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 Post subject: Battlestations: Midway
PostPosted: 26 Jan 2009, 18:34 
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Joined: 06 Mar 2008, 17:20
Posts: 3424


Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Battlestations: Midway

Command whole squadrons or take control of individual ships and airplanes in this naval action game depicting the US vs. Japan episode of WW2 in the Pacific. Although aimed towards online team-based multiplayer, the game features a story-driven singleplayer campaign (US side) and "challenges" focusing on the control of ships, planes and submarines respectively.


4:3


16:10


16:9


21:9


3x1



Last edited by scavvenjahh on 24 Apr 2016, 00:34, edited 4 times in total.
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 Post subject: Battlestations: Midway
PostPosted: 27 Jan 2009, 02:28 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Grade: B

Stretched HUD, 2D screens, and FMVs are blemishes.

CCE: 100%


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 Post subject: Battlestations: Midway
PostPosted: 27 Jan 2009, 19:03 
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Joined: 06 Mar 2008, 17:20
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Too bad 16:10 is not perfectly flawless, still what we've got here is anti-anamorphism in all its glory :lol: Not bad for an Xbox360 title. I'm eager (anxious?) to see what path they'll follow for the sequel (Battlestations: Pacific, due for release in late April)...


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PostPosted: 29 Mar 2010, 22:39 
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Joined: 18 Oct 2009, 20:47
Posts: 44
hi ! someone have a solution for eyefinity ?

i have a resolution of 5040*1080 dans my game is vert-

it's really bad to play without all of instruction at the top and the down of the screen... :(


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PostPosted: 30 Mar 2010, 08:38 
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Joined: 06 Mar 2008, 17:20
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I suppose you mean the HUD is "Vert-" (not the 3D scene) ? So you're probably referring to Battlestations Pacific ;)

Anyway, please hit the Request/Discuss Solutions forum instead of bumping DR threads...


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