Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Detailed Widescreen Reports   Topic: Borderlands

Posted: 19 Jul 2010, 05:15 

Replies: 90
Views: 17891


it's grayed out because the .ini file does not exist. you need to start the game and make some changes in the controls-section so that the .ini file get's created.

 Forum: AMD Eyefinity Discussions   Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup

Posted: 15 Jul 2010, 17:02 

Replies: 58
Views: 11849


Thanks. Additionally, I haven't check the SoftTH site. (My bad, I know.) Are there good docs and tutorials there?


http://www.widescreengamingforum.com/forum/viewtopic.php?f=65&t=19681

 Forum: AMD Eyefinity Discussions   Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup

Posted: 30 Jun 2010, 18:36 

Replies: 58
Views: 11849


if the videocard provides enough ports, of course!
as you know, 5870 E6 can drive 6 monitors. do not use eyefinity but leave all screens in normal extended mode.
thats it.

 Forum: AMD Eyefinity Discussions   Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup

Posted: 30 Jun 2010, 18:13 

Replies: 58
Views: 11849


Really EVERYTHING is possible with SoftTH. SoftTH is a simple DirectX-Proxy-DLL. So you can define the resolution which the game shall render (for example 7431*3679) and then configure the monitor positions (exact pixel-position, which makes perfect bezel-management possible). There is no limit how ...

 Forum: AMD Eyefinity Discussions   Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup

 Post subject: Re: 9x1 portrait mode on
Posted: 13 Jun 2010, 14:31 

Replies: 58
Views: 11849


Close, however unfortunately we all know that the TH2G will only output 5050x1050 (a max of 1680x1050 per screen).


uhm, yeah i forgot...

but this resolution-limit should (theoretically) be abandoned with displayport :(

 Forum: AMD Eyefinity Discussions   Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup

 Post subject: Re: 9x1 portrait mode on
Posted: 13 Jun 2010, 13:19 

Replies: 58
Views: 11849


I wonder what's the maximum?

 Forum: AMD Eyefinity Discussions   Topic: STO Star Trek Online

 Post subject: Re: STO Star Trek Online
Posted: 20 Mar 2010, 10:48 

Replies: 13
Views: 4367


I got STO to work with SoftTH, but i have a small issue:
There is always the Windows sandglass-cursoricon instead of the STO-Cursoricon.
But i think that only happens with Windows XP and SoftTH.

 Forum: AMD Eyefinity Discussions   Topic: STO Star Trek Online

 Post subject: Re: STO Star Trek Online
Posted: 16 Mar 2010, 00:54 

Replies: 13
Views: 4367


I can't find any config file for editing the ingame resolution, i only found a GamePrefs.PREF in C:Program Files (x86)Cryptic Studioslocaldata

Edit: ok, i found it^^

 Forum: Multi-Monitor Gaming   Topic: 8400 x 1050 possibility? //edit - WORKS @ page 2

Posted: 08 Mar 2010, 17:37 

Replies: 58
Views: 12035


That should be (correct me if i'm wrong) three Nec curved monitors (2880x900)

btw. Alienware has an equivalent product (also 2880x900)

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Centered HUD Tool For Source Engine Games... v2 Now Live!

Posted: 07 Mar 2010, 19:56 

Replies: 85
Views: 20024


alright, i've corrected that

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Centered HUD Tool For Source Engine Games... v2 Now Live!

Posted: 07 Mar 2010, 19:43 

Replies: 85
Views: 20024


Is this the "final" link? I've added it to the linklist on the softth webpage.

Thanks alot.

 Forum: Detailed Widescreen Reports   Topic: Borderlands

Posted: 07 Mar 2010, 02:42 

Replies: 90
Views: 17891


thanks for this advice. i always thougt i had to multiply the value of 1 monitor with 3 for triplehead...

 Forum: Detailed Widescreen Reports   Topic: Borderlands

Posted: 04 Mar 2010, 21:40 

Replies: 90
Views: 17891


default fovs are: 4:3 = 70 16:10 = 95 16:9 = 101 So with three 16:10 monitors the fov should be 285, correct? However, when using 150 as fov value everything still looks okay. when using 170 and higher the fov is rising exponentially: The Image completely disappears if using 180 as fov (black screen...

 Forum: Detailed Widescreen Reports   Topic: Borderlands

Posted: 04 Mar 2010, 11:41 

Replies: 90
Views: 17891


i experienced a weird issue: after pressing the key-binding to correct the FOV (set to 285 @ 5760x1200)
the complete picture is upturned:



looks like the FOV is limited in UE3...

 Forum: Request/Discuss Game Solutions   Topic: BioShock 2 FOV Fix/Hack Needed!

Posted: 04 Mar 2010, 09:56 

Replies: 94
Views: 20280


Fovfix from HaYDen does not work with 1.002? It does not work for me...

Does it even work in DirectX 9 Mode?

 Forum: Request/Discuss Game Solutions   Topic: BioShock 2 FOV Fix/Hack Needed!

Posted: 04 Mar 2010, 00:59 

Replies: 94
Views: 20280


SoftTH works since applying Patch 1.001 :bowdown :cheers

i will try 1.002 now...

Edit: Patch 1.002 works also well :)

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Centered HUD Tool For Source Engine Games... v2 Now Live!

Posted: 01 Mar 2010, 23:53 

Replies: 85
Views: 20024


8 : 5 is the same as 16:10


of course, i am so stupid -.-

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Centered HUD Tool For Source Engine Games... v2 Now Live!

Posted: 01 Mar 2010, 21:39 

Replies: 85
Views: 20024


Width: 5760 Height: 1200

Your surround aspect ratio is: 24 : 5

Number Of Monitors: 3

Your individual monitor aspect ratio is: 8 : 5

should that not be 16:10?

 Forum: Multi-Monitor Gaming   Topic: 8400 x 1050 possibility? //edit - WORKS @ page 2

Posted: 01 Mar 2010, 21:25 

Replies: 58
Views: 12035


I thought ATIs Eyefinity cards would be a great advantage for SoftTH users because with useMultihead=1 you don't have to care about PCIe bandwidth anymore.
This assumption was wrong. A lot of people report that SoftTH only works with Eyefinity if useMultihead is diabled.

 Forum: Multi-Monitor Gaming   Topic: 8400 x 1050 possibility? //edit - WORKS @ page 2

Posted: 26 Feb 2010, 14:59 

Replies: 58
Views: 12035


hawt! :rockout
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