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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 13 Aug 2006, 06:00 
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Insiders
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Joined: 07 Nov 2005, 04:16
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Widescreen Grade: B
Multi-monitor Grade: Unsupported

Read Full Detailed Report - The Temple of Elemental Evil

The Temple of Elemental Evil is a D&D RPG from Troika Games and Atari. It is a re-creation of the classic tabletop RPG module with the same name, updated with D&D 3.5 rules. You lead a party of adventurers to the world from an ancient evil force embodied by a mysterious temple.







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PostPosted: 09 Aug 2007, 02:20 
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Joined: 07 Nov 2005, 04:16
Posts: 3010


Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - The Temple of Elemental Evil

The Temple of Elemental Evil is a D&D RPG from Troika Games and Atari. It is a re-creation of the classic tabletop RPG module with the same name, updated with D&D 3.5 rules. You lead a party of adventurers to the world from an ancient evil force embodied by a mysterious temple.


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Last edited by The_cranky_hermit on 10 Jan 2014, 01:43, edited 1 time in total.
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PostPosted: 10 Aug 2007, 22:03 
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Joined: 07 Jul 2007, 23:55
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I just realized this was for the demo. :D

I guess I better add some screens for the retail.


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PostPosted: 11 Aug 2007, 23:08 
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Joined: 13 Oct 2003, 05:00
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New screens aren't needed, but retail confirmation is certainly appreciated.


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PostPosted: 11 Aug 2007, 23:20 
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Screenshots of full-version features that aren't in the demo would be most useful, especially if they reveal any anomalies. Or if you can confirm that there aren't any.


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PostPosted: 12 Aug 2007, 04:25 
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Joined: 07 Jul 2007, 23:55
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Will take some work. :(

The game tends to crap out when the resolution gets to high. Characters invisible in the tutorial and smaller game screens tend to flicker and duplicate images.

I will test which resolutions work OK and which are a headache. Sigh.


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PostPosted: 22 Aug 2007, 17:28 
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Joined: 24 Dec 2005, 11:13
Posts: 381
Perhaps it is a driver issue, or a vista issue, but I cannot get this to work.

In version 1.0 the game will simply crash when it is loading assets if I change the resolution in the config file.

In version 2.0, the game will run at the custom resolution, but all of my characters are invisible. If I revert the cfg back to something like 800x600, the characters become visble again.

In version 3.0, same thing happens as version 2.0.

Bummer, because I really wanted to revisit this game.


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PostPosted: 22 Aug 2007, 22:30 
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Joined: 07 Jul 2007, 23:55
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What resolution are you trying to use? I have not tested all but the higher resolutions have the invisible character problem.

It may be Vista. I will try and get working resolutions posted for XP in a day or so. That way you can try and locate the problem.


This is what I use for the game version.

1-Patch #1

2-Patch #2

3-Circle of Eight Mod Pack Final 5.0

4-Circle of Eight Mod Pack Upgrade (Latest version)

Ther Circle of Eight Mod Pack already has the third patch installed with additional fixes and enhancements. Maybe it would help with some of your problems.

Good luck. :)


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PostPosted: 22 Aug 2007, 22:33 
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One other thing. Mod pack requires NET framework. Just FYI.


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PostPosted: 23 Aug 2007, 17:27 
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Joined: 24 Dec 2005, 11:13
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What resolution are you trying to use? I have not tested all but the higher resolutions have the invisible character problem.


You are correct sir! It was only at my native rez (1920x1080) that my characters disappear. I can run any lower rez and it is fine.

Thanks for the info!

So I would say that I can confirm that 1920x1080 does NOT work correctly. The game runs, the menus look great, but the people are invisible.


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