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 Post subject: I-Fluid
PostPosted: 12 Dec 2008, 20:46 
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Joined: 06 Mar 2008, 17:20
Posts: 3424


Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - I-Fluid

Developped by a handful of talented french students, I-Fluid is a 3D "ball game" in which you play as a water drop. Roll and jump to avoid absorbing or hot surfaces, push smaller objects and make your way through 15 levels where apple slices regenerate your health, mugs are mountains and plants can be used as giant staircases.


4:3


16:10


16:9


3x1



Last edited by scavvenjahh on 31 Dec 2013, 11:13, edited 3 times in total.
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 Post subject: I-Fluid
PostPosted: 13 Dec 2008, 03:44 
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Joined: 07 Nov 2005, 04:16
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Are there any config files that might be where the resolution is stored? It would be good if we could find a way to enable 1280x720 and 1920x1080.

Anyway, grade is C. Vert - screen change and lack of 720p and 1080p support are consequential flaws. If we could get those resolutions working (or better yet, find a way to manually increase the FOV), it might help the grade.


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 Post subject: I-Fluid
PostPosted: 13 Dec 2008, 12:10 
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Nope :(
Someone with better knowledge of this sort of things could download the demo and take a looksie, but as for me, I couldn't find anything to edit in the files or registry pertaining to resolutions. The launcher's res options seem to be "hard-coded" as they are the same (minus the larger ones) using a 19" or 30" panel and custom resolutions are missing, so chances are this would require serious specific hacking.


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 Post subject: I-Fluid
PostPosted: 13 Dec 2008, 19:27 
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I tried the demo. It doesn't look like it even saves the resolution anywhere - you have to select it every time you play the game. Short of memory hacking, I don't think enabling 720p or 1080p is possible.


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 Post subject: I-Fluid
PostPosted: 17 Dec 2008, 15:14 
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Joined: 06 Mar 2008, 17:20
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The game (and demo) actually seems to only "remember" a 4:3 or 5:4 resolution :lol:
It's a bit odd to design a game for "square screen", then invent strange Vert- widescreen resolutions for the game to run at... as if the devs had heard about it, but didn't really know what widescreen is... :?


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