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Star Wars: Knights of the Old Republic http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=15336 |
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Author: | Tanuki [ 01 Dec 2007, 07:10 ] |
Post subject: | Star Wars: Knights of the Old Republic |
Widescreen Grade: C Ultra-Widescreen Grade: C Multi-monitor Grade: Incomplete 4k Grade: Incomplete Read Full Detailed Report - Star Wars: Knights of the Old Republic The game details events that occurred thousands of years before any of the Star Wars movies. A Sith Lord called Darth Malak is intent on destroying the Republic and needs a lightsaber swatting. Players can recruit several different NPCs and have active parties of three characters. Battles are a mix of turn-based and real-time actions. NPCs are a collection of humans, droids, and other assorted alien things. Party members develop based on class and player customization decisions. A lovely array of Force powers is available for your adventuring pleasure. 4:3 16:10 16:9 3x1 |
Author: | Tanuki [ 01 Dec 2007, 07:18 ] |
Post subject: | Knights of the Old Republic |
Cranky - The lighting problem is very minor. The HUD coverage problem is at its worst in the 1920x1080 pic I posted. |
Author: | Tanuki [ 01 Dec 2007, 07:23 ] |
Post subject: | Knights of the Old Republic |
Please note that step three can be used with any resolution not just widescreen. You could use it to get the movies in 1600x1200 for example. |
Author: | The_cranky_hermit [ 01 Dec 2007, 07:26 ] |
Post subject: | Knights of the Old Republic |
I'm assuming all of the anomalies are minor cosmetic stuff. D+, due to the hack solution, and not helped by the lack of lower resolutions. |
Author: | Tanuki [ 02 Dec 2007, 20:41 ] |
Post subject: | Knights of the Old Republic |
1680 is 0690 in hexadecimal. 1050 is 041A in hexadecimal. So you would need to enter "9006" for 1680 and "1A04" for 1050. I am holding off on KOTOR II until the Gizka Team completes their content patch. The UniWS should not fix the movies in KOTOR II. |
Author: | The_cranky_hermit [ 02 Dec 2007, 23:41 ] |
Post subject: | Knights of the Old Republic |
I am holding off on KOTOR II until the Gizka Team completes their content patch. Judging from history, it's not going to happen. If they actually get anywhere, LucasArts will shut them down once they do. And then they will claim that the incomplete state of KOTORII is what best represents George Lucas's "original vision." That is until they release their own patch which adds a side mission where you have to escort Jar Jar Binks through enemy territory. |
Author: | Tanuki [ 03 Dec 2007, 00:48 ] |
Post subject: | Knights of the Old Republic |
http://www.team-gizka.org/faq.html http://team-gizka.org/wip.html Some time next year. |
Author: | Sweetz [ 05 Dec 2007, 01:31 ] |
Post subject: | Knights of the Old Republic |
Tanuki doesn't mention it, but there's also a problem where some resolutions will work, but captions/text don't appear in the lower letterbox pane. When the game goes into "conversation mode" the lower letterbox pane is where player response choices show up. As a result of this problem, you don't see the choices and thus can't really play the game (you can still actually choose an option using the number keys and the game will run normally, but there wouldn't be much point since you don't know what you're choosing) 1360x768 for example, will run, but exibits this problem. |
Author: | The_cranky_hermit [ 05 Dec 2007, 01:57 ] |
Post subject: | Knights of the Old Republic |
Does this behavior occur in any of the four resolutions that Tanuki lists as "supported"? If so, can you provide a screenshot? |
Author: | Tanuki [ 06 Dec 2007, 05:03 ] |
Post subject: | Knights of the Old Republic |
Does this behavior occur in any of the four resolutions that Tanuki lists as "supported"? If so, can you provide a screenshot? No. I am aware of that problem. 1360x768 is the only working res I have seen with the problem. The text is also selectable with the mouse, it just does not display. |
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