Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Detailed Widescreen Reports   Topic: DiRT 2

Posted: 16 Jul 2012, 21:43 

Replies: 16
Views: 5379


Right, discovered the issue - the HUD uses all three screens and isn't centered if you use a bezel corrected resolution, mine being 6040x1080

 Forum: Detailed Widescreen Reports   Topic: DiRT 2

 Post subject: I've just picked this up in
Posted: 16 Jul 2012, 02:02 

Replies: 16
Views: 5379


I've just picked this up in the steam sale - and I've got a problem.

I'm running 6040x1080, and my hud is spanned, not centered. Because of this, I can't see any details, and I end up not knowing a lot of things.

Has anyone else had this problem?

Thanks

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Using FOV to turn Games into Simulators

Posted: 04 Jul 2012, 23:21 

Replies: 26
Views: 17913


I understand your point - But you are missing out some key facts. The main reason for this distortion is Image Projection. Video games use a Rectilinear projection. Rectilinear is favored because it preserves straight lines. However, the disadvantage of this is that the maximum FoV is <180. If you w...

 Forum: Multi-Monitor Gaming   Topic: Triple Monitor Mouse Lag

 Post subject: Ah, that's great =]I'm over
Posted: 04 Jul 2012, 16:04 

Replies: 10
Views: 7730


Ah, that's great =]
I'm over the moon with this setup now, I am so pleased with the surround =]


Now all I've got to do is mod the TF2 UI.. Bleh.

 Forum: Multi-Monitor Gaming   Topic: Triple Monitor Mouse Lag

 Post subject: Right, after a lot of
Posted: 04 Jul 2012, 00:35 

Replies: 10
Views: 7730


Right, after a lot of fumbling around I discovered my issue - Anti-Aliasing. I had it on 8x for skyrim, and with the triple monitors it seems like it had a disagreement. Knocking that back to 4 and turning on FXAA is full 60fps. its gorgeous =] It's a similar story with the other games too - I'm gue...

 Forum: Multi-Monitor Gaming   Topic: Triple Monitor Mouse Lag

 Post subject: Triple Monitor Mouse Lag
Posted: 03 Jul 2012, 19:15 

Replies: 10
Views: 7730


Hey, I finally got my third monitor and my second 570, and I am blown away by how amazing triple monitor gaming is. ..However, not everything is fantastic. I am getting a pretty high amount of mouse lag in almost everything when playing in triple screen mode. Even Minecraft. The only game I've teste...

 Forum: Multi-Monitor Gaming   Topic: Play on three monitors or just one?

 Post subject: Have you tried using SoftTH
Posted: 07 Jun 2012, 13:56 

Replies: 10
Views: 3485


Have you tried using SoftTH rather than standard Eyefinity? Since you have different sized monitors, it might work better for you since you can keep all of the monitors in their native resolution, and position them around eachother correctly relative. Rather than skewing the image to fit, imagine if...

 Forum: Multi-Monitor Gaming   Topic: Question about Triple Monitor Hardware

Posted: 06 Jun 2012, 19:41 

Replies: 3
Views: 1684


You've slightly misunderstood my question - it was mainly hypothetical. I know that setting it up to span would work, its just my curiosity with setups that I cannot personally use and how things work on a sliiightly more technical level. Also thelolotov - That sounds like a fair enough explination....

 Forum: Multi-Monitor Gaming   Topic: Question about Triple Monitor Hardware

Posted: 03 Jun 2012, 14:57 

Replies: 3
Views: 1684


Hey, I've got a couple of questions, mainly out of my own curiosity since I can't seem to find answers anywhere. I know that things like Eyefinity/Nvidia Surround/SoftTH essentially render the image at a superwide resolution, then split it up and send a part to each monitor. MatroxTH2G is similar, a...

 Forum: General Gaming Discussions   Topic: Question about FOV/Angle of View

 Post subject: I've got another question
Posted: 25 May 2012, 22:09 

Replies: 5
Views: 3899


I've got another question related to all this, after i've been doing a bit of reading. What actually causes edge distortion? I mean, does the human eye technically get edge distortion? is it just a thing due to how a lens works? why is it that things are essentially smaller the closer they are to th...

 Forum: General Gaming Discussions   Topic: Question about FOV/Angle of View

 Post subject: Aah, indeed they do. From
Posted: 25 May 2012, 03:00 

Replies: 5
Views: 3899


Aah, indeed they do. From what I can figure, I'm guessing that D3 actually has a very low angle of view, but it must be that the camera is pretty far out. when going incredibly widescreen, it looks like the FoV is changed relative to that, so the middle screen stays exactly the same. Well, that's de...

 Forum: General Gaming Discussions   Topic: Question about FOV/Angle of View

 Post subject: Thanks for that answer, as
Posted: 25 May 2012, 02:55 

Replies: 5
Views: 3899


Thanks for that answer, as you probably could guess I understood all of it except for the first paragraph. Well, the first bit of the first paragraph. Since you say that D3/TL2 do have the "fisheye" effect, how come the distortion not noticeable, and it looks like there is no.. "point" that the came...

 Forum: General Gaming Discussions   Topic: Question about FOV/Angle of View

Posted: 25 May 2012, 01:24 

Replies: 5
Views: 3899


Hey everyone, this has been something that I have been struggling to get my head around for years, and its gotten to the point where I figured eh, I might as well ask. And since im getting 3x1080p soon, I know if I dont figure this out I'm going to go mad =] Essentially, I'd like to know a few diffe...
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