Author |
Message |
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 15 Jul 2019, 00:30
|
|
Replies: 284 Views: 367914
|
I don't have PayPal, and you don't need to pay me. But I appreciate the gesture. |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 14 Jul 2019, 06:10
|
|
Replies: 284 Views: 367914
|
Oh noooooo, I know what happened. You downloaded the source code for 3Dmigoto, not the release package . Go to the following link, scroll all the way to the bottom until you see a list of zip files. You're looking for 3Dmigoto-1.3.16.zip. The size should say 5.22 MB. Download that, put it in the AC7... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 14 Jul 2019, 02:10
|
|
Replies: 284 Views: 367914
|
So what are the contents of the 3Dmigoto-1.3.16 folder? Does the zip file actually get extracted properly?
I'm unable to duplicate the problem on my machine, even when using your version of Python and 3Dmigoto. So we'll have to troubleshoot one thing at a time. |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 12 Jul 2019, 16:39
|
|
Replies: 284 Views: 367914
|
Ok, 3Dmigoto isn't being installed correctly. Please try the following: 1. Hit the Windows key and type "idle" without quotes. Windows search should find something like "IDLE (Python 3.x 64-bit)." Run that. 2. In the Shell, click File, Open, and open up magic.py. 3. In the new wi... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 10 Jul 2019, 21:23
|
|
Replies: 284 Views: 367914
|
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 02 Jul 2019, 05:12
|
|
Replies: 284 Views: 367914
|
You're welcome! Hey @susahamat or @Winkelmann, how do you figure out what hex values to use for a given monitor setup? Is it trial and error, or is there some math behind it? I'm looking to implement these equations in my script next: https://en.wikipedia.org/wiki/Field_of_view_in_video_game That wa... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 01 Jul 2019, 04:06
|
|
Replies: 284 Views: 367914
|
@Phoenix042X, you must be running an older version of magic.py, as the latest version is now handling both of the situations you pointed out. Here's what the script does now: Create a backup of the exe with a timestamp in the filename. Read the entire exe into memory, then do a find/replace of the b... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 28 Jun 2019, 20:04
|
|
Replies: 284 Views: 367914
|
I noticed that if I edited the values using a Hex Editor as opposed to using that magic.py, I didn't have the oval issue. I even did the steps posted at http://www.wsgf.org/forums/viewtopic.php?p=176013#p176013 which seems to work ok for removing the black bars (although it makes the reticle oval b... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 14 Mar 2019, 14:42
|
|
Replies: 284 Views: 367914
|
Yes, the script should work for 32:9 and 48:9.
I don't know what's up with the map... It's kind of funny to see the whole terrain shader XD
If your subtitles are off to the left, can you post the contents of this file?
da86a094e768f000-vs_replace.txt |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 13 Mar 2019, 23:47
|
|
Replies: 284 Views: 367914
|
Thank you so much for the updated version! It seems to work, in-game the view is nice but there is extra text at the top of the screen saying "VS:0/0 PS:0/0 CS:0/0 GS:0/0" and at the bottom "Stereo Disabled". I assume these are added by 3dmigo and some obscure option in the .ini... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 13 Mar 2019, 02:51
|
|
Replies: 284 Views: 367914
|
@Berkut Thanks for the kudos! I just got the 1.02 patch in the last couple of hours. I read that Susahamat found the new addresses to edit for black bars and FOV, so I implemented those. Found a few bugs in my script, so I fixed those. I also noticed that 3Dmigoto has released version 1.3.15. I thin... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 04 Mar 2019, 21:39
|
|
Replies: 284 Views: 367914
|
I'll take a look at the script today. I'm thinking about just putting the d3dx.ini file up in the repo with the necessary modifications all in place, so the script just downloads it and it's all set.
Also curious if you find a way to stretch the green filter, I tried but got no luck. |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 02 Mar 2019, 19:24
|
|
Replies: 284 Views: 367914
|
So the centered-subtitles mod is properly working for me now, but there is one weird side effect that I would love to know if anyone else is experiencing. With the centered chatter text, all my menus and briefings are super dark compared to normal. It looks like there is meant to be a frame that li... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 26 Feb 2019, 05:24
|
|
Replies: 284 Views: 367914
|
Added fixes to the multiplayer HUD (those jerks would just NOT leave me alone lol) and incorporated Winkelmann's subtitles fix, with some math. I noticed that writing "o0.x+=1.0000;" would result in exactly half the screen missing the fade transitions, and "o0.x+=0.5000;" would r... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 24 Feb 2019, 20:24
|
|
Replies: 284 Views: 367914
|
Would you guys be down to include "packages" for certain resolutions on page 1 in the original post? Not to toot my own horn here, but I did develop a script that will do all these fixes automatically for you, no matter what resolution you're on. And it also backs up your original game ex... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 22 Feb 2019, 04:16
|
|
Replies: 284 Views: 367914
|
It worked before you started using $in_game, even on that mission. Let me see if works after.
EDIT: Yep, still works. Nicely done. Thanks for the explanation too! |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 22 Feb 2019, 04:09
|
|
Replies: 284 Views: 367914
|
I have been saving playing the story for when the fixes are complete, does anyone know if there are parts in the story with other, mission specific elements that are still buggy? I'm glad you asked, because I have fixed them. XD Well, some of them. Mission 7 has some... specific things going on wit... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 22 Feb 2019, 00:59
|
|
Replies: 284 Views: 367914
|
Winkelmann, nice work! The subtitles are centered, but it seems like most game text got pushed to the right. There's also a rectangle of space on the left that I guess is stuff loading in the background, that is no longer hidden by fade-in-from-black or fade-to-black transitions. It's just like you ... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 21 Feb 2019, 22:50
|
|
Replies: 284 Views: 367914
|
Ok Got it, Thanks doh sometimes i get this weird circle on the leftside of the screen/map Woah. I think those circles are part of the minimap, they grow bigger or smaller depending on how far you are from the currently selected target. I haven't had that issue happen to me though. Can you post one ... |
|
|
Forum: 21:9 & Ultra-Wide Gaming Topic: Ace Combat 7 no Ultrawide (Fix !!) |
markuscicero5 |
Posted: 21 Feb 2019, 16:10
|
|
Replies: 284 Views: 367914
|
Yeah sorry I moved the position of the fix on you. My reasoning was that all three of those shaders start with taking cb1[127].y and multiplying by 1.777777. It's no coincidence that that number is equal to 16 divided by 9. So I figured that was where they were handling the size and position of the ... |
|
|
Sort by: |