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 Post subject: El Matador
PostPosted: 04 Dec 2006, 22:47 
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Joined: 16 Aug 2006, 11:13
Posts: 30


Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: C

Read Full Detailed Report - El Matador

A new narcotics cartel destroyed the local DEA-office in Bogotá. And now as DEA special agent Victor Corbet, codename El Matador you must bring justice on Colombia's La Valedora drug barons.

To do your mission you are supplied with huge arsenal of realistic weapons, divided to six categories from normal pistols to machine-guns, rocket launchers and chain-guns including AK-47 and Gatling Cannon. El Matador also presents two Max Payne's style «slo-mo» modes. One is automatically activated, for instance when you dive, and doesn't cost anything. The other is manually activated and drains your slow-time-meter.

You play with a 3rd-person perspective through different kinds of environments from the Colombian jungle encampments to cartel's headquarters in harbors or hotels. In some missions you are joined by AI-buddies, who will make your life a little easier for some time.



4:3


16:10


16:9


21:9


3x1



Last edited by Gizmo on 09 May 2019, 23:44, edited 11 times in total.
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PostPosted: 06 Dec 2006, 23:27 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
First, a big thanks to Gizmo for providing lots of screenshots. Without them, I wouldn't have been able to figure out how the widescreen works.

About the game, this may be the only game where 4:3 has the wrong aspect ratio. I've looked at three widescreen shots, a 1280x720, 1280x768, and 1280x800, and the geometry visible in all three had the same proportions. However, a fourth screenshot at 1024x768 had different proportions from the widescreen shots. This either meant widescreen mode is stretched vertically, or 4:3 mode is stretched horizontally (I assumed the former at first, but later pondered the possibility of the latter).

So I asked for some more screenshots, a 1024x768, a 1280x1024, and a 1280x800. The 1280x1024 had the same proportions as the 1280x800, but the 1024x768 was a horizontally stretched version of the 1280x1024. This confirmed it: 5:4 is the correct aspect ratio for non-widescreen, and 4:3 resolutions just use a stretched version of that.

So, here is the comparison:

1280x1024:


1280x800:


And just for the hell of it, 1024x768, which uses the wrong aspect ratio (it's a stretched 1280x1024):


Comparing the first two screenshots, you can see that the widescreen shot loses some V-FOV and gains some H-FOV. Here's a crossover image with 5:4 ontop of 16:10. Details above and below the red lines represent vertical FOV lost, details left and right of the yellow lines represent horizontal FOV gained.


A lot more V-FOV is lost than H-FOV gained. Therefore, this game is graded as if it is vert -, and gets a C+.

Also for the hell of it, a 1280x720 by 1280x800 comparison:

1280x720


1280x800


The 1280x720 (16:9) picture is perfectly vert -.


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PostPosted: 07 Dec 2006, 00:37 
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Joined: 16 Aug 2006, 11:13
Posts: 30
Great write up you've done there The_cranky_hermit very interesting stuff & i was only to glad to help with the Screen grabs :)

i gotta say it stuff like this that makes visting this forum a daily pleasure so keep up the great work it much appreciated


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