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 Forum: Detailed Widescreen Reports   Topic: Star Wars: Knights of the Old Republic

Posted: 09 Jul 2012, 15:17 

Replies: 319
Views: 87826


I wrote an automated program to patch for a given resolution and automatically rescale the HUD and backgrounds. You can find it a couple of pages upthread. It doesn't seem to work for crazy-large resolutions but it can probably manage 1600x900.

 Forum: Detailed Widescreen Reports   Topic: Star Wars: Knights of the Old Republic

 Post subject: It's possible the modified
Posted: 16 Dec 2011, 18:52 

Replies: 319
Views: 87826


It's possible the modified backgrounds are causing confusion for some reason, in which case try deleting all the .tga files from the override directory.

Failing that, I don't know - sorry. I can't test 6056x1050 so it's hard for me to make much progress.

 Forum: Detailed Widescreen Reports   Topic: Star Wars: Knights of the Old Republic

 Post subject: Wow... it didn't even occur
Posted: 16 Dec 2011, 02:55 

Replies: 319
Views: 87826


Wow... it didn't occur to me that an X resolution that high was even possible. I don't think the app is fixable (straightforwardly) to get around that "out of memory" error... sorry. It's a hardcoded limitation in the program I'm using to build the new background screens. You can probably work aroun...

 Forum: Detailed Widescreen Reports   Topic: Star Wars: Knights of the Old Republic

 Post subject: Automated KOTOR widescreen
Posted: 30 Nov 2011, 02:10 

Replies: 319
Views: 87826


I have written an (attempt at an) automated program to run the various steps described in this thread. Hopefully it lets you input your desired resolution and then - patches swkotor.exe - automatically alters the GUI files to the new resolution - automatically rescales/crops/extends the HUD backgrou...
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