Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Detailed Widescreen Reports   Topic: Ori and the Blind Forest

Posted: 23 Oct 2016, 02:22 

Replies: 13
Views: 13124


Definitive Edition is fixed I think. Nearly certain. Go play it, see if stable throughout game. (main menu) oriDE_fixed aspect.jpg Ori and the Blind Forest: Definitive Edition 2016. By Moon Studios.............. Aspect Ratio/Pillarbox Fix: 1. Open <path-to-game>\oriDE_Data\Managed\Assembly-CSharp.dl...

 Forum: Multi-Monitor Gaming   Topic: PLP Setup advice (Monitor choise)

Posted: 21 Oct 2016, 15:59 

Replies: 3
Views: 4229


Something like that. Search like a tester might, for more accuracy. --------- Edit: sorry that was incredibly unhelpful. Here is another idea. Go to a store with a tape & mark your favs down. -----ah?----- the best idea. Go here & look around. There are Many monitor examples, effort done (th...

 Forum: General Gaming Discussions   Topic: Necro-user returns

 Post subject: Re: Necro-user returns
Posted: 20 Oct 2016, 19:50 

Replies: 3
Views: 4069


I personally would enjoy pictures, no pressure. Curious what this Shadow will look like. I am thinking it's maybe called Stealth (I couldn't find a better picture btw...) http://cdn.wccftech.com/wp-content/uploads/2016/10/Razer-Blade-Stealth-With-Razer-Core-980-Ti-840x630.jpg Linked image from here:...

 Forum: Detailed Widescreen Reports   Topic: Ori and the Blind Forest

Posted: 20 Oct 2016, 08:03 

Replies: 13
Views: 13124


It is a good find b0n3z, thanks. It is aspect we want. Have some ideas at least now, need to build somehow later. ----- The most disturbing code, most likely the problem: MaintainAspectRatio.cs 1. First of all, dev has used "1.77777..." a fair amount in this dll. That is why so many 16:9 a...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Jotun Ultrawide?

 Post subject: Re: Jotun Ultrawide?
Posted: 20 Oct 2016, 06:29 

Replies: 7
Views: 5031


Perfect. Some breadcrumbs for next dude.
So that HUD is spanned full (not stretched). LLL will likely also span HUD, to rubberneck.

Forgot: thanks ^^. I was curious myself.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Jotun Ultrawide?

 Post subject: Re: Jotun Ultrawide?
Posted: 20 Oct 2016, 01:38 

Replies: 7
Views: 5031


I should ask, what were the names of registry keys? Other people (DR) may have interest (can copy-paste if you right-click Jotun's main reg key & select export & open in Notepad) I should ask, are your HUD elements spanned to far-edges of your 21:9? or are they bit-encroaching, like a 16:9-t...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Jotun Ultrawide?

 Post subject: Re: Jotun Ultrawide?
Posted: 19 Oct 2016, 23:14 

Replies: 7
Views: 5031


Good. Just so you are aware, you can use borderless if prefer. When BG triggers, Registry likely gets updated for you (though this is not for certain, so Registry needed to be checked).

 Forum: Blogs   Topic: MonitorMixer: PLP & mixed-LLL layout finder

Posted: 19 Oct 2016, 11:05 

Replies: 2
Views: 13449


It correctly found nothing, Culex. You entered an invalid resolution (1400x900 doesn't exist. 1440x900 does).

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Jotun Ultrawide?

 Post subject: Re: Jotun Ultrawide?
Posted: 19 Oct 2016, 08:41 

Replies: 7
Views: 5031


Here's a good guess. Tell me your results. Specific-like: hor+? etc. This is the first thing to try. There are more things, if this don't work. 1. In-game, select windowed (it's immediate). Borderless Gaming utility (BG fullscreen setup *). Quit game & BG. 2. Play game: Start BG, start game (aut...

 Forum: Multi-Monitor Gaming   Topic: PLP Setup advice (Monitor choise)

Posted: 18 Oct 2016, 20:18 

Replies: 3
Views: 4229


Those won't line up. - BenQ GW2270 1920x1080, 22" marketed, 21.5" viewable size. - Acer EB321HQU 2560x1440 32" marketed, "31.5" viewable size. I have no specific recommendations, but can get you started: 1. Use MonitorMixer, http://www.wsgf.org/blog/imusrt/2016/01/20/monitor...

