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Forum: Request/Discuss Game Solutions Topic: Crimson Skies (2000) |
antrad |
Posted: 15 Sep 2017, 21:20
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Replies: 10 Views: 4739
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Third time's the charm, right ? It was first requested in 2007 http://www.wsgf.org/forums/viewtopic.php?f=64&t=14288&p=40912 then again in 2009 http://www.wsgf.org/forums/viewtopic.php?t=17439 There is a fix to play it on modern systems on custom resolutions, but the game is stretched, it ne... |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
antrad |
Posted: 19 Aug 2017, 21:36
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Replies: 1251 Views: 826691
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This is the first time using this program, and it is for the game Dark Void. I'm curious why is the FOV slider going only from -20 to +20, other games also seem to have this limitation ? Any way to change this to go to 30 ? Yes, check my edit on PCGamingWiki. It can go up to 45 with that. It should... |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
antrad |
Posted: 19 Aug 2017, 07:42
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Replies: 1251 Views: 826691
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This is the first time using this program, and it is for the game Dark Void. I'm curious why is the FOV slider going only from -20 to +20, other games also seem to have this limitation ? Any way to change this to go to 30 ? |
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Forum: Multi-Monitor Gaming Topic: New System With 3 Monitors (Require Help) |
antrad |
Posted: 17 Aug 2017, 07:06
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Replies: 3 Views: 2145
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You don't actually plan to play games in 3x4K resolution ? That would be ridiculous
Also how do you go from "I am new to gaming and video/photo editing" to having such a beast of a computer ?
Sorry I can't give any advice |
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Forum: Detailed Widescreen Reports Topic: Star Wars Jedi Knight: Jedi Academy |
antrad |
Posted: 14 Jul 2017, 10:19
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Replies: 20 Views: 10047
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czarman wrote: Updated DR with correct Weapon FOV. Unfortunately couldn't find a fix for the VERT- Cutscenes.
It's running on Quake 3 engine. Jackfuste has made several hor+ FOV fixes for other Q3 engine games, maybe he could do his magic here too. |
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Forum: Request/Discuss Game Solutions Topic: Star Trek Elite Force Voyager Fixing weapon FOV |
antrad |
Posted: 26 Jun 2017, 23:07
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Replies: 3 Views: 2756
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Thanks both of you. It seems jackfuste has a proven method to fix the FOV issues in Quake 3 engine games. We should revisit each game to check if already posted old methods work for cut-scenes and the rest, and report back. |
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Forum: Detailed Widescreen Reports Topic: Heavy Metal: F.A.K.K.2 |
antrad |
Posted: 21 Jun 2017, 09:12
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Replies: 6 Views: 3468
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Sorry for the triple post, but I just want to confirm the new fix by jackfuste works and cut-scenes are now hor+, so people know the previous discussion was about the old fix. You also do NOT have to start a new game, old saves work. |
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Forum: Detailed Widescreen Reports Topic: Heavy Metal: F.A.K.K.2 |
antrad |
Posted: 20 Jun 2017, 10:10
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Replies: 6 Views: 3468
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Never mind. My method actually doesn't work, the scene starts with the old FOV then suddenly jumps to my new FOV only at the end of the shot. Your hex edit method seems to work for the intro, but already in the next scene it's back to old. Tried doing both, but that didn't help. Also there are some ... |
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Forum: Detailed Widescreen Reports Topic: Heavy Metal: F.A.K.K.2 |
antrad |
Posted: 20 Jun 2017, 07:12
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Replies: 6 Views: 3468
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Cutscenes uses multiple values - i found one in OFFSET 562A0 --> look for 00 00 B4 42. Change it to 00 00 F4 42 to see the difference and start a NEW Game (since the Savegames stores the old FOV Value). I will check it out. Also, if you open the pak0.pk3 archive there is a folder called "cams&... |
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Forum: Detailed Widescreen Reports Topic: Heavy Metal: F.A.K.K.2 |
antrad |
Posted: 17 Jun 2017, 11:39
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Replies: 6 Views: 3468
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The FOV fix works during gameplay, but the cut-scenes are still Ver- |
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Forum: Request/Discuss Game Solutions Topic: (FAILED) Call of Duty 1/UO Widescreen fix 1366x768 |
antrad |
Posted: 27 May 2017, 13:35
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Replies: 15 Views: 11287
