Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: HaYDeN wrote:We've had this
Posted: 15 Jul 2012, 20:03 

Replies: 1251
Views: 828540


We've had this discussion before haven't we? We did and this is the exact same configuration which works with The Witcher 2. Thought I didn't test it for the last updates of flawlessWS. Will do this when I find time and edit this post. EDIT: TW2( 3.0 ) still works, Alice is still giving me the supe...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

Posted: 15 Jul 2012, 09:56 

Replies: 1251
Views: 828540


Since Alice was labeled "removed" I won't complain, but that's what the fix does for the recent Steam Version(and a SoftTH Setup):


Attached files

 Global announcement   Topic:

 Post subject: I'd call it the SoftTH box
Posted: 05 Jun 2012, 18:50 

Replies:
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I'd call it the SoftTH box :-D.
Great concept, but for me personally it will be way to expensive. This "adapter"(even thought it does a lot) would, on your projections, exceed the price of my whole graphics setup(3 screens+former high-end GPU+watercooling). That's out of proportion.

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: I love you
Posted: 02 May 2012, 11:35 

Replies: 1251
Views: 828540


SoftTh detection works which in turn made The Witcher 2 work. :triplewide

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: Looks like nowadays even
Posted: 02 May 2012, 09:21 

Replies: 1251
Views: 828540


Looks like nowadays even server get their free time on Labour Day. :D

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: flawlesswidescreen.org is
Posted: 01 May 2012, 21:09 

Replies: 1251
Views: 828540


flawlesswidescreen.org is down(again) :( .

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: HaYDeN wrote:Here is what I
Posted: 30 Apr 2012, 07:55 

Replies: 1251
Views: 828540


Here is what I get parsing your SoftTH file supplied with the latest build - *pic* Correct? The Res is my resolution with bezel correction, the Vres is the total resolution of my monitors without bezel correction. I'm not quite sure if you didn't want it to be the other way around. EDIT: Since you ...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: A few tests
Posted: 29 Apr 2012, 19:09 

Replies: 1251
Views: 828540


Adding the lines didn't change anything detection wise, which wasn't a suprise really since the problem was resolution detection, not in counting the screens. Since you only need to read "renderResolution=..." I don't really have an idea what went wrong. Nonetheless, disabling the auto-detection wor...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: HaYDeN wrote:Upload = 403
Posted: 29 Apr 2012, 17:55 

Replies: 1251
Views: 828540


Upload = 403 access denied.... great :( That's the config in plain text: [spoiler][main] renderResolution=4540x1050 nonlocalFormat=RGB16D keepComposition=1 smoothing=0 debugD3D=0 zClear=0 vsync=0 tripleBuffer=0 screenshotFormat=png dllPathD3D9=auto dllPathDXGI=auto dllPathD3D11=auto [overrides] for...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: SoftTH: Override overruled?
Posted: 28 Apr 2012, 12:36 

Replies: 1251
Views: 828540


Happy to see you back in action. Unfortunately, my SoftTH config doesn't seem to be to the liking of your tool. Even though I chose "Display Detection Override" it tries to detect the SoftTh configuration and fails by quite a margin. In the attached pic you can see my settings as well as the log. Th...

 Forum: Request/Discuss Game Solutions   Topic: [request] Tomb Raider: Underworld

Posted: 13 Apr 2012, 17:54 

Replies: 5
Views: 2678


It should wok on all systems, there are just two things to consider: 1) You can't exceed 3×1280*1024. Choose a resolution beneath that limit. 2)You have to set the FOV in the registry: HKEY_CURRENT_USER > Software > Crystal Dynamics > Tomb Raider > Graphics > AspectRatio For me, 9000(hex) works ok. ...

 Forum: Multi-Monitor Gaming   Topic: Nvidia GTX680 V.S. AMD 7970 Who Is The Multi-Monitor King?

 Post subject: suiken_2mieu wrote:Actually
Posted: 24 Mar 2012, 17:22 

Replies: 15
Views: 3895


Actually I'm going to stop right there, because I feel like there are just features missing from most multi-monitor solutions. There's a complete lack of inflexibility with what displays get used, how they output resolutions, and what resolutions can be chosen. People should be able to "use what th...

 Global announcement   Topic:

 Post subject: Quote:The reference card
Posted: 24 Mar 2012, 17:06 

Replies:
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The reference card ships with 1xDP, 1xHDMI and 2xDVI connections. I'm assuming that a single-link DP>DVI adapter would allow you to run with three DVI screens.

It's even better:
You can use all four connections at once. So a passive HDMI Adapter(~1$/€) is all you need for three DVI screens.

 Forum: Multi-Monitor Gaming   Topic: Third Monitor for Permanent Rear-View in Racing Game

Posted: 23 Jan 2012, 19:05 

Replies: 1
Views: 747


You could construct something like this with SoftTH. In Dirt 3 you would have to try to set the little screen on the coordinates of the rear-view-mirror. In Simulations like rFactor there might be an Option to use a dedicated part of the renderarea for the rear-view which can then be set up as the a...

 Global announcement   Topic:

 Post subject: Wrong Selection
Posted: 10 Dec 2011, 00:03 

Replies:
Views:


I would have voted for CD Projekt immediately. To make a game which runs on multiscreen setups, but only if you've got the card(-s) of the right vendor:
That's what I call "narrow minded"(or plain stupid).

 Forum: Multi-Monitor Gaming   Topic: Eyefinity or nvidia surround: which is better at running different monitor sizes?

 Post subject: Different monitor sizes are
Posted: 27 Oct 2011, 20:20 

Replies: 3
Views: 1275


Different monitor sizes are no problem by themselves and I didn't say otherwise. What I said is: different monitor resolutions don't work. If you run a 30" screen next to a 20" Screen using the same resolutiion on both, the picture would look horrible because the picture on the 30" would be more zoo...

 Forum: Multi-Monitor Gaming   Topic: Eyefinity or nvidia surround: which is better at running different monitor sizes?

Posted: 19 Oct 2011, 17:23 

Replies: 3
Views: 1275


At the moment, neither of the two supports different resolutions on the screens. The only way around that issue is SoftTH. Since it isn't compatible with Crossfire or SLI, but benefits greatly from "local heads"(monitors which are attached to the primary graphicscard), a HD6970 would be the way to go.

 Forum: Multi-Monitor Gaming   Topic: Alpha Protocol - Not Multi monitor

 Post subject: Sorry, no changes there.But
Posted: 14 Jul 2011, 07:11 

Replies: 75
Views: 16070


Sorry, no changes there.
But maybe HaYDeN's overall Unreal 3 fix announced a while ago will help with AP, too.

 Forum: Multi-Monitor Gaming   Topic: Witcher 2 - letter box

 Post subject: There is nothing about
Posted: 11 Jul 2011, 17:33 

Replies: 529
Views: 99753


There is nothing about Surroundgaming in there.
2560x1440 is an aspect ratio of 16:9 and Nvidia 3D Vision is a whole different thing then Nvidia Vision Surround(but they can be combined to 3D Vsion Surround).

But the patch isn`t out yet, so maybe we will get lucky none the less.

 Forum: Multi-Monitor Gaming   Topic: Witcher 2 - letter box

 Post subject: Re: Witcher 2 - letter box
Posted: 27 Jun 2011, 17:23 

Replies: 529
Views: 99753


It works great, because it's only subtle, without the th-fix. The fix makes it allways run on "full throttle", thats why you noticed it. @topic: Still not working with softth. log says some weird things: Device window pre-create: 0x0/4540x1050 Device window post-create: 0x0/1680x1050 Flawlessws defi...
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