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 Post subject: Re: Life Is Strange
PostPosted: 11 Aug 2015, 16:14 
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Joined: 10 Aug 2015, 18:44
Posts: 4
The last exe file for 2560x1080 no works correct.The image look some zoomed from original.Like camera to near and cut some image up and down on screen.Can you fixe that in a new .exe?¿

I try to wait for that. Ty for your time.

See you


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 Post subject: Re: Life Is Strange
PostPosted: 12 Aug 2015, 18:55 
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Joined: 04 Mar 2015, 14:35
Posts: 100
hi netboyWSFG,

u should try to increase the fov. Take a look http://www.wsgf.org/dr/life-strange/en.

...

Regginator3 wrote:
Hi, I'm running 3 1920x1080 monitors running in NVidia Surround (so resolution is 5760x1080). Even using the fixes linked here and selecting that resolution I get a weird result which is a sort of slightly stretched resolution that only slightly extends around the middle monitor and into the other ones, it is very ugly and not at all what the 3x1 display shown on page 1 looks like.

Can anyone help? Thanks.


try that one: http://www.file-upload.net/download-10836774/LifeIsStrange_surround-5760x1080-_fix.exe.html

- setup nativ res. 5760x1080 and use this exe wich removes the black bars, and increase the fov like explained in the main page (first link above).

but...

Quote:
Eyefinity / Surround Specific Solution & Issues

Barely playable: a fixed FOV causes the interaction widget to scale incorrectly. Other 2D elements stretch.


So it may look still "fucked".


Last edited by zens on 12 Aug 2015, 19:19, edited 4 times in total.

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 Post subject: Re: Life Is Strange
PostPosted: 12 Aug 2015, 19:11 
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Joined: 10 Aug 2015, 18:44
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zens wrote:
hi netboyWSFG,

u should try to increase the fov. Take a look http://www.wsgf.org/dr/life-strange/en.


I try already and now works for me.


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 Post subject: Re: Life Is Strange
PostPosted: 13 Aug 2015, 20:59 
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Joined: 10 Aug 2015, 18:44
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netboyWSFG wrote:
zens wrote:
hi netboyWSFG,

u should try to increase the fov. Take a look http://www.wsgf.org/dr/life-strange/en.


I try already and NO works for me.

I fail writting,soz my english no so good

I mean that i try commands in main page already to change the FOV and no work.
So i will play on 16:9 for now but if somebody knows what can i do i will check the page eventually.

ty


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 Post subject: Re: Life Is Strange
PostPosted: 20 Oct 2015, 08:19 
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Joined: 06 Sep 2011, 09:29
Posts: 552
Location: Haarlem, the Netherlands
Hi guys. Episode 5 was released today and I created a black bars fix for 2560*1080: https://drive.google.com/file/d/0B8t_dI ... sp=sharing

Check this page to increase the FOV: http://pcgamingwiki.com/wiki/Life_Is_Strange

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 Post subject: Re: Life Is Strange
PostPosted: 20 Oct 2015, 11:15 
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Joined: 20 Oct 2015, 11:02
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Thanks for the new fix, Wijkert. Any chance you can make one for 3440x1440? I used the one you provided and it worked great. I'm just wondering if using one for 3440x1440 would make a difference. Thanks again!


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 Post subject: Re: Life Is Strange
PostPosted: 20 Oct 2015, 11:33 
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I worked yesterday on a fix for this game.
The fix is focused ON Surround/Eyefinity mainly, but it might work for 21:9 aspect ratio.

Fixes:
- Aspect Ratio correction. (black bars)
- Automatic FOV adjustment to your resolution (based on the INTENDED FOV in-game). So, no need anymore to bind keys for fov values and break everything.
- HUD correction. UI is centred on the middle monitor now.
- In-game "Interaction UI" is correctly scaled and correctly positioning over the element. (Meaning you can ACTUALLY play the game, is not missing or miss-aligning).

I haven't finished testing the fix yesterday night;) But, once I'll finish I'll release it;)

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
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Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
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 Post subject: Re: Life Is Strange
PostPosted: 20 Oct 2015, 12:06 
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S P A C E wrote:
Thanks for the new fix, Wijkert. Any chance you can make one for 3440x1440? I used the one you provided and it worked great. I'm just wondering if using one for 3440x1440 would make a difference. Thanks again!


Try this one: https://drive.google.com/file/d/0B8t_dI ... sp=sharing

These fixes are dependent on the aspect ratio. 2560x1080 (~2.37) is almost the same as 3440x1440 (~2.39). That's why my first fix kinda works for you as well. That said, the fix helifax is talking about sounds a lot more thorough. But even if the FOV is corrected without the arrows moving out of place, the game wasn't designed for wider aspect ratio's, so I aspect that characters will still pop in and out of view in cut scenes.

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 Post subject: Re: Life Is Strange
PostPosted: 20 Oct 2015, 14:08 
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Wijkert wrote:
S P A C E wrote:
Thanks for the new fix, Wijkert. Any chance you can make one for 3440x1440? I used the one you provided and it worked great. I'm just wondering if using one for 3440x1440 would make a difference. Thanks again!


Try this one: https://drive.google.com/file/d/0B8t_dI ... sp=sharing

These fixes are dependent on the aspect ratio. 2560x1080 (~2.37) is almost the same as 3440x1440 (~2.39). That's why my first fix kinda works for you as well. That said, the fix helifax is talking about sounds a lot more thorough. But even if the FOV is corrected without the arrows moving out of place, the game wasn't designed for wider aspect ratio's, so I aspect that characters will still pop in and out of view in cut scenes.


Nope. That is because you are using Higher FOVs that intended. That said, the game constantly changes the fov. Locking the FOV at, lets say 130, basically breaks everything (even the desired cinematic experience). It's like playing a different game and the cutscenes are totally OFF from how they should look like.

_________________
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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 Post subject: Re: Life Is Strange
PostPosted: 20 Oct 2015, 15:05 
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helifax wrote:
Nope. That is because you are using Higher FOVs that intended. That said, the game constantly changes the fov. Locking the FOV at, lets say 130, basically breaks everything (even the desired cinematic experience). It's like playing a different game and the cutscenes are totally OFF from how they should look like.


Interesting. Will try your fix when its done.

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