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So I tried all the solutions on here, nothing really worked but I saw in the comments that someone had a fix when his buddy gave him the config, I've been playing with this issue for years and I need help fixing it because apparently it is possible. http://www.wsgf.org/forums/viewtopic.php?f=61&... |
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Forum: Detailed Widescreen Reports Topic: Chrome |
antrad |
Posted: 17 May 2017, 09:51
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Replies: 4 Views: 2880
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Someone will have to update the ratings and stuff for Chrome and Chrome Specforce. I have only one monitor and can push the Virtual Resolution only to 1440p, so I am useless. |
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Forum: Detailed Widescreen Reports Topic: Chrome SpecForce |
antrad |
Posted: 14 May 2017, 01:00
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Replies: 11 Views: 7948
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This was already posted in the Chrome thread, but I will mention it here too. I have released an unofficial "patch" for Chrome and Chrome SpecForce called "Visual Fidelity". The goal of this "patch" is to enable the games to be played in widescreen resolutions, ultra wi... |
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Forum: Detailed Widescreen Reports Topic: Chrome |
antrad |
Posted: 13 May 2017, 08:07
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Replies: 4 Views: 2880
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After a lot of work I have released an unofficial "patch" for Chrome and Chrome SpecForce called "Visual Fidelity". The goal of this "patch" is to enable the games to be played in widescreen resolutions, ultra widescreen, multi monitor setups and in 4K and above by fixi... |
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Forum: Detailed Widescreen Reports Topic: Chrome SpecForce |
antrad |
Posted: 29 Mar 2017, 05:28
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Replies: 11 Views: 7948
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UPDATE: This doesn't fix the FOV in cut-scenes. Use unofficial patch below which includes jackfuste's updated ChromeEngine.dll (FOV is changed from ver- to hor+) and more options to change individual FOV settings used during gameplay. The same FOV fix method I used for the original Chrome works for ... |
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Forum: Detailed Widescreen Reports Topic: Chrome |
antrad |
Posted: 29 Mar 2017, 02:43
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Replies: 4 Views: 2880
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UPDATE: This doesn't fix the FOV in cut-scenes, communicator and implant screen. Use unofficial patch below which includes jackfuste's updated ChromeEngine.dll (FOV is changed from ver- to hor+) and more options to change individual FOV settings used during gameplay. I managed to fix the FOV in this... |
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Forum: Detailed Widescreen Reports Topic: Chrome SpecForce |
antrad |
Posted: 27 Mar 2017, 03:46
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Replies: 11 Views: 7948
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Garrett wrote: I have updated the report to cover the Chrome HD Fix. This still doesn't resolve issues with aspect ratios wider than regular widescreen since there is no FOV option.
The link for the fix is dead and even the links on the author's blog are dead. Does anyone have it ? |
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Forum: Detailed Widescreen Reports Topic: Will Rock |
antrad |
Posted: 22 Mar 2017, 02:21
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Replies: 5 Views: 2483
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Yes, with this exe it works. I tested it both with the sniper and after cut-scenes :twothumb: I don't know how you do it. Any chance you could also make it change the vertical FOV ? Also could you tell me the numbers for this week's EuroJackpot ? I don't want to be annoying, but you know how it is, ... |
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Forum: Detailed Widescreen Reports Topic: Will Rock |
antrad |
Posted: 21 Mar 2017, 19:49
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Replies: 5 Views: 2483
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I didn't notice any mouse speedups. Anyway, I didn't change anything related to mouse input. So maybe it's really v1.0 problem, which fixed in v1.2. I also think it was a "bug" in the actual game that they fixed with a patch, and not a problem with your fix. In one review I read, the guy ... |
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Forum: Request/Discuss Game Solutions Topic: Will Rock (2003) widescreen and fov fix |
antrad |
Posted: 21 Mar 2017, 17:58
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Replies: 19 Views: 11270
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From 14 years out of the DB to complete revamp in a couple weeks... What a time to be old and alive :cheers: I'm impressed by the flexibility of the old Saber 3D engine. If only all LOD issues in current games could be fixed with .ini edits. That worked great 10 years ago on slow PCs and with low r... |
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