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Far Cry http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=13286 |
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Author: | Paddy the Wak [ 20 Apr 2006, 14:29 ] |
Post subject: | Far Cry |
Widescreen Grade: B Ultra-Widescreen Grade: Incomplete Multi-monitor Grade: C 4k Grade: B Read Full Detailed Report - Far Cry Upon its release, Far Cry awed the world by beating Half Life 2 and Doom 3 (then most anticipated titles) by being the first of a series of “next gen” first person shooter’s. It was critically and publicly acclaimed for its cutting-edge graphics, AI, and environment, and won further praise for being the first game to support HDR. A tropical paradise seethes with hidden evil in Far Cry, a cunningly detailed action shooter that pushes the boundaries of combat to shocking new levels. Freelance mariner Jack Carver is cursing the day he ever came to this island. A week ago, a brash female reporter named Valerie had offered him an incredible sum of cash to take her to this unspoiled paradise. Shortly after docking, however, Jack's boat was greeted by artillery fire from a mysterious militia group swarming about the island. With his boat destroyed, his money gone, and the gorgeous Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island, with nothing but a gun and his wits to survive. But the further he pushes into the lush jungle canopy, the stranger things become. [Ubi Soft] 4:3 16:10 16:9 3x1 |
Author: | neoWidescreen [ 14 May 2006, 15:23 ] |
Post subject: | Far Cry [+FOV Hack]: Detailed Report |
==Game Information== Upon its release, Far Cry awed the world by beating Half Life 2 and Doom 3 (then most anticipated titles) by being the first of a series of “next gen†|
Author: | The_cranky_hermit [ 14 May 2006, 18:12 ] |
Post subject: | Far Cry [+FOV Hack]: Detailed Report |
A couple of things. ==Method== Can you figure out what FOV settings should be used to make the game Hor+, for both 16:10 and 16:9 resolutions? ==Screen change== Using screenshots to demonstrate that the game is Vert- BEFORE the FOV fix isn't really necessary and is potentially confusing. I would remove them. ==Multiplayer support== You said that most FC servers override the FOV setting. Is it possible to create a server that does not? ==Aspect ratio support== Rather than saying 16:9 uses vert-, I would say that you need to use a higher FOV setting in order to maintain Hor+. ==Grading== How did you arrive at B+? Based on my rubrick, Far Cry gets either a D+ or a C+, depending on whether or not it's possible to create a server that permits FOV change. These are the values I used: C59: Hor+ D59: Full E59: Full F59: (blank) G59: Full H59: .ini I59: Stretch J59: Uncorrected When F59 is "Unsupported," the grade is "D+." When F59 is "Supported," the grade is "C+." |
Author: | neoWidescreen [ 16 May 2006, 15:31 ] |
Post subject: | Far Cry [+FOV Hack]: Detailed Report |
I'm going to leave the 16:9 ratio for someone else to work out. I've just wasted another night trying to solve this. :cry: At 1280x1024 (4:3) FOV=90 At 1280x720 (16:9) FOV=96 BUT At 1280x768 (16:10) FOV=96 ... shouldn't it be less??? :? Yet at 1920x1200 (16:10) the FOV needs to be 108. This is confusing the hell outta me, and since I intend to run this at 1920x1200 & I don't have a 16:9 monitor this doesn't concern me. The multiplayer testing was difficult too; ubi.com blocked me out of my own account for 15mins coz it doesn't retain your username/password :roll: took a while to figure out i was getting kicked from every server coz i was in -devmode. :( Then Farcry crashes, and so it reports my cd-key is in use. :roll: FarCry was a multiplayer only game. I'm just glad i've finished this.... another game written off the Detailed Report Request list. |
Author: | The_cranky_hermit [ 17 May 2006, 01:14 ] |
Post subject: | Far Cry [+FOV Hack]: Detailed Report |
Now that you've said that Punkbuster ignores ZoomView.lua, the grade changes yet again. Based on this information, and assuming that most servers will override your FOV setting if it's set through ZoomView.lua, Far Cry recieves a C+. But if this is demonstrated to be the exception, and not the rule, it will recieve a B-. |
Author: | kawasakiguy37 [ 02 Jun 2006, 02:49 ] |
Post subject: | Far Cry [+FOV Hack]: Detailed Report |
I think I might know why it seems to not draw far off trees: Far cry is probably going to only draw a certain number of trees on the screen at once (depending on settings) as to not totally overload your system, and in most cases increasing the FOV allows more trees to be seen on the side......so far cry then stops rendering some other trees (in this case, the farthest ones on the top of the mountain) |
Author: | neoWidescreen [ 04 Jun 2006, 11:27 ] |
Post subject: | Far Cry [+FOV Hack]: Detailed Report |
Yup, you're partly right on that. One thing that doesn't explain is some marginal clipping occurs with distant mountains. i would love to upgrade to see if tree distance increases and if their quality improves. |
Author: | k1darkknight [ 30 Jul 2006, 05:52 ] |
Post subject: | Far Cry [+FOV Hack]: Detailed Report |
notes and questions: 1 - Widescreen resolutions that seem to be supported in-game via the options menu, without any modifications: 1280x720, 1280x768, 1360x768 2 - Shouldn't the FOV for 16:9 resolutions be more like 120? If we break down the aspect ratios to their x:1 equivalents, 4:3, 16:10, and 16:9 work out to ~1.33:1, 1.6:1, and ~1.77:1, respectively. 16:10 is exactly 1.2 times the width of 4:3, and 16:9 is 1 1/3 times the width of 4:3 (given identical heights). If the FOV for 4:3 is given as 90, and the FOV for 16:10 is given as 108 (1.2 times 90). Shouldn't the FOV for 16:9 be 1 1/3 times that for 4:3, or 120? 3. Does changing the FOV in the scripts.pak file make it +H or -V? The screenshots showing the difference between 16:10 and 16:9 seem to indicate that it is -V. 4. Finally, is there an easy ingame, console (~ key) method of changing the FOV? If so, what is the syntax for that command, and is -devmode required? Thanx a bunch! k1darkknight |
Author: | The_cranky_hermit [ 30 Jul 2006, 18:12 ] |
Post subject: | Far Cry [+FOV Hack]: Detailed Report |
FOV is an angle, not a linear scaling number. If the correct FOV were directly proportional to the aspect ratio, triple-head would require an FOV of 270, which is much too high since the monitor's don't actually go behind you. |
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