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 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 08 Sep 2015, 13:57 

Replies: 868
Views: 587494


I would suggest to everyone to make steam update the game only when started. That way you can tell it to launch rather than update until we get each update fixed.just keep it in mind.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 08 Sep 2015, 03:18 

Replies: 868
Views: 587494


You need to run it in fullscreen. I have the same effect when running in borderless window mode.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 07 Sep 2015, 08:20 

Replies: 868
Views: 587494


Thanks for the explanation, I'll try that when the next patch comes out. And yes, entered the equation in my reply wrong, however while doing the calculations I was using the correct formula getting 198.66753 for 5960x1080. With that value, the hud elements take up only a small portion of the screen...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 07 Sep 2015, 06:51 

Replies: 868
Views: 587494


Excellent work. Is the process for finding the address relatively easy? It would be nice to be able to do this ourselves, at least the one's who would like to do it themselves rather than wait. Edit: Scratch that, the fix did not work for me. Edit2: Ok, actually working now. However the calculation ...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 06 Sep 2015, 12:42 

Replies: 868
Views: 587494


I think you're missing the first part of the fix, which is hex editing the .exe. There's a 2 part tutorial on pages 5 and 7, or on 10 for them put together nicely.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 06 Sep 2015, 08:54 

Replies: 868
Views: 587494


Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 06 Sep 2015, 04:31 

Replies: 868
Views: 587494


Excellent work Jackfuste, I think it's safe to say we all appreciate what you're doing here. Having a little hitch though. With the marker fix, markers are almost in the right place, but every hud element is massive except for the weapon section as shown here. I assume this is because it's accountin...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 04 Sep 2015, 16:36 

Replies: 868
Views: 587494


If you follow the instructions given by jackfuste and ekrboi on page 5 and 7, it's very easy to make your own .exe edits. Enter your resolution on this value calculator under "Value to analyze" with this format "5760/1080" Take Binary32 value, in this case it's 40AAAAAB and split...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 04 Sep 2015, 15:04 

Replies: 868
Views: 587494


My problem isn't so much that it doesn't line up with people anymore, it's that there can easily be enough markers enclosing the center to inhibit aiming.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 04 Sep 2015, 05:53 

Replies: 868
Views: 587494


I'm having issues with enemy markers as well, and general overlain effects. Using the Sonar ability, I was able to generate this image showing that effects and therefore enemy markers can only appear in the center third of the display, both vertically and horizontally. http://i.imgur.com/rl3f2JS.jpg
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