 is working! with an ini-hack.



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