Author |
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Forum: Detailed Widescreen Reports Topic: Borderlands |
Lebedev |
Posted: 19 Jul 2010, 05:15
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Replies: 90 Views: 22244
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it's grayed out because the .ini file does not exist. you need to start the game and make some changes in the controls-section so that the .ini file get's created. |
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Forum: AMD Eyefinity Discussions Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup |
Lebedev |
Posted: 15 Jul 2010, 17:02
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Replies: 58 Views: 14794
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Thanks. Additionally, I haven't check the SoftTH site. (My bad, I know.) Are there good docs and tutorials there?
http://www.widescreengamingforum.com/forum/viewtopic.php?f=65&t=19681 |
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Forum: AMD Eyefinity Discussions Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup |
Lebedev |
Posted: 30 Jun 2010, 18:36
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Replies: 58 Views: 14794
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if the videocard provides enough ports, of course!
as you know, 5870 E6 can drive 6 monitors. do not use eyefinity but leave all screens in normal extended mode.
thats it. |
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Forum: AMD Eyefinity Discussions Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup |
Lebedev |
Posted: 30 Jun 2010, 18:13
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Replies: 58 Views: 14794
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Really EVERYTHING is possible with SoftTH. SoftTH is a simple DirectX-Proxy-DLL. So you can define the resolution which the game shall render (for example 7431*3679) and then configure the monitor positions (exact pixel-position, which makes perfect bezel-management possible). There is no limit how ... |
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Forum: AMD Eyefinity Discussions Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup |
Lebedev |
Posted: 13 Jun 2010, 14:31
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Replies: 58 Views: 14794
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Close, however unfortunately we all know that the TH2G will only output 5050x1050 (a max of 1680x1050 per screen).
uhm, yeah i forgot...
but this resolution-limit should (theoretically) be abandoned with displayport :( |
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Forum: AMD Eyefinity Discussions Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup |
Lebedev |
Posted: 13 Jun 2010, 13:19
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Replies: 58 Views: 14794
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I wonder what's the maximum?
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Forum: AMD Eyefinity Discussions Topic: STO Star Trek Online |
Lebedev |
Posted: 20 Mar 2010, 10:48
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Replies: 13 Views: 5188
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I got STO to work with SoftTH, but i have a small issue:
There is always the Windows sandglass-cursoricon instead of the STO-Cursoricon.
But i think that only happens with Windows XP and SoftTH. |
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Forum: AMD Eyefinity Discussions Topic: STO Star Trek Online |
Lebedev |
Posted: 16 Mar 2010, 00:54
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Replies: 13 Views: 5188
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I can't find any config file for editing the ingame resolution, i only found a GamePrefs.PREF in C:Program Files (x86)Cryptic Studioslocaldata
Edit: ok, i found it^^ |
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Forum: Multi-Monitor Gaming Topic: 8400 x 1050 possibility? //edit - WORKS @ page 2 |
Lebedev |
Posted: 08 Mar 2010, 17:37
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Replies: 58 Views: 14896
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Centered HUD Tool For Source Engine Games... v2 Now Live! |
Lebedev |
Posted: 07 Mar 2010, 19:56
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Replies: 85 Views: 24249
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alright, i've corrected that |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Centered HUD Tool For Source Engine Games... v2 Now Live! |
Lebedev |
Posted: 07 Mar 2010, 19:43
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Replies: 85 Views: 24249
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Is this the "final" link? I've added it to the linklist on the softth webpage.
Thanks alot. |
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Forum: Detailed Widescreen Reports Topic: Borderlands |
Lebedev |
Posted: 07 Mar 2010, 02:42
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Replies: 90 Views: 22244
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thanks for this advice. i always thougt i had to multiply the value of 1 monitor with 3 for triplehead... |
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Forum: Detailed Widescreen Reports Topic: Borderlands |
Lebedev |
Posted: 04 Mar 2010, 21:40
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Replies: 90 Views: 22244
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default fovs are: 4:3 = 70 16:10 = 95 16:9 = 101 So with three 16:10 monitors the fov should be 285, correct? However, when using 150 as fov value everything still looks okay. when using 170 and higher the fov is rising exponentially: The Image completely disappears if using 180 as fov (black screen... |
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Forum: Detailed Widescreen Reports Topic: Borderlands |
Lebedev |
Posted: 04 Mar 2010, 11:41
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Replies: 90 Views: 22244
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i experienced a weird issue: after pressing the key-binding to correct the FOV (set to 285 @ 5760x1200)
the complete picture is upturned:
looks like the FOV is limited in UE3... |
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Forum: Request/Discuss Game Solutions Topic: BioShock 2 FOV Fix/Hack Needed! |
Lebedev |
Posted: 04 Mar 2010, 09:56
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Replies: 94 Views: 25034
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Fovfix from HaYDen does not work with 1.002? It does not work for me...
Does it even work in DirectX 9 Mode? |
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Forum: Request/Discuss Game Solutions Topic: BioShock 2 FOV Fix/Hack Needed! |
Lebedev |
Posted: 04 Mar 2010, 00:59
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Replies: 94 Views: 25034
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SoftTH works since applying Patch 1.001 :bowdown :cheers
i will try 1.002 now...
Edit: Patch 1.002 works also well :) |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Centered HUD Tool For Source Engine Games... v2 Now Live! |
Lebedev |
Posted: 01 Mar 2010, 23:53
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Replies: 85 Views: 24249
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8 : 5 is the same as 16:10
of course, i am so stupid -.- |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Centered HUD Tool For Source Engine Games... v2 Now Live! |
Lebedev |
Posted: 01 Mar 2010, 21:39
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Replies: 85 Views: 24249
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Width: 5760 Height: 1200
Your surround aspect ratio is: 24 : 5
Number Of Monitors: 3
Your individual monitor aspect ratio is: 8 : 5
should that not be 16:10? |
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Forum: Multi-Monitor Gaming Topic: 8400 x 1050 possibility? //edit - WORKS @ page 2 |
Lebedev |
Posted: 01 Mar 2010, 21:25
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Replies: 58 Views: 14896
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I thought ATIs Eyefinity cards would be a great advantage for SoftTH users because with useMultihead=1 you don't have to care about PCIe bandwidth anymore.
This assumption was wrong. A lot of people report that SoftTH only works with Eyefinity if useMultihead is diabled. |
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Forum: Multi-Monitor Gaming Topic: 8400 x 1050 possibility? //edit - WORKS @ page 2 |
Lebedev |
Posted: 26 Feb 2010, 14:59
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Replies: 58 Views: 14896
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