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Forum: General Gaming Discussions Topic: Proof that Bioshock's FOV was no ... design decision ... ? |
Sectus |
Posted: 29 Aug 2007, 00:24
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Replies: 78 Views: 17189
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Yes it would make perfect sense but unfortunately it doesn't seem to be the case. As I say ... See the screenshot overlays in this thread. Oh, my point is that it would be working correctly with 4:3 getting a taller fov if they had defined 16:9 as the new default. It's hard to define what's right a... |
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Forum: General Gaming Discussions Topic: Proof that Bioshock's FOV was no ... design decision ... ? |
Sectus |
Posted: 28 Aug 2007, 23:54
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Replies: 78 Views: 17189
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I think I've got a pretty good reasoning for how the UE3 engine deals with widescreen. Now then, people are used to that 4:3 being the "default" resolution you compare to. So that aspect ratios which are wider gets a wider fov, and aspect ratios which are taller gets a taller fov. This all makes sen... |
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