Widescreen Gaming Forum

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 Post subject: Re: Doom (2016)
PostPosted: 23 Jan 2017, 11:08 
I don't play Doom very often, but I find it a great way to relieve stress. I was really disappointed when I loaded it up today and - as usual - went oh crap yeah that's right I need the flawless widescreen fix thing running. So I exited the game, and I ran that. I loaded the game. It looked the same, all skewed and stretched. Is there any fix available yet?


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 Post subject: Re: Doom (2016)
PostPosted: 23 Jan 2017, 17:30 
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Joined: 18 Oct 2016, 18:30
Posts: 13
I have the same problem, I am using a 21:9 Monitor with 3440x1440 back in August it worked flawlessly. The ony fix atm is to got the pirated Version and don't patch the game. If you already paid for the game, this seems to be legit temporal fix imo.


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 Post subject: Re: Doom (2016)
PostPosted: 02 Feb 2017, 14:48 
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Joined: 15 Dec 2016, 00:47
Posts: 4
Meh,... at this point, I'm just going to play it through real quick and uninstall it. Thanks Bethesda!

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 Post subject: Re: Doom (2016)
PostPosted: 07 Feb 2017, 00:10 
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Joined: 10 May 2009, 19:46
Posts: 280
I saw in the flawless widescreen thread that this is being looked at.
http://www.wsgf.org/forums/viewtopic.ph ... start=1190


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 Post subject: Re: Doom (2016)
PostPosted: 08 Feb 2017, 17:54 
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Joined: 08 Feb 2017, 17:34
Posts: 4
I donated 15 dollars to Flawless today, much too little for what you actually do.

Please please fix the doom plugin. Please excuse my bad English.

greetz from swiss :-)


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 Post subject: Re: Doom (2016)
PostPosted: 08 Feb 2017, 22:43 
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Joined: 08 Feb 2017, 17:34
Posts: 4
Helifax has posted a temporary solution. For me this works great. :rockout:

http://www.wsgf.org/forums/viewtopic.php?f=63&t=24098&start=1190


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 Post subject: Re: Doom (2016)
PostPosted: 27 Feb 2017, 11:08 
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Joined: 21 Jan 2017, 23:38
Posts: 3
Tempo wrote:
hey there,
new owner of an ultrawide here... i have an issue with doom using opengl in ultrawide (see attachment). Works fine in vulkan. I'm running an sli setup so I would like to play in opengl. Anyone run into this before?

Thanks!

it LOOKS like the game only wants to display what can be seen in 1920x1080... but the resolution is set to 3440x1440, if i go into windowed mode.. i get full visability


any input on this would be great... have the latest FWS plugin (2.1.102 - Rev:3) installed and running... again, this issue only occurs while using the opengl api

thanks


Attachments:
IMG_0190 (1).JPG
IMG_0190 (1).JPG [ 967.14 KiB | Viewed 5764 times ]
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 Post subject: Re: Doom (2016)
PostPosted: 23 May 2017, 18:31 
Hi guys!

I'm here to tell you that FW works 90% with Doom. Here's how to do it.

1. Launch the game and go to settings
2. Set the aspect ratio to 16:3 and choose resolution of 5760x1080
3. Close the game and NOW run the Flawless Widescreen and add the setups.
4. Launch the game and go play!

Minor flaw is that the HUD and menus stretch to the side monitors, but we can still see and play like before the patch.


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 Post subject: Re: Doom (2016)
PostPosted: 03 Aug 2017, 04:08 
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Joined: 03 Aug 2017, 04:01
Posts: 1
It looks like the latest Doom patch broke Flawless Widescreen, are there any plans to update FW to be compatible with this new version?

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 Post subject: Re: Doom (2016)
PostPosted: 03 Aug 2017, 16:49 
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Joined: 10 May 2009, 19:46
Posts: 280
-pANIC- wrote:
It looks like the latest Doom patch broke Flawless Widescreen, are there any plans to update FW to be compatible with this new version?


Another request for a fix. Still one of my favorite games!


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