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Call of Duty: World At War
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=16501
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Author:  skeeder [ 03 Nov 2008, 02:11 ]
Post subject:  Call of Duty: World At War

First DR so be gentle.

==Game Information==

Call of Duty: World at War thrusts players into the ruthless and gritty chaos of WWII combat and challenges them to survive the most harrowing and climactic battles of WWII that led to the demise of the Axis powers.


==Version==

BETA 1.0.86 (November 2, 2008)
It uses the same engine as Call of Duty 4.

==Method==

Native. Select your resolution from the Display settings with the Aspect Ratio on Auto.


==Screen change==

The game is Hor+


4:3 gameplay screenshot: I used a 5:4 screen because I don't know a soul that runs 1024x768 anymore.





16:10 gameplay screenshot:




16:9 gameplay screenshot:




==Supported resolutions==

List of widescreen resolutions the game successfully ran at:
1280x800, 1280x720, 1440x900, 1600x900, 1680x1050
not ran: 1920x1080, 1920x1200, and 2560x1600
List of widescreen resolutions the game fails to run at:
none


==Singleplayer anomalies==
None

==HUD stretch==

Menu backgrounds are stretched except in gameplay, the HUD does not appear to change sizes based on resolution.


==Cut-scenes==
No cut-screens available

Calculated Grade : CERTIFIED

Major Unresolved Issues: None
Minor Unresolved Issues: None

Summary of widescreen-related flaws: None.

Cranky's coverage estimate: 100%

Author:  The_cranky_hermit [ 03 Nov 2008, 02:19 ]
Post subject:  Call of Duty: World At War

We should wait for the full version to come out before doing a DR. Multiplayer betas don't even scratch the surface of the content that would be featured in a game with a full SP campaign. In any event, your gameplay screenshots need to be from the same place in order to demonstrate hor + behavior, and they are from completely different places.

Author:  Dem Pyros [ 03 Nov 2008, 03:22 ]
Post subject:  Call of Duty: World At War

We should wait for the full version to come out before doing a DR. Multiplayer betas don't even scratch the surface of the content that would be featured in a game with a full SP campaign. In any event, your gameplay screenshots need to be from the same place in order to demonstrate hor + behavior, and they are from completely different places.
From the state of games nowadays, Multiplayer "Betas" which are essentially the full game minus one or two tweaks do a decent job at demonstrating how the full game is going to perform.

Why not just add onto the DR once the full game is out?

Besides, I don't think a "full SP campaign" has been included with a Call of Duty game since CoD2 ;)

Author:  The_cranky_hermit [ 03 Nov 2008, 03:28 ]
Post subject:  Call of Duty: World At War

There are a lot of little things that MP betas inevitably leave out. Even if they cover all the big things, it's really the little things that give DRs their purpose.

Author:  skeeder [ 03 Nov 2008, 05:21 ]
Post subject:  Call of Duty: World At War

Ibrin asked me to do it.

Second, I have no method to save "points" on maps with switching resolutions. Or capture all the images...I don't run xfire. Granted, someone can update once the retail copy hits the stores later this month.

Author:  Dem Pyros [ 03 Nov 2008, 06:02 ]
Post subject:  Call of Duty: World At War

Ibrin asked me to do it.

Second, I have no method to save "points" on maps with switching resolutions. Or capture all the images...I don't run xfire. Granted, someone can update once the retail copy hits the stores later this month.


1.) Capturing images? Free FRAPS (.bmp only I believe) or simple printscreen.

2.) Switch resolutions, create a new server, if you're at your spawn point, GREAT! If not, suicide. Repeat as needed.

Author:  skeeder [ 03 Nov 2008, 18:37 ]
Post subject:  Call of Duty: World At War

game crashes about 75% of the time when alt-tabbing in and out, making capturing screens impossible without third party apps. My current setup is not designed for massive processes.

I'll hand the wheel to someone else. Just send me links and I'll swap it out with the ones above...or delete the thread...

Honestly though its the same engine as COD4, I can't imagine they could screw it up...but hey, we've seen it before.

Author:  Dem Pyros [ 03 Nov 2008, 20:57 ]
Post subject:  Call of Duty: World At War

I'll try my luck at it later today...

Author:  The_cranky_hermit [ 04 Nov 2008, 04:07 ]
Post subject:  Call of Duty: World At War

Please - don't try your luck today. Wait for the full version. Then feel free to try your luck, with the full version if you get it or a demo based on the full version if you don't. I don't mean to be snarky or unappreciative, but you'll save both of us some work if you put the DR off until the game's been finished.

Author:  Dem Pyros [ 04 Nov 2008, 05:37 ]
Post subject:  Call of Duty: World At War

Please - don't try your luck today. Wait for the full version. Then feel free to try your luck, with the full version if you get it or a demo based on the full version if you don't. I don't mean to be snarky or unappreciative, but you'll save both of us some work if you put the DR off until the game's been finished.


As you wish... :roll:

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