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Forum: AMD Eyefinity Discussions Topic: First Radeon 6990 Sighting |
ttraveler |
Posted: 30 Jan 2011, 15:14
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Replies: 24 Views: 5157
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Did they give the dimensions of that card anywhere?
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
ttraveler |
Posted: 22 Aug 2007, 07:59
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Replies: 804 Views: 180686
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[snip]
though if the FOV was deliberately chosen, I'd honestly rather play it as the designers intended.
Please provide a link to where it says it was deliberately chosen.
I think it was an unintended mistake to be corrected in a future patch.
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
ttraveler |
Posted: 22 Aug 2007, 07:53
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Replies: 804 Views: 180686
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[quote]The point of proper widescreen support is so that you see more than a 4:3 display... with their method if widescreen you see less of the game! It's a hack, unforgivable when ALL new displays for the past few years have been widescreen. I can run Quake3 unmodified (released in 1999) properly ... |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
ttraveler |
Posted: 22 Aug 2007, 07:49
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Replies: 804 Views: 180686
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[snip] To all the people on here saying that there isn't a problem, please look at the screenshots. Its obvious the screen is cropped and that is not how widescreen works. I also have thought maybe 4:3 is actually a FOV overshot, but after thinking about it, why is there a perfectly created wrist o... |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
ttraveler |
Posted: 22 Aug 2007, 07:28
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Replies: 804 Views: 180686
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Wasn't F.E.A.R. released with no WS and later patched for WS support?
Weren't there a few other games that were released with FakeWideScreen that were later patched to support true WS?
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