Firstly, hello to you all.
I've been lurking the forums for years now and finally decided to sign up. Since I first built a triple screen gaming pc this forum has been the most helpful place for setting up and fixing games, so a big thank you to everyone for all that help. Special shout out to Haldi and HaYDeN for having the most helpful information that I've come across, especially with Bethesda games.
Now on to my issue: I have this weird bug where if I try to load up a game in windowed, borderless or triple full screen it limits itself to around 20fps +/- 5fps with both the gpu and cpu hardly even trying.
The main way to fix this is by changing the in game resolution to single full screen (16x9 ratio, any resolution) and then back again. After this the fps would jump back up to whatever the hardware is capable of pushing.
Some games though like Mass Effect, Just Cause and GTA V like to close and restart when you adjust the resolution which completely negates any benefit I get from this method.
So for games like this I'm left with only 1 alternative, a 2nd game running in the background.
I've found that any directX based game works for this so atm I use Antichamber, a lightweight UDK game running at 720p. If I load that one up, set it to fullscreen and then back to windowed I can minimise and ignore it and every other game I load up from there on runs just as it should without issue. If I were to close Antichamber though I'm back at the ~20fps cap again.
While the workaround is currently functioning, it's annoying having to keep a game always running in the background and I'd like to fix the underlying issue.
For reference, here are my specs:
Asus Maximus VIII Gene
6600k @4.6
32GB GSkill DDR4
EVGA GTX1070 SC
3x 27" 1440p Korean monitors in surround mode
etc, I figure the rest doesn't matter
Any help would be greatly appreciated.
-
Cait