Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: General Gaming Discussions   Topic: Guild Wars 2 Beta weekend

 Post subject: Ok this is pissing me
Posted: 28 Apr 2012, 11:22 

Replies: 30
Views: 11702


Ok this is pissing me off. Some videos like this http://www.youtube.com/watch?v=lFeE1uWGGxo&feature=relmfu His UI is in the middle monitor, I'm guessing he is using Nvidia. On my PC using eyefinity my UI is spread over all 3 monitors. Fuc%$&#@ AMD again !!! and i have a 7970 in the post heading my w...

 Global announcement   Topic:

 Post subject: So will this program allow
Posted: 20 Mar 2012, 03:32 

Replies:
Views:


So will this program allow crossfire on a single monitor with fullscreen borderless in eyefinity ?

 Forum: Request/Discuss Game Solutions   Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support

 Post subject: liquidsoap89 wrote:Quick
Posted: 14 Feb 2012, 07:41 

Replies: 327
Views: 106053


Quick question. I've got the steam fix, and in the WSF I set my uncorrected resolution to 3950X720, with a FOV of 120 degrees. Am I supposed to leave the uncorrected resolution at my desktop resolution, and change the actual games resolution in the .ini? Because right now everything works except fo...

 Forum: Request/Discuss Game Solutions   Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support

Posted: 13 Feb 2012, 08:25 

Replies: 327
Views: 106053


ok it seems if you have a lot of quests the quest journal bugs out.

creaating a new character with no quests and it works fine, but soon as you have a few quests you get this:



Attached files

 Forum: Request/Discuss Game Solutions   Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support

Posted: 13 Feb 2012, 08:14 

Replies: 327
Views: 106053


Can someone explain how to do this for me ? It's not working properly for me, the quest menu has some lines missing. my windows desktop is 6000x1080 in widescreen fixer it's set to 1.01 origin fov 120 uncorrected resolution 6000x1080 In Game settings personal.ini Display Width=4095 Display Height=1020

 Forum: Request/Discuss Game Solutions   Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support

 Post subject: An Origin version would be
Posted: 12 Feb 2012, 03:01 

Replies: 327
Views: 106053


An Origin version would be great man What happened to all that donation money, maybe they can buy you a origin copy. Your latest patch detects that the origin version is running, but as soon as you enable it, Amalur will crash. Maybe just the memory offset is a different number i dont know. Wish i k...

 Forum: Request/Discuss Game Solutions   Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support

 Post subject: can't you convert the game
Posted: 11 Feb 2012, 02:05 

Replies: 327
Views: 106053


can't you convert the game from origin to steam maybe ?

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: amdr wrote:Is there anyone
Posted: 09 Feb 2012, 23:33 

Replies: 3011
Views: 1001927


Is there anyone that can get around with the CK? I don't know if it allows UI editing but it might so that's perhaps another option


I can't see anything in the CK that lets you play with UI, it seems to be all models, animations, landscapes, quests and scripting - nothing about UI.

 Forum: Request/Discuss Game Solutions   Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support

 Post subject: go you good thing !!
Posted: 09 Feb 2012, 23:28 

Replies: 327
Views: 106053


go you good thing !!

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: I'm not even sure if the
Posted: 08 Feb 2012, 03:10 

Replies: 3011
Views: 1001927


I'm not even sure if the Creation Kit allows you to mod the UI.

Would be nice to not need a patch from Hayden and Helifax every time steam updates.

Will play around with the CK when i get home from work.

 Forum: Request/Discuss Game Solutions   Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support

Posted: 07 Feb 2012, 07:37 

Replies: 327
Views: 106053


would be awesome if you could get the full game working helifax Eyefinity / Surround Specific Solution The demo is Hor+/Vert+, which is not good at all for multi-mon. However: 1) Helifax has designed a plugin for dopefish's WSFixer, that fixes the demo. See WSGF Links above. 2) Developers have state...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Awesome fix once again
Posted: 03 Feb 2012, 09:13 

Replies: 3011
Views: 1001927


Awesome fix once again Helifax !!

appreciate the constant fixes.

 Forum: Detailed Widescreen Reports   Topic: Star Wars: The Old Republic

Posted: 14 Jan 2012, 08:02 

Replies: 195
Views: 50750


I'm running the game at near on 60fps everywhere on 1 5870 2gig. 6028x1080 windowed. CCC set to defaults. Bloom: OFF Conversation DOF: OFF Texture Quality: High Shader Complexity: High Character LOD: High Texture anisotropy : LOW (this was my issue) Shadows: Low Grass 10% Tree: 60% SWTOR still looks...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Try this;
Posted: 27 Dec 2011, 14:20 

Replies: 3011
Views: 1001927


Try this, i'm using 6028x1080 bezel corrected with haydens 0.91 patch ; ===================================================================================================================== [ItemInfo] ; =================================================================================================...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Ismelda wrote:Pittyh
Posted: 04 Dec 2011, 13:50 

Replies: 3011
Views: 1001927


[quote][quote]I'm running FXAA + ENBseries without any troubles with Catalyst 11.11b and HaYDeN 0.8 Patch. i don't think you are. try pressing pause key on keyboard to see if the color changes Oh yes the color does change and a lot as I'm using sepia colors FXAA. It is a complete dullness to full c...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Ismelda wrote:I'm running
Posted: 04 Dec 2011, 11:50 

Replies: 3011
Views: 1001927


I'm running FXAA + ENBseries without any troubles with Catalyst 11.11b and HaYDeN 0.8 Patch.


i don't think you are.

try pressing pause key on keyboard to see if the color changes

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Kayden wrote:helifax
Posted: 04 Dec 2011, 04:15 

Replies: 3011
Views: 1001927


[quote]Yes I noticed also that FXAA messes things up. However version 0.8 can still be used with FXAA with the correct map, by using the "-" "+" toggle:) That is how I am using it:) as I do like the FXAA injector. That never worked for me. It must be different with what ever FXAA injector some one ...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: kiax0001 wrote:HaYDeN
Posted: 03 Dec 2011, 07:37 

Replies: 3011
Views: 1001927


[quote]OK, try this one -> (link removed) Hopefully this will address you problems (any everyone elses... maybe) Patches delayed a little bit (20ms), activation is still instant... byte pointer for map is read delayed by 1 second after patching. This is the best one yet! I'll keep testing and let yo...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: try delete the files in the
Posted: 03 Dec 2011, 05:35 

Replies: 3011
Views: 1001927


try delete the files in the main skyrim folder, stuff like FXAA patches, d3d.dll, etc

let steam redownload all the main files.

my map fixed itself after doing that

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

Posted: 22 Nov 2011, 02:44 

Replies: 3011
Views: 1001927


Interface:fSafeZoneX
Interface:fSafeZoneXWide
Interface:fSafeZoneY
Interface:fSafeZoneYWide



anyone ?

for fallout the command was

iSafeZoneXWide=770
iSafeZoneX=770 "


so i'm wondering if someone puts
fSafeZoneX=770
fSafeZoneXWide=770
in the skyrimprefs.ini
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