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Command & Conquer 3: Tiberium Wars http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=14335 |
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Author: | Apple [ 01 Mar 2007, 11:03 ] |
Post subject: | Command & Conquer 3: Tiberium Wars |
Widescreen Grade: B Multi-monitor Grade: Unsupported Read Full Detailed Report - Command & Conquer 3: Tiberium Wars The highly anticipated game Command & Conquer 3 Tiberium Wars is the next installment in the long running Real Time Strategy series from Electronic Arts.Play as either the Global Defense Initiative (GDI) or The Brotherhood of NOD for control of Tiberium and the World. |
Author: | P-Storm [ 01 Mar 2007, 12:02 ] |
Post subject: | Command & Conquer 3 Tiberium Wars |
Nice, i was thinking to do a report by myself, but now i will download the demo and look if i can run it on my natve resolution (1680x1050 :) ) |
Author: | emanuel.en [ 01 Mar 2007, 13:48 ] |
Post subject: | Command & Conquer 3 Tiberium Wars |
Go EA go. :lol: |
Author: | P-Storm [ 01 Mar 2007, 18:16 ] |
Post subject: | Command & Conquer 3 Tiberium Wars |
Maybe something usefull To play Nod in skirmish game Start skirmish game Where you can chose between nod and gdi press N Press by opponent G For different tactics you only have to press the type, so for a rushing enemy press R source Something more usefull is ================================================================== Command Line Parameters ================================================================== The Command & Conquer 3 Tiberium Wars Demo supports several command line parameters that may give you increased flexibility in the way that you run the game. To set a command line parameter, you need to do the following: 1. Go to the location of the game's executable. This is typically found in C:Program FilesEA GamesCommand & Conquer 3 Tiberium Wars DemoCNC3Demo.exe. 2. Right-click on the CNC3Demo.exe icon and select "Create Shortcut". 3. This will create a shortcut of the executable within the same folder. This will typically be called "Shortcut to CNC3Demo.exe". 4. Right-click on this new shortcut and select "Properties". 5. Add a space to the end of the string in the "Target:" field, followed by a "-" and then the command line parameter. The following command line parameters are supported by Command & Conquer 3: -noaudio (Launches the game without any audio) -xres (Forces the game to a specific horizontal resolution) -yres (Forces the game to a specific vertical resolution) Source |
Author: | The_cranky_hermit [ 02 Mar 2007, 02:31 ] |
Post subject: | Command & Conquer 3 Tiberium Wars |
I haven't forgotten this. There are just a few things I'd like to see for myself, and download speeds for the demo aren't exactly blazingly fast for a 1.2GB file. I swear, it feels like entire game installation sizes were smaller than that just yesterday. *downloads 84MB demo for Sam & Max Ep4 in 15 minutes and finishes it in 5* |
Author: | Kon$olE [ 02 Mar 2007, 02:41 ] |
Post subject: | Command & Conquer 3 Tiberium Wars |
Can confirm 16x10. I'm impressed with EA for this :) |
Author: | Apple [ 02 Mar 2007, 02:58 ] |
Post subject: | Command & Conquer 3 Tiberium Wars |
Yeah I know what you mean Cranky. I had to leave my computer running over night to get the demo because I didn't want to wait around for it during the day. :P Also those command lines are interesting, I'll try to get 1280x768 working like that. Edit: Ok it works... editing the report. |
Author: | Apple [ 02 Mar 2007, 07:46 ] |
Post subject: | Command & Conquer 3 Tiberium Wars |
Yeah there is quite alot of extra FOV for 16:10 resolutions. It seems they may of worked more to get the 16:9 FOV correct, even though it still is slighty vert+ compared to 4:3. They have added more to the top and bottom for 16:10 rather then cutting back the sides. I guess its better then Vert-... but its not quite right. |
Author: | The_cranky_hermit [ 03 Mar 2007, 00:15 ] |
Post subject: | Command & Conquer 3 Tiberium Wars |
I just discovered another thing. If you compare 5:4 and 16:9, the 16:9 shot is almost exactly hor +. I have a hypothesis about how this works. EA has chosen two FOV baselines - one for standard, and one for widescreen. The standard baseline is actually optimized for 5:4, not 4:3. The widescreen baseline is optimized for 16:9. Therefore, when you use a 4:3 resolution, you are getting an FOV that is too small, and when you use a 16:10 resolution, you are getting an FOV that is too big. If we assume that the FOV at 5:4 is just right and the FOV at 16:10 is too big, we can approximate how "too big" 16:10 is with a 5:4 on 16:10 shot. Going by this, the FOV overshoot isn't quite as big. Now for the grade. The general consensus is that the manual solution for 1280x768 should be considered a minor singleplayer anomaly. I would go with this for the time being - if someone objects strongly enough to cause the general consensus to change, I'll come back to this and let you know what happened. Also, I consider the FOV overshoot at 16:10 to be another singleplayer anomaly. ==Grading== Calculated grade: B+ Major unresolved issues: None Minor unresolved issues: None Summary of widescreen-related flaws: FOV overshoot on 16:10 resolutions Manual solution for 1280x768 Cranky's coverage estimate: 100% |
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