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 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metro Exodus 21:9 Fix/Solution?

Posted: 03 Apr 2019, 22:56 

Replies: 28
Views: 43451


There is something wrong with the above fix: It breaks the controller X axis acceleration :( Also, not a big issue, but the menu is not centred :( God damn they had to break the surround support with their update:( EDIT: Using Control Profile 4 seems not to have the X axis controller acceleration is...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metro Exodus 21:9 Fix/Solution?

Posted: 27 Mar 2019, 11:53 

Replies: 28
Views: 43451


PLATFORM SPECIFIC IMPROVEMENTS AND NEW FEATURES PC SPECIFIC Added DualShock and Steam Controller support Added Aspect Ratio option to Video Settings Menu to fix issues with Monitors/TVs that falsely report supported Resolutions/Aspect Ratios to the game, and the picture was subsequently stretched. L...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Devil May Cry 5 no 21:9 support

Posted: 11 Mar 2019, 20:21 

Replies: 211
Views: 237206


jackfuste wrote:
helifax wrote:
Can anyone select the 5760x1080 or any surround resolution in the game?
For me it's simply stuck at 3840x720 and doesn't go above :(

Attachment:
DMC5_steam_48x9_new.7z

Attachment:
DMC5_clean_48x9_new.7z


Oo!! Interesting! Many many thanks! This iw awesome!

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Devil May Cry 5 no 21:9 support

Posted: 08 Mar 2019, 23:05 

Replies: 211
Views: 237206


Can anyone select the 5760x1080 or any surround resolution in the game? For me it's simply stuck at 3840x720 and doesn't go above :( I have the same exact issue, was there a config file nodes(width + height) for resolution in RE7? If there is we should try that for dmc5config.ini in the root of the...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Devil May Cry 5 no 21:9 support

Posted: 08 Mar 2019, 22:21 

Replies: 211
Views: 237206


Can anyone select the 5760x1080 or any surround resolution in the game?
For me it's simply stuck at 3840x720 and doesn't go above :(

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 09 Feb 2019, 22:14 

Replies: 175
Views: 159906


I see no stutters, like I said. There is absolutely zero difference with the fix or without the fix. I can lock the FPS to 5 and there are no stutters. Clearly you have some issues somewhere on your system. I am sorry to hear you are experiencing difficulties. I think is better for you just to unins...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 08 Feb 2019, 20:07 

Replies: 175
Views: 159906


Max pre-rendered frames makes no difference either if is 1,2,3 or 4, makes no difference in RE Engine based games.
As for stutters, I see no stutters and I play this game both on my Surround desktop and on my laptop (with a Kepler 880M).

I think your problem lies elsewhere...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 04 Feb 2019, 20:34 

Replies: 175
Views: 159906


I noticed something else that may help trouble shooting. In the map, zoom in all they way, and similar bug occurs with stretching of the arrow icons, in addition to other strange effects. May be an easy way to test changes if indeed it is related to the target issue. Yes, I know about the map and t...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 04 Feb 2019, 20:30 

Replies: 175
Views: 159906


Are you talking about half of the transparent square around the item count in the inventory? If that is the case.... LOL. Anyway, that is a side effect of the cinematic black bars removal. As you are on 21:9, you can disable any UI modifications when you play the game (F11 btw). And can toggle it ba...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 04 Feb 2019, 00:54 

Replies: 175
Views: 159906


Updated both fixes (Page 9 and Page 13) with the markers position in Surround. Now they shouldn't clamp at the centre monitor bezel.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 19:46 

Replies: 175
Views: 159906


Here is a version based on 3DMigoto 1.2.73 that allows RESHADE + 3DMigoto to work together:

http://www.3dsurroundgaming.com/GamePat ... 1.2.73.rar

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 19:31 

Replies: 175
Views: 159906


I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice? my resolution is 6000x1080 If you are using FAKE fullscreen (Borderless Window) make sure your WINDOWS DESKTOP resolution == Game Resolution. In your case make bo...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 18:58 

Replies: 175
Views: 159906


I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice? my resolution is 6000x1080 Make sure you are trying it with a CLEAN EXE ONLY WITH THE FOV fix and not any of the other HEX edits - which break the rendering. NVM,...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 18:54 

Replies: 175
Views: 159906


susahamat wrote:
Mechanical.Paladin wrote:
Hi helifax, black bars still show for couple of frames when you enter a cutscene.


i can confirm this issue


Nothing that can be done about it currently, unless you want to make all the UI fully transparent.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 13:24 

Replies: 175
Views: 159906


Mechanical.Paladin wrote:
Pressed zero on the numpad when using Helifax's fix and this came up. What is it?


That is the UI for the wrapper used for hunting the shaders.
I have disabled it and re-uploaded the fix.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 01:50 

Replies: 175
Views: 159906


Helifax, The majority of the UI is working as intended. But just like in MHW, when a 2D icon crosses the bezel, it stretches. So in MHW, these were the icons identifying points of interest, like the names of surrounding NPCs. In RE2, its the icons in the environment that signify a point of interact...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 01:40 

Replies: 175
Views: 159906


Yes, That is correct. It's assigned for this profile alone though (re2-3DMigoto) If you don't want it (It's required for Stereo3D normally) you can open d3dx.ini and look for it under the [Profile] section. You can disable it from there. You can then put it back to default (using Nvidia Inspector) a...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 01:01 

Replies: 175
Views: 159906


Updated the fix:
- When pressing F11 will now disable the Black Bars removal during cinematics (as requested).

Same link from Page 9.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 00:18 

Replies: 175
Views: 159906


susahamat wrote:
nice thanks for vignette fix

Awesome! I am really glad that it works! And I want also to thank you for all the marvelous fixes you have done so far! :rockout:

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 00:13 

Replies: 175
Views: 159906


@esteady1: Much appreciated! And big thank you for the feedback! What resolution are you running at since? The UI shouldn't be stretched at all. Can you please show me a screenshot (or more) with the problems you are encountering? Disabling the Cinematic black bars can be done in reverse;) I can add...
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