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Message |
Forum: Request/Discuss Game Solutions Topic: Wolfenstein II: The New Colossus |
HaYDeN |
Posted: 06 Nov 2017, 16:51
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Replies: 11 Views: 9319
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Since about 6-7 people hit me up, kind of hard to stay in hiding :P - I've added a fix for Wolfenstein II: The New Colossus - at this stage nothing more than removing the aspect ratio limit (which was enforced to be between >1.0 and <3.0) Haven't looked into anything else yet. http://iforce.co.nz/i/... |
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Forum: Multi-Monitor Gaming Topic: Prey (2017) |
HaYDeN |
Posted: 07 May 2017, 18:06
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Replies: 31 Views: 29464
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Changed the position of the injection for HUD centering, update is live, click Check for Updates.
May or may not break a bunch of stuff, it seems to work for me on both 16:9 and non 16:9 resolutions. |
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Forum: Multi-Monitor Gaming Topic: Prey (2017) |
HaYDeN |
Posted: 07 May 2017, 18:03
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Replies: 31 Views: 29464
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pudel wrote: @hayden
thx for the fix. however flws gives me error: "failed to open process. error code=5". what could be wrong?
Error code 5 is access denied, would suggest you are not running FWS with sufficient privileges. |
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Forum: Multi-Monitor Gaming Topic: Prey (2017) |
HaYDeN |
Posted: 07 May 2017, 10:48
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Replies: 31 Views: 29464
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There was a bug I discovered about 20 mins after release where monitors (in-game) are black - I've since updated the fix, if your having that problem, right click the fix and click re-install. There also seems to be a problem with the HUD being on the left monitors depending on your monitor aspect r... |
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Forum: Multi-Monitor Gaming Topic: Prey (2017) |
HaYDeN |
Posted: 07 May 2017, 10:19
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Replies: 31 Views: 29464
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NOTE: Pretty much entirely untested. |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
HaYDeN |
Posted: 12 Feb 2017, 05:58
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Replies: 1251 Views: 917639
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HDD wrote: Hello: I have updated win 10 to anniversary edition and now I can not run flawlesswidescreen.
I get error fasm_wrapper.exe - application error missing msvcr100.dll
Work flawlessWidescreen under win10 anniversary?
Thank you.
Install both 32bit and 64bit version of the C++ 2010 Runtime. |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Resident Evil 7 No 21:9 support |
HaYDeN |
Posted: 11 Feb 2017, 07:08
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Replies: 307 Views: 252795
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It's a design choice by Capcom - they constrain to 16:9, what actually happens without any modifications is the engine will run at 5760x3240 instead of 5760x1080 to maintain the 16:9 ratio. All that changing the 9 to 3 (or whatever you need to change it to) does is stop the engine from compensating ... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Forza Motorsport 6: Apex Open Beta (Windows Store/UWP) |
HaYDeN |
Posted: 16 Jul 2016, 06:23
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Replies: 24 Views: 20719
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Hack it off maybe
Drop a comment if you want it released. |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Forza Motorsport 6: Apex Open Beta (Windows Store/UWP) |
HaYDeN |
Posted: 16 Jul 2016, 05:51
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Replies: 24 Views: 20719
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Looks good cept for the stupid vignetting |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
HaYDeN |
Posted: 02 Jul 2016, 02:00
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Replies: 1251 Views: 917639
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DOOM is updated - not backward compatible with old version, the way it works is different, you may have to change the scale adjustment value... should now work on 16:10. |
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Forum: Detailed Widescreen Reports Topic: Doom (2016) |
HaYDeN |
Posted: 02 Jul 2016, 01:59
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Replies: 171 Views: 189898
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DOOM is updated - not backward compatible with old version, the way it works is different, you may have to change the scale adjustment value... should now work on 16:10. |
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Forum: Multi-Monitor Gaming Topic: Quantum Break Surround/Eyefinity support? |
HaYDeN |
Posted: 16 May 2016, 10:07
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Replies: 17 Views: 16481
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Works fine for me? |
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Forum: Detailed Widescreen Reports Topic: Doom (2016) |
HaYDeN |
Posted: 14 May 2016, 20:13
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Replies: 171 Views: 189898
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Also note that the menu FOV option is limited to 130, but I found that FOV can go as high as 150. Open the console with ~, command is "g_fov 150" but if you save any changes in the graphics menu, FOV will revert back to 130. Note to everyone: Don't set the FOV to something ridiculous like... |
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Forum: Detailed Widescreen Reports Topic: Doom (2016) |
HaYDeN |
Posted: 14 May 2016, 20:10
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Replies: 171 Views: 189898
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Forum: 21:9 & Ultra-Wide Gaming Topic: Dark Souls III - 21:9 Broken |
HaYDeN |
Posted: 08 Apr 2016, 08:11
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Replies: 234 Views: 197883
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Juts wrote: If someone with some cred is willing to fix this, I'll buy a copy or w/e is needed.
If my credz check-out I can perhaps take a look.. although Dark Souls series is A) never fun to fix, B) not really on my too-play list.
How's triple-wide? |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
HaYDeN |
Posted: 03 Jan 2016, 22:43
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Replies: 1251 Views: 917639
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Flawless Widescreen isn't working at all for me, and as far as I can tell it's a dll problem with FASM. I'm trying to use FW (x64 version) with Fallout 4 (thanks Bethesda for hardcoding so much stuff!), and once Fallout 4 starts up, FW appears to detect that, but almost immediately throws a "C... |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
HaYDeN |
Posted: 25 Dec 2015, 17:07
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Replies: 766 Views: 490501
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I have not tried the nexus mod fix, the real question is my fix adding any real value? or do you lose more than you gain (ie markers) |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
HaYDeN |
Posted: 25 Dec 2015, 16:50
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Replies: 766 Views: 490501
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It is getting my displays and the layout information correct. See my other post for the real issue. NB: there are errors reporting on the status page about failure to write to process memory. 5 different errors. Can i grab a log file and send to you? or is this expected. on the skyrim fix I never s... |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
HaYDeN |
Posted: 25 Dec 2015, 16:10
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Replies: 766 Views: 490501
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Hayden, Thanks for all your work! I am going to Create a PP account in a little and Thank you more substantially. I am having small leftover issues. The Text that displays on loading screens is missing as well as popup messages like when you exit out of Workshop and get the informative messages abo... |
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Forum: Multi-Monitor Gaming Topic: Fallout 4 Eyefinity/Surround |
HaYDeN |
Posted: 25 Dec 2015, 10:30
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Replies: 766 Views: 490501
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Here is the current state for Surround: ... [edit] Released If you wish to try it, I would strongly recommend you return any modified UI flash files back to their defaults, and any INI edits relating to the HUD to default initially. About 64 lines of new JIT assembly being injected by the patch, wh... |
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