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Forum: Detailed Widescreen Reports Topic: The Sims |
sys2061 |
Posted: 30 Jan 2009, 14:34
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Replies: 29 Views: 30783
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I think the byte sequence is different for the different executables you get with each expansion pack. But I found a similar sequence at position 000ed21fh in the Superstars exe. 20030000C745E4580200006A016A0068A0316B008B4DECE86F510D000FB6C085C0740EC745F000040000C745E40003 I wanted the resolution 16... |
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Forum: Detailed Widescreen Reports Topic: Civilization |
sys2061 |
Posted: 30 Aug 2007, 05:27
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Replies: 7 Views: 3084
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I decided to investigate the map window size, so I measured the maximum map width as 2570 pixels (or less, depending on how much of the window decoration you include). Diligent hex-editor searching and hacking didn't find anything though. Eventually, I realised that the maximum map size is calculate... |
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Forum: Detailed Widescreen Reports Topic: Civilization |
sys2061 |
Posted: 28 Aug 2007, 16:11
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Replies: 7 Views: 3084
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I've managed to hack my CivNet to support widescreen. My civnet.exe is version 1.02, size 2,073,600 bytes. My hack changes the maximum window size from 1300x1048 to 32000x32000. I've tested the width to 32000 by resizing the window offscreen, but I only tested the height to about 5800 pixels. The ha... |
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