Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Dawn of War II
PostPosted: 03 Mar 2010, 19:26 
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Insiders
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Joined: 22 Aug 2007, 19:00
Posts: 647
Maybe, not a C, maybe a B- or a rewording from 'blemish' to 'functional defect'. This game's biggest single player selling point to me is that you can play it completely in coop, so since changing resolutions in coop while disconnecting is impossible it effectively makes it non-surround only while playing coop.

My point is there exists a part of the game (coop single player) that is almost nigh inaccessible in surround so calling it a 'blemish' is invalid. Well, sure you can reestablish coop sessions every time, but that takes easily 20+ seconds, you're going to waste a minute between every map and piss off your coop partner?


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 Post subject: Re: Dawn of War II
PostPosted: 06 Mar 2010, 22:27 
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Joined: 07 Nov 2005, 04:16
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A total lack of surround support is regarded as an overall blemish on the game. To grade a functional defect that only affects surround more harshly than that wouldn't make sense, no matter how bad the defect is.


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 Post subject: Re: Dawn of War II
PostPosted: 11 Mar 2010, 06:50 
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Joined: 02 Aug 2006, 15:04
Posts: 5
March 10, 2010 - Warhammer® 40,000: Dawn of War II® Update Released

Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted.

Global

[list][*] Support for screen resolutions with a wider aspect ratio than 16x9, such as those used with AMD's Eyefinity technology[/*:m][/list:u]


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 Post subject: Re: Dawn of War II
PostPosted: 11 Mar 2010, 07:01 
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Insiders
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Joined: 07 Nov 2005, 04:16
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Thanks for the heads up. Anyone want to verify that the surround issues described above have been resolved?


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 Post subject: Re: Dawn of War II
PostPosted: 11 Mar 2010, 19:38 
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Joined: 08 Dec 2006, 06:01
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Thanks for the heads up. Anyone want to verify that the surround issues described above have been resolved?

I'll get back to you on that by this afternoon.

Update: I'll need to play the game a bit more to get to a point where I can access the squad screen. Other than that I haven't noticed any changes. The text is still missing off of the loading screen in surround. Cut scenes are still Vert-. The HUD is still not centered.

The only change I did notice was that I can no longer skip the opening videos. Which is a pain :evil:.


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 Post subject: Re: Dawn of War II
PostPosted: 05 Apr 2010, 19:59 
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Joined: 05 Apr 2010, 19:57
Posts: 1
use "-nomovies" switch to start the game without the intro movies.

also, if you vsync is off by default in dow2 unless you edit configuration.lua and change:

{
setting = "vsync",
value = 0,


to:

(value = 1,


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 Post subject: Re: Dawn of War II
PostPosted: 07 Dec 2010, 17:22 
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Editors
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Joined: 06 Mar 2008, 17:20
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Thanks to the [H] guys and ViciousXUSMC, we may have a solution to the multi-mon issues:
http://www.widescreengamingforum.com/node/11853

Can anyone confirm ? None of this seems to work with the demo v1.1.1.


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PostPosted: 03 Jun 2015, 10:37 
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Joined: 06 May 2015, 15:05
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2560x1080 on 21:9 work ingame, but the main menu have black bars and UI not centrated


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PostPosted: 19 Nov 2016, 20:12 
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Joined: 19 Nov 2016, 20:05
Posts: 1
For anyone still interested, you can get the game to run at 21:9 without the black bars by edditing the "lua" configuration file and setting 2 monitors. This will make the HUD weird (the HUD will not be at horizontal edges of the screen, but more to the center), but you get to run at full resolution and avoid the black bars. Definitely not ideal, but I found this preferable to running 16:9 on a 21:9 monitor or having black bars in the menus (those prevent you from reading skills, for example).

Also, you can run it in a borderless window with DXWnd. If you are alt-tabbing a lot, or if you have a second monitor like me, this is a godsend.


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