I'll try to explain what goes wrong with Within's tactical mode in Multi-Monitor and how to fix it.
You need not one, but [url]two[/url] FOV keys under
Code:
[XComGame.XComTacticalInput]
Bindings=(Name="T", Command="FOV 120 | T_Key_Press | onrelease T_Key_Release", bPrimaryBinding=True) //exisiting line, just add the FOV command
Bindings=(Name="B", Command="FOV 170 | T_Key_Press | onrelease T_Key_Release", bPrimaryBinding=True) //new line to be added to the file
During missions, it goes like this:
Default FOV is Vert-
![Image](http://i.imgur.com/mjZUYWC.jpg)
T FOV 120 is Hor+
![Image](http://i.imgur.com/s5jNuaV.jpg)
B FOV 170 is way too high... for now. Back to T FOV.
![Image](http://i.imgur.com/D4E9kk3.jpg)
Cut-scene triggered ! Still Hor+ for a second...
![Image](http://i.imgur.com/NSeFuVl.jpg)
...but not for long ! T FOV has become unusable.
![Image](http://i.imgur.com/15Ws4st.jpg)
Switching to B FOV now restores Hor+ gameplay and cut-scenes...
![Image](http://i.imgur.com/9ptsO4G.jpg)
...which incidentally don't break it anymore.
![Image](http://i.imgur.com/DtiI2JE.jpg)
Somehow the first cut-scene to be triggered in a mission will drastically lower any and all custom FOV value, so you need two FOV keys: one for before the first cut-scene, the other for the rest of the mission.
To be clear, this issue only affects the Enemy Within DLC. In vanilla Enemy Unknown, you'd press T once and never have to do anything more to fix the entire mission...
In light of all this, should I cram both MM solutions in the same DR, or would a separate MGL entry for Enemy Within make more sense ?
![Thinking :think:](./images/smilies/icon_think.gif)