Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 03 Feb 2010, 11:50 
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Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - James Cameron's Avatar: The Game

Avatar: The Game is a third-person shooter set a couple years before the movie on the same lush planet. As an RDA soldier, you'll first assist the colonial army but may eventually switch sides and "become" a tall tree-hugging Na'vi warrior. Mission objectives and "scanned" creatures will earn you experience points, and levelling up will upgrade the arsenal of weapons and techno/magical superpowers at your disposal.
Avatar supports both DX9 & DX10 and is compatible with a host of stereoscopic 3D display modes.



4:3


16:10


16:9


3x1



Last edited by scavvenjahh on 13 Nov 2013, 11:02, edited 3 times in total.
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PostPosted: 03 Feb 2010, 13:54 
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You linked to the wrong image for the scan mode screenshot in your TH section.

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PostPosted: 03 Feb 2010, 17:17 
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Indeedy. Thanks, link corrected.


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PostPosted: 19 Feb 2010, 23:10 
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Grade is B+, CCE is 100%.


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PostPosted: 14 Mar 2010, 10:57 
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I recently got my copy of Assassin's Creed II pre-order and it seems to have come with an unlock code for some 'Exclusive Content' for James Cameron's Avatar - The Game.

If anyone wants it, yell out and I'll PM you the code.

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PostPosted: 28 Apr 2010, 18:10 
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Joined: 11 Apr 2010, 22:29
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When I clicked on the Widescreen button, and accepted, the game switched to 640x480 windowed.
Now 5323x1050 is not even listed anymore. When I uncheck the box again, and start the game again...still only a maximum of 1650.
Something went wrong, I don't think I'd be the only one.

The FOV was way too close to the character, it was unplayable. Now I don't have anything playable at all with 3monitors. :/

What can I do now...? Maybe it's the bezel compensation? The game only knows resolutions such as 5040x1050 when using FOV fix?
I don't want to disable and then re-create the bezel comp just for that. (just to find out it wasn't the error :P)

EDIT

ooookay... wasn't as difficult as expected. I've found out that there is an "Avatar" folder in the My Documents -> My Games folder.
Open GamerProfile.xml with notepad, change ResolutionX="" and ResolutionY="" to your needs. (line 3)
Every time you do changes on the graphics it switches back to bad resolution since ultra wide resolutions doesn't seem to be listed at all. (it only listed 5232x1050 after the initial start of the game, but the FOV fixing button broke that list)


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PostPosted: 22 Mar 2015, 18:25 
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Joined: 29 Oct 2010, 21:26
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I tested the DEMO version and it looks like 2160p and more is working correctly, everything is scaled proportionally.
I also tested 21:9, but DEMO version doesn't have FOV option so it behaves as vert-, Oh, and the HUD is centered.
So i guess, the retail version works without a problem.
1080p
Image
2160p
Image


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