Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Halo 2: Detailed Report
PostPosted: 26 Mar 2009, 16:26 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
Two years ago, you said 1280x800 and 1280x768 worked. Any idea why they aren't working now?


Nope. It's a new comp, that's all I can say. Halo 2 seems to have dissapearing resolutions for everyone, which is really odd.

Edit: I actually said "all resolutions up to 16080x1050 are listed" but didn't list specifics... good thing you called me out on specifics elsewhere ;)

Whether they were there or not I do not know, but they aren't now, unless I somehow missed them. I'm loading up Halo 2 in a few moments to check twice.


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 Post subject: Halo 2: Detailed Report
PostPosted: 26 Mar 2009, 16:52 
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Yeah, no 1280x800 or 1280x768.



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 Post subject: Halo 2: Detailed Report
PostPosted: 27 Mar 2009, 03:56 
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Joined: 05 Aug 2006, 18:30
Posts: 19
-vidmode never did anything in H2V from what I remember. That's a command for Halo PC/CE.

Also, 1280x800 is there on my laptop. It may have to do with the monitor .inf file? H2V is just a joke in the end, and I really wish it wasn't. :(


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PostPosted: 05 May 2010, 21:04 
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Joined: 19 Apr 2008, 22:46
Posts: 144
Fun little discovery I just made! If you have Ultramon, you can set the game to run in a window, then launch it with an Ultramon Shortcut that's set to automatically re-size the window to be just slightly larger than your desktop. This puts the frame off-screen, making the game appear full-screen AND any resolution you want.

This even works as a triplehead / Eyefinity solution. Here's the result! :onethumb









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PostPosted: 06 May 2010, 11:43 
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Joined: 06 Mar 2008, 17:20
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Excellent ! I was saving parts to build a Vista/Halo 2 PC and test multi-mon support... Now I don't have to. 8)
Could you post a screenie of the very beginning of the game, so that we can compare it to the ones posted in the Screen Change section of the DR ?
(To be honest, a 4:3 shot of the main menu would also be great for my MMMM project) :P


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PostPosted: 06 May 2010, 19:23 
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Joined: 19 Apr 2008, 22:46
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Could you post a screenie of the very beginning of the game, so that we can compare it to the ones posted in the Screen Change section of the DR ?

Just to be clear; you want a screenshot of that calibration-ring-thingy?


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PostPosted: 07 May 2010, 08:14 
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Joined: 06 Mar 2008, 17:20
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Yep, a multi-mon version of this:


A 16:9 version would be great too, actually :wink:
And if you think this part's not the best to represent actual gameplay, feel free to take a set of screenies of a different place. Any complete 4:3/16:10/16:9/multi-mon comparison of the same spot would be grrreat.


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 Post subject: Re: Halo 2
PostPosted: 19 Apr 2014, 07:00 
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Joined: 07 Dec 2013, 05:40
Posts: 4
Now that DSFix works on Halo 2 this info needs to be updated

21:9 works great and you can use custom resolutions


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 Post subject: Re: Halo 2
PostPosted: 11 Apr 2018, 15:13 
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Joined: 16 Mar 2014, 21:36
Posts: 35
Location: USA
Image

Just installed it again on my Windows 10 OS, WORKS GREAT! And here I thought id be stuck at 1080p till I looked up 21:9 support for Halo 2 PC and found this amazing wisdom... Thank you! :rockout:

Got the trial version of UltraMon (what a great program BTW) so was able to get a proper scaling at slightly larger than desktop to compensate for the window borders. The FOV and level of control is flawless! Rarely do I find a game that doesn't require much tweaking to make right for UWS.

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