Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Painkiller Overdose
PostPosted: 09 Nov 2008, 06:54 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
So I finally got around to testing out multiplayer for this based on the demo. Internet games do not care how high your FOV setting is.

1024x768, fov 95


1920x1200, fov 105.28


Grade: B-
.ini solution, stretched 2D screens, weapon display bugs, stretched HUD, and stretched FMVs are blemishes.

CCE: 100%


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 Post subject: Re: Painkiller Overdose
PostPosted: 09 Feb 2010, 19:54 
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Editors
Editors
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Joined: 06 Mar 2008, 17:20
Posts: 3424
==Surround support==
Same method. Here are the values for 48:10 as calculated by the FOV formula:

Cfg.FOV = 151.438779
Cfg.ZoomFOV = 118.435793

Weapons are not only cropped but also distorted. Fixing this would require altering every single weapon's script file relatively to each desired aspect ratio, like for NecroVisioN.

4:3


3x 16:10


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PostPosted: 14 Jul 2012, 04:41 
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Joined: 30 Jun 2012, 06:11
Posts: 77
just type in console FOV then the number you want MUCH faster


DEFAULT FOV 90



FOV 135









































*** The razor cube,the goblin head and the broken dagger need fixing

Anyone know how to fix the weapon script files?


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