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 Post subject: A.I.M. 2: Clan Wars
PostPosted: 07 Feb 2016, 09:37 
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Joined: 12 Mar 2013, 23:18
Posts: 366


Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - A.I.M. 2: Clan Wars

Fight for the dominance of your clan in this sci-fi vehicle game.


4:3


16:10


16:9


21:9


3x1



Last edited by Garrett on 11 Mar 2016, 08:47, edited 6 times in total.
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 Post subject: Re: A.I.M. 2: Clan Wars
PostPosted: 10 Feb 2016, 13:21 
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Joined: 11 Dec 2008, 23:51
Posts: 685
Location: Germany
I found the FOV Option via hexedit. :shifty:
The Original Steam EXE is Protected so you need to go to Gamecopyworld and get the EXE from there --> http://www.gamecopyworld.com/games/pc_a ... v1.3.25%20[RUSSIAN]%20No-DVD/UnProtected%20EXE
Extract it to Steam dir. On Win7 the Program needed 2 more Files msvcp70.dll and MSVCR70.dll - i copied them from Advent Risings dir.

Here the FOV: 00 00 8C 42
Attachment:
AIM2-FOV.PNG
AIM2-FOV.PNG [ 21.24 KiB | Viewed 6893 times ]


Before:
Attachment:
AIMII 2016-02-10 12-42-20-67.png
AIMII 2016-02-10 12-42-20-67.png [ 2.22 MiB | Viewed 6868 times ]


After:
Attachment:
AIMII 2016-02-10 12-45-34-05.png
AIMII 2016-02-10 12-45-34-05.png [ 1.91 MiB | Viewed 6878 times ]

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 Post subject: Re: A.I.M. 2: Clan Wars
PostPosted: 14 Feb 2016, 05:03 
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Joined: 12 Mar 2013, 23:18
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Great job finding the FOV. Unfortunately, the aspect ratio is slightly skewed (I didn't spot this during my initial testing). The attached screenshots show what should be a roughly Hor+ comparison, but as you can see it's a bit squashed.

Attachment:
aim2 1024x768.png
aim2 1024x768.png [ 1.16 MiB | Viewed 6833 times ]

Attachment:
aim2 1920x1080.png
aim2 1920x1080.png [ 2.5 MiB | Viewed 6842 times ]


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 Post subject: Re: A.I.M. 2: Clan Wars
PostPosted: 11 Mar 2016, 08:48 
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Joined: 12 Mar 2013, 23:18
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I have updated the report with the ultra-widescreen details. Rendering is broken at higher FOV settings (see the darker blue sky on the sides), so the highest ultra-widescreen FOV without any corruption would be slightly Vert- when compared to 4:3.

Multi-monitor grading is still set to unsupported because the comfortable FOV values have very large portions of corrupted graphics.


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