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Sacred 2: Fallen Angel http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=17438 |
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Author: | scavvenjahh [ 28 May 2009, 12:19 ] |
Post subject: | Sacred 2: Fallen Angel |
Widescreen Grade: C Ultra-Widescreen Grade: Incomplete Multi-monitor Grade: C 4k Grade: Incomplete Read Full Detailed Report - Sacred 2: Fallen Angel Sacred 2: Fallen Angel is an action role-playing game. It is the second full game in the Sacred video game series. It is a prequel which takes place 2,000 years before the events of Sacred. Like its predecessor, the game takes place in a fantasy setting. A new game engine means that the game is rendered in perspective correct 3D, whilst retaining the viewpoint found in older isometric games. Video game designer Bob Bates has been involved in its production, the game also includes a video sequence with the power metal band Blind Guardian, who also made a theme song for the game. 4:3 16:10 16:9 3x1 |
Author: | The_cranky_hermit [ 28 May 2009, 17:40 ] |
Post subject: | Sacred 2 : Fallen Angel |
Grade: C+ Vert - is a consequential flaw. CCE: 100% |
Author: | whismerhill [ 05 Jul 2009, 02:16 ] |
Post subject: | Sacred 2 : Fallen Angel |
I played around with the game "optionsCustom.txt" First & Foremost once you put an optionsCustom.txt with some values in it, the game will save those settings in options.txt (at least until you modify something else within the game). This means that deleting optionsCustom.txt is not enough to get back original camera. Since 2000 seemed almost like cheating to me, I tried to find how to get nearly "horizontal+" view. math follows : given the original settings which are : camera.cam1_trackdist_max = 850 camera.cam2_trackdist_max = 850 camera.dng1_trackdist_max = 710 camera.dng2_trackdist_max = 710 those were designed with 1280x1024 in mind and we're searching for the camera value for 1680x1050 850 / (1280/1024) = Y / (1680/1050) Y = 850 / (1280/1024) * (1680/1050) Y = 850 / (5/4) * (16/10) Y = 1088 so the closest camera distance for horizontal+ gameplay at 1680x1050 would be 1088 for exteriors so now let's move on to screenshots: 1280x1024 with default exterior 850 zoom 1680x1050 with default exterior 850 zoom (vert-) 1680x1050 with modified 1088 zoom (approx hor+) As you can see there's a slight difference between real horizontal+ gameplay and what we get here which is a camera going backward (which modifies the way we see the scene a bit more than what would do real horizontal+, unavoidable as far as my current knowledge of the game goes though but shouldn't be a problem since the camera is freely moveable.) Now, let's move on to values for each resolution : for 16/10 resolutions: camera.cam1_trackdist_max = 1088 camera.cam2_trackdist_max = 1088 camera.dng1_trackdist_max = 909 camera.dng2_trackdist_max = 909 for 16/9 resolutions: camera.cam1_trackdist_max = 1209 camera.cam2_trackdist_max = 1209 camera.dng1_trackdist_max = 1010 camera.dng2_trackdist_max = 1010 for 5040x1050 : camera.cam1_trackdist_max = 3264 camera.cam2_trackdist_max = 3264 camera.dng1_trackdist_max = 2726 camera.dng2_trackdist_max = 2726 Conclusion : for triplehead users, 2000 was probably way too low BUT I don't have the hardware to test it out ... for the others it was probably a bit too high. |
Author: | scavvenjahh [ 05 Jul 2009, 10:09 ] |
Post subject: | Sacred 2 : Fallen Angel |
Great stuff ! 8) My loathing math certainly couldn't help me achieve a very accurate solution. Ideally we'd need to calculate the dolly curve + camera angle and adapt it to every ws/TH AR for real Hor+... All that's really needed for satisfying gameplay in Surround was a higher max camera distance though, bearing in mind that 2500+ values kinda ruin the visuals - most textures get heavily degraded, loads of fog flooding the scene and so on. :( cranky, I'll try and update my ws section ASAP (maybe tomorrow). |
Author: | whismerhill [ 05 Jul 2009, 12:44 ] |
Post subject: | Sacred 2 : Fallen Angel |
Ho I see... too bad about textures & fog ... glad that I could help though 8) I made the calculations for the main ratio available that cover a majority of resolutions. Though, it's not that difficult to adapt for non standard resolutions or to further tweak resolutions where the ratio is actually a bit off. (I'm thinking about 1360x768 where the ratio is 1.770833333 ... whereas a true 16/9 ratio is 1.777777777 ... ) However if anyone wants additional ratio/resolutions calculations done, I'll help as soon as I see it :wink: |
Author: | The_cranky_hermit [ 05 Jul 2009, 23:06 ] |
Post subject: | Sacred 2 : Fallen Angel |
cranky, I'll try and update my ws section ASAP We should still consider this game to be native vert -. The option of pulling the camera back further can be mentioned, but since it's not the same as zooming out, it shouldn't be part of our official solution. |
Author: | scavvenjahh [ 06 Jul 2009, 10:52 ] |
Post subject: | Sacred 2 : Fallen Angel |
Makes sense (and spares me some effort). whismerhill, good job all the same :cheers |
Author: | thefunk007 [ 10 Oct 2009, 13:30 ] |
Post subject: | Sacred 2 : Fallen Angel |
Thanks for the fix guys, it does seem to work just fine, just one thing, although outside everything works perfectly when I try and say enter a dungeon my programme just hangs and I have to restart the game. Any similar issues for you guys?! |
Author: | scavvenjahh [ 10 Oct 2009, 16:18 ] |
Post subject: | Sacred 2 : Fallen Angel |
Nope, and I playtested this stuff a lot at the time of writing (v.1.40). I'll reinstall the game soon though (waiting for my copy of Ice & Blood!) so I'll have a better answer soon. Unfortunately this resource-hungry game can crash for numerous reasons, so you'll have to investigate the issue a bit further on your own. Are you positively sure it doesn't happen with the stock settings ? Did you use a funky value for any camera.dngx setting ? Does it happen in every and all dungeons, and dungeons only ? Did you try entering dungeons with different camera setups : Free / Fixed, close / far... ? |
Author: | whismerhill [ 11 Oct 2009, 03:01 ] |
Post subject: | Sacred 2 : Fallen Angel |
Thanks for the fix guys, it does seem to work just fine, just one thing, although outside everything works perfectly when I try and say enter a dungeon my programme just hangs and I have to restart the game. although I am only level 20 or so, at 16/10 ratio I didn't notice any sort of problem like that |
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