Author |
Message |
Forum: Multi-Monitor Gaming Topic: Considering vram when preparing for a triple-monitor gaming build |
tig2575 |
Posted: 02 Mar 2012, 07:38
|
|
Replies: 11 Views: 3506
|
If you are playing and lacking VRAM you will know fast.
I'm well aware of that - my entire goal is to avoid that from happening :P |
|
|
Forum: Multi-Monitor Gaming Topic: Considering vram when preparing for a triple-monitor gaming build |
tig2575 |
Posted: 01 Mar 2012, 05:19
|
|
Replies: 11 Views: 3506
|
I thought VRAM was not doubled when you put two cards in CF / SLI. Each GPU must address its own VRAM, so if you have two cards with 3GB each, you have 3GB total addressable VRAM. Am I mistaken? edit: to qualify my aspirations for my system - I'm okay with not being able to ratchet AA all the way up... |
|
|
Forum: Multi-Monitor Gaming Topic: Considering vram when preparing for a triple-monitor gaming build |
tig2575 |
Posted: 28 Feb 2012, 04:02
|
|
Replies: 11 Views: 3506
|
Thanks for the link, man. What's your opinion regarding building a machine with my eyes towards the future? I.e. a machine that will avoid getting vram bottlenecked in current games as well as games to come out in the next 3-4 years? Do you think 3GB will likely be a limiting factor before the rest ... |
|
|
Forum: Multi-Monitor Gaming Topic: Considering vram when preparing for a triple-monitor gaming build |
tig2575 |
Posted: 26 Feb 2012, 04:42
|
|
Replies: 11 Views: 3506
|
This is a repost from Tom's Hardware, I thought I might get a bit more in-depth discussion on the matter, here :) I'm planning on building a gaming rig to use either Nvidia Surround or Eyefinity in a 3 monitor 5760x1080 or 7680x1600 resolution display (ideally 7680), and I'm hoping that the cards I ... |
|
|
Sort by: |