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Unreal http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=12807 |
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Author: | The_cranky_hermit [ 09 Nov 2005, 04:14 ] |
Post subject: | Unreal |
Widescreen Grade: B Ultra-Widescreen Grade: Incomplete Multi-monitor Grade: B 4k Grade: Incomplete Read Full Detailed Report - Unreal Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive (now owned by Atari) in May 1998. It was powered by an original gameplay and computer engine that now bears the game's name, one that had been in development for over three years in founder Tim Sweeney's garage before the game was released. Since the release of Unreal, the franchise has had one sequel and two different series based on the Unreal universe. One official bonus pack, the Epic-released Fusion Map Pack, can be downloaded free of charge. Unreal Mission Pack I: Return to Na Pali was released June 1999, and added new missions to the single player campaign of Unreal. Unreal and Unreal Mission Pack I: Return to Na Pali would later be bundled together as Unreal Gold. Additionally, the games were updated to run on the Unreal Tournament version of the game engine. 4:3 16:10 16:9 3x1 |
Author: | The_cranky_hermit [ 29 Nov 2005, 03:42 ] |
Post subject: | Solution: Unreal engine games [Full] [Hot+] [Edit] |
First, load up the game and see if your desired resolution is selectable. If it's there, set it. Now quit the game and go into Go into FullscreenViewportX= FullscreenViewportY= Change the values on the right to set your custom resolution. **FOV INFORMATION BEGINS HERE** Now open the file user.ini. Find these lines (which may or may not be near eachother): DesiredFOV= DefaultFOV= Change these values to set the custom FOV. Now for some lists: Games for which this is confirmed a full solution: Brothers in Arms: Road to Hill 30 Clive Barker's Undying Deus Ex Land of the Dead: Road to Fiddler's Green Harry Potter & the Chamber of Secrets Tribes: Vengeance Unreal II Unreal Tournament Unreal Tournament 2003 (for 16:10 displays) Unreal Tournament 2004 Games for which this is confirmed a non-solution: Advent Rising America's Army Deus Ex: Invisible War Harry Potter & the Prisoner of Azkaban Harry Potter & the Sorceror's Stone Pariah Splinter Cell Splinter Cell: Chaos Theory Star Wars: Republic Commando SWAT 4 Thief 3: Deadly Shadows Unreal Unreal Tournament 2003 (for 16:9 displays) The Wheel of Time XIII |
Author: | Ascii_Aficionado [ 27 Nov 2006, 05:28 ] |
Post subject: | Solution: Unreal engine games [Full] [Hot+] [Edit] |
I love you What FOV would be used for 1680x1050 16:10 |
Author: | skipclarke [ 27 Nov 2006, 07:17 ] |
Post subject: | Solution: Unreal engine games [Full] [Hot+] [Edit] |
Not sure what the original FOV was, but the Calc will help you find the new one. |
Author: | Ascii_Aficionado [ 27 Nov 2006, 07:30 ] |
Post subject: | Solution: Unreal engine games [Full] [Hot+] [Edit] |
i looked in the config and the default FOV is 75, anyways, the game seems to be running flawlessly if I select D3D. So according to the FOV Calc I should use 85. *Edit, Today's my birthyday :) 23 nothing special though. |
Author: | packerfan [ 27 Nov 2006, 14:56 ] |
Post subject: | Solution: Unreal engine games [Full] [Hot+] [Edit] |
i looked in the config and the default FOV is 75, anyways, the game seems to be running flawlessly if I select D3D. So according to the FOV Calc I should use 85. Off topic: Happy birthday :cheers |
Author: | Ascii_Aficionado [ 27 Nov 2006, 15:24 ] |
Post subject: | Solution: Unreal engine games [Full] [Hot+] [Edit] |
Off topic: Happy birthday Cheers Thank you. |
Author: | Deusfaux [ 28 Mar 2010, 23:31 ] |
Post subject: | Unreal |
It doesn't support 2560x1600 (via .ini editing), without some strange dithering effect on all the textures. 1920x1200 is the best it can do. which confirms, afaik, that all Unreal Engine 1 games do not support 2560 x 1600 |
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