 Forum: Detailed Widescreen Reports   Topic: Ori and the Blind Forest

Posted: 18 Oct 2016, 02:25 

Replies: 13
Views: 13124


2016 Definitive Edition (proof of 21:9 support, by default) Tried very hard to fix this thing to spread with no pillarbox. Bitter failure. Dev, why you force Unity into a fucking box? Let it free, user knows best. DE_cp1.jpg 2015 edition, with FWS (or no-FWS & instead Assembly-CSharp.dll hex edi...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: I Can't Use Flawless Widescreen

Posted: 21 Sep 2016, 07:17 

Replies: 2
Views: 5568


Dumb idea, but it's something: Confirming its not hiding from view. Use ShiftWindow to Grab FWS's coords, move if needed.

-------------
One does not realize how dependent on wsgf one is until the site is down

 Forum: Detailed Widescreen Reports   Topic: Toxikk

 Post subject: Re: Toxikk
Posted: 14 Sep 2016, 01:02 

Replies: 2
Views: 1759


Guys you try for hands FOV? UE3
e.g. Shortcut/launcher argument +hands_fovscale #.##

 Forum: Request/Discuss Game Solutions   Topic: The Evil Within

 Post subject: Re: The Evil Within
Posted: 08 Sep 2016, 18:29 

Replies: 96
Views: 89809


netowww, Fairly strong chance of fix: 1. Open in Wordpad: (path-to-FWS)\PluginCache\FWS_Plugins\Modules\TheEvilWithin\Dependencies\Scripts\TheEvilWithin.lua. 2. Find first occurrence of "LetterBoxFix2" (it's the one with quotes). 3. Notice SignatureScan directly beneath above line. The hex...

 Forum: Detailed Widescreen Reports   Topic: Obduction

 Post subject: Re: Obduction
Posted: 04 Sep 2016, 23:41 

Replies: 7
Views: 7933


I've not tried UE4 yet. I assume it's not possible to bind FOV like in UE3? Example from Enslaved Odyssey to the West 2013 (so ingore "monkey"): File like MonkeyInput.ini, somewhere. Under like [MonkeyGame.MKInput], add line like: Bindings=(Name="F12",Command="FOV ###.##&quo...

 Forum: Detailed Widescreen Reports   Topic: Project Cars

 Post subject: Re: Project Cars
Posted: 03 Sep 2016, 21:21 

Replies: 3
Views: 3683


Single-screen gameplay images corrected. The LLL shot was correct.
This game is very flexible. E.g. many FOV sliders. But if you change your aspect (e.g. 4:3 to 16:9 to 16:5), FOV needs adjust.

 Forum: NVIDIA Surround Gaming   Topic: Race Driver Grid:GRID Rare aspect ratio bug

Posted: 27 May 2016, 05:08 

Replies: 2
Views: 3120


Grid 2008 right? If so, try SoftTH. Worth a shot, has strong potential to fix your issue, in this particular game. Plus I'm curious how you fair, let me know. Manual Spread Method: Unconfirmed, but logical. ~95% chance. Consistent engine & game. (ie one or both methods will work) Fullscreen: 1. ...

 Forum: Request/Discuss Game Solutions   Topic: Pharaoh, Zeus...on widescreen

Posted: 06 Apr 2016, 23:56 

Replies: 433
Views: 801399


In the meantime, why not try gaming in borderless? It may spread proper where fullscreen fails (no guarantees). 1. Get game windowed. 2. Use Borderless Gaming (BG) to spread the game full, whatever width/height you want (your fullscreen values). Download BG: https://github.com/Codeusa/Borderless-Gam...

 Forum: Multi-Monitor Gaming   Topic: Quantum Break Surround/Eyefinity support?

Posted: 06 Apr 2016, 18:07 

Replies: 17
Views: 16472


Thanks for the link, interesting read. I won't be much help. By end of thread, SLI-support seemed pretty uncertain to me (re whether SLI was actually active or if FPS was misleading bug). I would love if borderless gaming eventually supported multi-cards. It's more flexible & easy-going than ful...

 Forum: Detailed Widescreen Reports   Topic: Tomb Raider (2013)

 Post subject: Re: Tomb Raider (2013)
Posted: 06 Apr 2016, 07:05 

Replies: 15
Views: 36777


Because it is a beautiful game that has received too much negatativity. In my opinion. It bugged me, so I posted. I made various mistakes in the post, as you point out. But the guts stand: - The game looks great in borderless, I am loving it. - Borderless has value, you should try to round your syst...
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