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Forum: Battlestations Topic: A good monitor stand for a European? |
Baldur |
Posted: 18 Nov 2018, 06:09
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Replies: 4 Views: 5840
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Might also check if following is available: Multibrackets M VESA Desktopmount Triple Stand 24"-32", Item #: 7350073731312 https://products.multibrackets.com/en/desktop-display-mounts/vesa-desktop-mounts/m-vesa-desktopmount-triple-stand-24-32 Paid about 325€ for mine in Finland few months a... |
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Forum: Multi-Monitor Gaming Topic: 8x Monitors (2xMST hubs on a Nvidia NVS510) - MOC monitoring |
Baldur |
Posted: 25 Aug 2015, 17:52
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Replies: 3 Views: 3584
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Single NVS 510 seems to only support 4 simultaneous monitors like most (all?) current Nvidia GPU chips. They only advertise that you can run 8 monitors with two of them in the same computer. You cannot get over this limit with MST hubs and its separate from amount of physical connectors. Same with A... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 30 Oct 2014, 20:56
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Replies: 322 Views: 135810
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Updated XML and Schema for SourceHudEditor 1.4 Should be up to date up to 2014.10.29 patch. Moved spell and kart HUD items. You need to replace the current XML and Schema.xsd with included ones and put the steamapps in your Steam directory so that the included hudspellselection.res ends up in Steams... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 03 Aug 2014, 13:27
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Replies: 322 Views: 135810
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Hi dopefish, I just found your SourceHudEditor and would love to try it out. It doesn't work for me because I've installed Team Fortress 2 to my D:\ drive instead of the default location on C:\ drive. Can I configure the Game Path? I have just created a symlink from the default Steam location to th... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 27 Jun 2014, 08:42
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Replies: 322 Views: 135810
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Some Steam update has broken SourceHudEditor. On start it gives following error: An error has occurred within this application. Path cannot be the empty string or all whitespace. Parameter name: path at System.IO.Directory.GetParent(String path) at SourceHudEditor.SourceHudEditor..ctor() at SourceHu... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 10 Feb 2014, 18:35
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Replies: 322 Views: 135810
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Updated XML for SourceHudEditor 1.3 Should be up to date up to 2014.02.07 patch. Finally moved the killstreak weapon HUD item from 2013.11.21 patch. New entries: HudItemEffectMeter_Killstreak.res, HudItemEffectMeter, xpos and xpos_minmode If you find some elements that need moving, poke it in here a... |
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Forum: Multi-Monitor Gaming Topic: Multiple MST Hubs |
Baldur |
Posted: 07 Jan 2014, 16:02
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Replies: 8 Views: 11814
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Baldur - I thought current DP 1.2 had enough bandwidth for 4k and thought it was the scalers in the monitor that couldn't handle 4k yet. That was what I said, in somewhat bad way. Not sure which chip in the chain inside the monitors is the problem. If DP 1.2 didn't have enough bandwidth, how would ... |
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Forum: Multi-Monitor Gaming Topic: Multiple MST Hubs |
Baldur |
Posted: 05 Jan 2014, 19:23
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Replies: 8 Views: 11814
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AMD GPU chips from 5000-series onwards have contained 6 monitor outputs (all of which can be used for DP monitors, less for other types), which limits how many monitors you can drive, regardless of how many connectors the specific card has or how you plug MST hubs. So 6 monitors is the maximum you c... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 15 Dec 2013, 19:17
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Replies: 322 Views: 135810
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I was wondering if someone could answer this. Isn't CS:GO a source engine game? I know it's pretty heavily modified compared to CS:S, however it seems relatively the same. If so, can one use the same technique to center/scale the HUD in CS:GO? AFAIK only needs a suitable XML file that tells the uti... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 15 Dec 2013, 07:16
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Replies: 322 Views: 135810
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GitDat wrote: So there's no way to center the chat window yet? That was fixed in SourceHudEditor 1.3. |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 30 Oct 2013, 19:58
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Replies: 322 Views: 135810
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Updated XML for SourceHudEditor 1.3 Should be up to date up to 2013.10.29 patch. Moved the new HUD item for the Halloween event. New entries: HudLayout.res, HudSpellMenu, xpos and wide=f0 If you find some elements that need moving, poke it in here and I'll look into it. Unfortunately there doesn't s... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 14 Jul 2013, 11:47
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Replies: 322 Views: 135810
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Updated XML for SourceHudEditor 1.2.7 Should be up to date up to 2013.07.12 patch. New entries: HudItemEffectMeter_Heavy.res, HudItemEffectMeter, xpos and xpos_minmode HudItemEffectMeter_Sapper.res, HudItemEffectMeter, xpos and xpos_minmode Support for basechat.res is in the works. For now you can c... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 13 Jul 2013, 13:02
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Replies: 322 Views: 135810
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I'll try to make an updated XML during this weekend. Been putting it off for way too long. |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 07 May 2013, 11:32
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Replies: 322 Views: 135810
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My current set for 5760x1200 in vpk-format. Doesn't include new weapons for last 6 months, but otherwise should fine. I'll comb through the old changelogs in the next few days and make a new XML & basefileset for the 1.0.7 tool. Where does the .vpk go? Which directory ? Ah. The new directory fo... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 02 May 2013, 07:11
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Replies: 322 Views: 135810
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My current set for 5760x1200 in vpk-format.
Doesn't include new weapons for last 6 months, but otherwise should fine. I'll comb through the old changelogs in the next few days and make a new XML & basefileset for the 1.0.7 tool. |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 22 Oct 2012, 17:39
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Replies: 322 Views: 135810
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Two bugs to dopefish, tried to send as PM first. First: Would seem that the wide for the StatSummary.res backgrounds isn't working right with my resolution. It's calculating value of 480 for me on 5760x1200 resolution, when it should be 768, leading to too narrow background images. Second: The files... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 24 Sep 2012, 22:16
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Replies: 322 Views: 135810
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New "unofficial" XML for dopefishes SourceHudEditor.
Includes edits for new HUD element in 2012.9.21 patch.
HudMannVsMachineStatus.res, InWorldCurrencyPanel, xpos and xpos_minmode
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 24 Aug 2012, 13:03
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Replies: 322 Views: 135810
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New file sets with all the previously talked mods. Made with dopefishs TF2Hud utility. Also included set of unedited files for making your own set more easily. Remember that currently you need to edit the XML if you don't have 1920x1080 monitors, search for "854" and change the two entries. (I reall... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 23 Aug 2012, 15:39
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Replies: 322 Views: 135810
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Found how to move the tabs on top left of the screen behind main screen buttons. Need to add the normal offset to CharInfoPanel.res/Sheet/tabxindent value for Items, LobbyContainer.res/Sheet/tabxindent for QuickPlays and to econstorev2StorePanel.res/Sheet/tabxindent for Store. Replay one is in anoth... |
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Forum: Multi-Monitor Gaming Topic: Centered HUD for Team Fortress 2 |
Baldur |
Posted: 23 Aug 2012, 14:54
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Replies: 322 Views: 135810
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Also, this is the weapon information I was talking about before: ... Yeah, the value I gave earlier was the mod for that for normal TF2. Seems MVM uses Tournament version of the spectator HUD so we need to edit SpectatorTournament.res/itempanel/xpos. Doesn't seem to contain anything else that needs... |
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