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Dragon Age: Origins http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=18436 |
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Author: | Tanuki [ 22 Nov 2009, 21:00 ] |
Post subject: | Dragon Age: Origins |
Widescreen Grade: A Ultra-Widescreen Grade: B Multi-monitor Grade: B 4k Grade: B Read Full Detailed Report - Dragon Age: Origins Bioware's attempt at a party-based RPG like the good old days. The box says, "partial nudity" so it has to be a quality product. Enjoy, adventure, pillage, murder, do what you do best. 4:3 16:10 16:9 21:9 3x1 |
Author: | Tanuki [ 22 Nov 2009, 21:03 ] |
Post subject: | Dragon Age: Origins |
Hooray imageshack. :? I am not going to bother weeding out pics as there are not loading. Maybe later. |
Author: | The_cranky_hermit [ 23 Nov 2009, 01:12 ] |
Post subject: | Dragon Age: Origins |
I think we can call this certified. Is there any reason you suspect TH users might have issues where faux-TH works fine? Plus, I forget which game this was, but there is a precedent that if faux-TH works, upscaled faux-TH is an option for TH users and therefore the game is certifiable even if true TH does not work. |
Author: | Tanuki [ 23 Nov 2009, 01:51 ] |
Post subject: | Dragon Age: Origins |
Is there any reason you suspect TH users might have issues where faux-TH works fine? I can only get faux in a window. The game will use your desktop aspect ratio when it is in fullscreen mode. So it is possible there might be differences. |
Author: | ViciousXUSMC [ 23 Nov 2009, 05:57 ] |
Post subject: | Dragon Age: Origins |
I personally have an issue that I know a few other users share with TH resolutions, objects missing out of environments completely and the draw distance/popup of objects being much more strict than it should be. I played for like 4 hours before I knew I had this problem as indoors you can not see it, but when I got to a forest and outdoors area the problem is very noticable. I posted this in the appropriate mufti monitor game section but it probably should be cross posted here since its important data for the detailed report for surround gamers. so got outside the dwarf town and now in the forest I can see I suffer the popup and vanishing object issue as well, depending on where the camera is rotated everything just goes *poof*. |
Author: | DaFox [ 23 Nov 2009, 06:16 ] |
Post subject: | Dragon Age: Origins |
Wasn't this fixed in the latest [second] patch Vicious? |
Author: | Robobandit [ 23 Nov 2009, 08:35 ] |
Post subject: | Dragon Age: Origins |
The latest patch didn't have any additional widescreen fixes.. it had about 3 things in addition to the things that were fixed in 1.01.. they just re-used part of the patch notes for 1.01b since most of the changes were the same. I'd love to be proven wrong, but I have the steam version of the game which cannot install the 1.01b patch. |
Author: | Shanky [ 23 Nov 2009, 18:08 ] |
Post subject: | Dragon Age: Origins |
You are not wrong. I have the retail version with 1.01b and the draw distance issue and vegetation popping/missing happens still. It only happens in triple-wide mode. The moment I go back to a single monitor, it clears up and runs normally. |
Author: | DaFox [ 23 Nov 2009, 18:32 ] |
Post subject: | Dragon Age: Origins |
Ah that's a shame. |
Author: | Tanuki [ 30 Nov 2009, 22:41 ] |
Post subject: | Dragon Age: Origins |
So for grading purposes, regarding the ultra-wide problem, does it make it unplayable? How severe is it when you play? |
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