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Forum: General Gaming Discussions Topic: Guild Wars 2 Beta weekend |
Pittyh |
Posted: 28 Apr 2012, 11:22
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Replies: 30 Views: 11702
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Ok this is pissing me off. Some videos like this http://www.youtube.com/watch?v=lFeE1uWGGxo&feature=relmfu His UI is in the middle monitor, I'm guessing he is using Nvidia. On my PC using eyefinity my UI is spread over all 3 monitors. Fuc%$@ AMD again !!! and i have a 7970 in the post heading my w... |
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Global announcement Topic: |
Pittyh |
Posted: 20 Mar 2012, 03:32
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Replies: Views:
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So will this program allow crossfire on a single monitor with fullscreen borderless in eyefinity ? |
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Forum: Request/Discuss Game Solutions Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support |
Pittyh |
Posted: 14 Feb 2012, 07:41
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Replies: 327 Views: 106053
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Quick question. I've got the steam fix, and in the WSF I set my uncorrected resolution to 3950X720, with a FOV of 120 degrees. Am I supposed to leave the uncorrected resolution at my desktop resolution, and change the actual games resolution in the .ini? Because right now everything works except fo... |
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Forum: Request/Discuss Game Solutions Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support |
Pittyh |
Posted: 13 Feb 2012, 08:25
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Replies: 327 Views: 106053
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ok it seems if you have a lot of quests the quest journal bugs out.
creaating a new character with no quests and it works fine, but soon as you have a few quests you get this:
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Forum: Request/Discuss Game Solutions Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support |
Pittyh |
Posted: 13 Feb 2012, 08:14
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Replies: 327 Views: 106053
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Can someone explain how to do this for me ? It's not working properly for me, the quest menu has some lines missing. my windows desktop is 6000x1080 in widescreen fixer it's set to 1.01 origin fov 120 uncorrected resolution 6000x1080 In Game settings personal.ini Display Width=4095 Display Height=1020 |
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Forum: Request/Discuss Game Solutions Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support |
Pittyh |
Posted: 12 Feb 2012, 03:01
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Replies: 327 Views: 106053
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An Origin version would be great man What happened to all that donation money, maybe they can buy you a origin copy. Your latest patch detects that the origin version is running, but as soon as you enable it, Amalur will crash. Maybe just the memory offset is a different number i dont know. Wish i k... |
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Forum: Request/Discuss Game Solutions Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support |
Pittyh |
Posted: 11 Feb 2012, 02:05
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Replies: 327 Views: 106053
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can't you convert the game from origin to steam maybe ? |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Pittyh |
Posted: 09 Feb 2012, 23:33
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Replies: 3011 Views: 1001927
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Is there anyone that can get around with the CK? I don't know if it allows UI editing but it might so that's perhaps another option
I can't see anything in the CK that lets you play with UI, it seems to be all models, animations, landscapes, quests and scripting - nothing about UI. |
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Forum: Request/Discuss Game Solutions Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support |
Pittyh |
Posted: 09 Feb 2012, 23:28
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Replies: 327 Views: 106053
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Pittyh |
Posted: 08 Feb 2012, 03:10
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Replies: 3011 Views: 1001927
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I'm not even sure if the Creation Kit allows you to mod the UI.
Would be nice to not need a patch from Hayden and Helifax every time steam updates.
Will play around with the CK when i get home from work. |
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Forum: Request/Discuss Game Solutions Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support |
Pittyh |
Posted: 07 Feb 2012, 07:37
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Replies: 327 Views: 106053
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would be awesome if you could get the full game working helifax Eyefinity / Surround Specific Solution The demo is Hor+/Vert+, which is not good at all for multi-mon. However: 1) Helifax has designed a plugin for dopefish's WSFixer, that fixes the demo. See WSGF Links above. 2) Developers have state... |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Pittyh |
Posted: 03 Feb 2012, 09:13
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Replies: 3011 Views: 1001927
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Awesome fix once again Helifax !!
appreciate the constant fixes. |
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Forum: Detailed Widescreen Reports Topic: Star Wars: The Old Republic |
Pittyh |
Posted: 14 Jan 2012, 08:02
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Replies: 195 Views: 50750
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I'm running the game at near on 60fps everywhere on 1 5870 2gig. 6028x1080 windowed. CCC set to defaults. Bloom: OFF Conversation DOF: OFF Texture Quality: High Shader Complexity: High Character LOD: High Texture anisotropy : LOW (this was my issue) Shadows: Low Grass 10% Tree: 60% SWTOR still looks... |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Pittyh |
Posted: 27 Dec 2011, 14:20
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Replies: 3011 Views: 1001927
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Try this, i'm using 6028x1080 bezel corrected with haydens 0.91 patch ; ===================================================================================================================== [ItemInfo] ; =================================================================================================... |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Pittyh |
Posted: 04 Dec 2011, 13:50
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Replies: 3011 Views: 1001927
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[quote][quote]I'm running FXAA + ENBseries without any troubles with Catalyst 11.11b and HaYDeN 0.8 Patch. i don't think you are. try pressing pause key on keyboard to see if the color changes Oh yes the color does change and a lot as I'm using sepia colors FXAA. It is a complete dullness to full c... |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Pittyh |
Posted: 04 Dec 2011, 11:50
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Replies: 3011 Views: 1001927
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I'm running FXAA + ENBseries without any troubles with Catalyst 11.11b and HaYDeN 0.8 Patch.
i don't think you are.
try pressing pause key on keyboard to see if the color changes |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Pittyh |
Posted: 04 Dec 2011, 04:15
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Replies: 3011 Views: 1001927
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[quote]Yes I noticed also that FXAA messes things up. However version 0.8 can still be used with FXAA with the correct map, by using the "-" "+" toggle:) That is how I am using it:) as I do like the FXAA injector. That never worked for me. It must be different with what ever FXAA injector some one ... |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Pittyh |
Posted: 03 Dec 2011, 07:37
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Replies: 3011 Views: 1001927
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[quote]OK, try this one -> (link removed) Hopefully this will address you problems (any everyone elses... maybe) Patches delayed a little bit (20ms), activation is still instant... byte pointer for map is read delayed by 1 second after patching. This is the best one yet! I'll keep testing and let yo... |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Pittyh |
Posted: 03 Dec 2011, 05:35
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Replies: 3011 Views: 1001927
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try delete the files in the main skyrim folder, stuff like FXAA patches, d3d.dll, etc
let steam redownload all the main files.
my map fixed itself after doing that |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Pittyh |
Posted: 22 Nov 2011, 02:44
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Replies: 3011 Views: 1001927
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Interface:fSafeZoneX
Interface:fSafeZoneXWide
Interface:fSafeZoneY
Interface:fSafeZoneYWide
anyone ?
for fallout the command was
iSafeZoneXWide=770
iSafeZoneX=770 "
so i'm wondering if someone puts
fSafeZoneX=770
fSafeZoneXWide=770
in the skyrimprefs.ini |
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