Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 21 Nov 2024, 19:11

All times are UTC [ DST ]




Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Dead Space
PostPosted: 19 Jun 2009, 19:50 
Offline
Insiders
Insiders
User avatar

Joined: 19 Sep 2006, 16:25
Posts: 1055
Location: Ruckersville, Virginia
Added triplehead screenshots to comply with new grading standard.

_________________
EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20


Top
 Profile  
 


 Post subject: Dead Space
PostPosted: 04 Aug 2009, 03:24 
Offline

Joined: 16 Jul 2008, 17:17
Posts: 36
I apologize for bumping an old thread, but has anyone been able to run this game at 5040 x 1050? I believe the maximum resolution allowed was 4000 x 900 or something like that.

Thanks!


Top
 Profile  
 
 Post subject: Dead Space
PostPosted: 04 Aug 2009, 04:14 
Offline
Insiders
Insiders
User avatar

Joined: 19 Sep 2006, 16:25
Posts: 1055
Location: Ruckersville, Virginia
That resolution is possible, there are a bunch of screenshots at that resolution floating around in the forum.

_________________
EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20


Top
 Profile  
 
 Post subject: Re: Dead Space
PostPosted: 17 May 2010, 12:13 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
5040x1050 is a no-go with TripleHead2Go DE. The game appears to detect and use strict 60/75Hz resolutions only.
http://www.widescreengamingforum.com/forum/viewtopic.php?f=57&t=14745&start=11


Top
 Profile  
 
PostPosted: 17 May 2010, 12:16 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
http://www.widescreengamingforum.com/forum/viewtopic.php?f=57&t=14745&start=11
Some bad news guys ... :(

I have the game now and 5040x1050 isn't showing up in the options ... my guess is because it is 57Hz
4320x900 is showing up so I guess I'll have to play it like that.

I did find a config file here ... C:Documents and SettingsAdministratorLocal SettingsApplication DataElectronic ArtsDead Space
... but changing the res and refresh rate in there just resulted in it dropping down to 1680x1050 ... even if I made it read only.


Top
 Profile  
 
 Post subject: Re: Dead Space
PostPosted: 14 May 2011, 05:13 
Offline
User avatar

Joined: 07 Feb 2006, 03:46
Posts: 59
2560x1600 successfully tested.


Top
 Profile  
 
PostPosted: 17 Sep 2011, 05:41 
Offline

Joined: 30 Mar 2006, 09:16
Posts: 156
Is there a way to open up the FOV? It feels really cramped with Isaac taking up 1/3 of the screen.


Top
 Profile  
 
 Post subject: Re: Dead Space
PostPosted: 19 Sep 2014, 08:50 
Offline

Joined: 19 Sep 2014, 08:37
Posts: 2
can anyone of you guys confirm if this program still works with dead space 1? dead space 2 had no problems, but DS 1 is being stubborn and refusing the widescreenfixer :(


Top
 Profile  
 
 Post subject: Re: Dead Space
PostPosted: 19 Sep 2014, 20:04 
Offline

Joined: 29 Oct 2010, 21:26
Posts: 40
I know it's late. But i think i found a solution for MM setup with refresh rate below 60Hz.

I don't have MM setup, but i can force my monitor to display 5760x1080 at 22Hz. It's just for testing...

As you know Dead Space does not allow to set resolution with low refresh rates.

But i managed to fool the game with GeDoSaTo tool.

I enabled 5760x1080 @ 60Hz, and instead of downscaling to 1920x1200, i told gedosato to output at 5760x1080 @ 22Hz.
And Bam! Dead Space can now see the resolution 5760x1080 @ 60Hz

screenshot taken with msi afterburner, not with gedosatos!
Image
rendered on C2Qq9300@3GHz and GF GT 640, fps seems to be limited by 22Hz. At 3840x2160 in this small scene im getting 26fps (max settings). I thought framerate would be much lower :)

So, yeah, it's working

link for gedosato
http://blog.metaclassofnil.com/?page_id=582


Top
 Profile  
 
 Post subject: Re: Dead Space
PostPosted: 16 Nov 2014, 20:40 
Offline

Joined: 30 Apr 2010, 19:11
Posts: 12
I am having problems with getting deadspace to work with widescreen fixer.

Whenever i activate widescreen fixer i get stack trace atsystem.IO_error.winIO(Int32code, string maybefullpath

I get it for all games.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron




Powered by phpBB® Forum Software © phpBB Group