That screenshot doesn't illustrate the problem very well, because you are looking at a mostly flat area.
Because of the scale of this game (units tower over mountains), it is hard to find a more dynamic terrain. However I did stand next to a large cliff and didn't notice any distortion. Yes, the images were
slightly different, but nothing looked out of wack.
Still, it does show signs of distortion.
I agree, in that there are minor differences in both screenshots I provided. It looks like in the 16:10 screenshot, the rocks and units seem to be tilted slightly more "down and to the right" than the 4:3 screenshot.
I guess, by definition, this is distortion. But if you showed both images to a random person and said, "which is real, and which is distorted" they would be unable to give you a definitive answer. There's just not a big difference.
For example, in the 4:3 shot, the structure is clearly elevated from the ground, but in the 16:10 shot, which is simultaneously dollied out and zoomed in, the structure looks a bit closer to being flush to the ground.
I can't see what you are talking about in this specific example... but you should know that all units
are touching the ground.
A more obvious problem is that the 16:10 shot can't dolly out as far. You have to be one level higher just to cover the same vertical space on a flat map, and if you dolly out all the way on 4:3, 16:10 can't go one level above that.
Actually, both aspect ratios allow you to zoom out the same distance. You can see this in the OP's pictures,
here and
here
The only difference in max/min zoom between widescreen and standard is the fact that you can achieve a closer zoom in widescreen mode. I noted that in my original post.
Never mind that the farther you dolly out, the more pronounced the world's curve is, therefore making depth more prominent, therefore allowing for more distortion.
Again, I never noticed any abnormal distortion at all, regardless of how far I am "dollied out".
Sorry if I am being overly argumentative or sounding like the SupCom defense force. I just havn't noticed a single drawback to running SupCom at a widescreen resolution, so I had to question the C+ grade.[/url]