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Forum: Detailed Widescreen Reports Topic: No Man's Sky |
boxrick |
Posted: 26 Jul 2018, 20:29
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Replies: 34 Views: 33051
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susahamat wrote: UPDATE : FOV Changer (Foot and Ship) Trainer/CheatEngineTable to Remove limit 100 for GOG and STEAM are added, download in attachment http://www.wsgf.org/dr/no-mans-sky/en make sure the game on latest update v1.51 , update for GOG 1.51 is delayed
Sadly this isn't working with the NEXT update |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Best FOV for LG 29UC88? |
boxrick |
Posted: 03 Apr 2018, 02:12
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Replies: 3 Views: 3228
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For 21:9 I find 110 best or as close to that as possible. |
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Forum: Detailed Widescreen Reports Topic: No Man's Sky |
boxrick |
Posted: 21 Aug 2017, 02:39
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Replies: 34 Views: 33051
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How we looking with the latest update 1.32? |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Resident Evil 7 No 21:9 support |
boxrick |
Posted: 21 Feb 2017, 05:52
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Replies: 307 Views: 252157
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In 2017 why is it such a massive struggle to get a normal FOV and proper widescreen support, we have to use trainers made by people and crazy HEX exe hacks to get the game running as it should. Then when you finally get in to game it looks an absolute mess because of all the monstrous filtering they... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Bioshock Remastered Ultrawide Fix |
boxrick |
Posted: 16 Oct 2016, 02:07
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Replies: 5 Views: 19798
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Sadly the original version is better than the "remaster" in every respect. I recommend giving that version a go! |
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Forum: AMD Eyefinity Discussions Topic: P.L.P. finally officially supported by Eyefinity with R9 285 |
boxrick |
Posted: 29 Dec 2015, 05:51
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Replies: 12 Views: 9357
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Global announcement Topic: |
boxrick |
Posted: 15 Aug 2012, 11:26
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Replies: Views:
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Id definitely be initerest in this! |
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Forum: NVIDIA Surround Gaming Topic: GTX 680 Supports PLP? |
boxrick |
Posted: 01 May 2012, 22:24
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Replies: 1 Views: 1244
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I read on some other discussion boards that the new GTX 680 supports PLP ( Portrait / Landscape / Portrait ) configurations, is there any truth to this?
If so then a GTX680 is shortly going to be making its way to me! |
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Forum: Multi-Monitor Gaming Topic: Witcher 2 - letter box |
boxrick |
Posted: 06 Jun 2011, 06:57
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Replies: 529 Views: 130705
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One issue i seem to get is an odd sort of "motion blur" when i run, this issue is not present when flawless isnt running. |
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Forum: AMD Eyefinity Discussions Topic: PLP configurations eyefinity, Heres a little "trick" working |
boxrick |
Posted: 21 Apr 2011, 14:53
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Replies: 56 Views: 32463
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[quote]Has anyone had any luck with source engine games, really want to play portal 2 in PLP =(. Was thinking something along the lines of maybe trying to change the resolution from the devoloper console once in the game, but cannot seem to find any options. Launcher options will not work as earlie... |
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Forum: AMD Eyefinity Discussions Topic: PLP configurations eyefinity, Heres a little "trick" working |
boxrick |
Posted: 20 Apr 2011, 20:16
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Replies: 56 Views: 32463
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Has anyone had any luck with source engine games, really want to play portal 2 in PLP =(. Was thinking something along the lines of maybe trying to change the resolution from the devoloper console once in the game, but cannot seem to find any options. Launcher options will not work as earlier discus... |
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Forum: Detailed Widescreen Reports Topic: Two Worlds |
boxrick |
Posted: 24 Jan 2011, 05:38
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Replies: 7 Views: 2948
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Currently Working on a detailed report but this is a post of how to manually adjust the resolution if not selectable within game options. To set a custom resolution within two worlds 2 use the following: Within "run" or simply within search box of windows Vista and 7 type "regedit" Go to the followi... |
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Forum: Multi-Monitor Gaming Topic: Two Worlds 2 |
boxrick |
Posted: 24 Jan 2011, 05:31
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Replies: 1 Views: 1213
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I think the newest version "gold hotfix patch" 1.12 comes with a moveable HUD! |
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Forum: AMD Eyefinity Discussions Topic: Display port & 6970 issues ( worked fine on my old 5850 ) |
boxrick |
Posted: 31 Dec 2010, 09:37
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Replies: 2 Views: 1096
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I previously had an ATI 5850 along with 2 monitors connected with DVI then used a passive Display port to VGA adaptor to get my third monitor working. This all worked fine. Now i have just changed to an ATI 6970 and my adaptor no did the job since it only features mini display port. So instead i pur... |
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Forum: AMD Eyefinity Discussions Topic: PLP configurations eyefinity, Heres a little "trick" working |
boxrick |
Posted: 15 Dec 2010, 02:15
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Replies: 56 Views: 32463
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I have just purchased a 6970, will be interesting to see how well it performs using this "trick". |
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Forum: AMD Eyefinity Discussions Topic: force any res in window |
boxrick |
Posted: 09 Jul 2010, 02:21
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Replies: 4 Views: 1602
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You need to take a look at this thread.
http://www.widescreengamingforum.com/forum/viewtopic.php?f=64&t=19007 |
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Forum: Detailed Widescreen Reports Topic: Assassin's Creed II |
boxrick |
Posted: 23 Apr 2010, 00:17
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Replies: 21 Views: 6187
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The link from the wiki doesn't work for this game.
If people want to get into the config see :-
"C:UsersAdministratorAppDataRoamingUbisoftAssassin's Creed 2" |
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Forum: AMD Eyefinity Discussions Topic: Cant rotate to portrait? |
boxrick |
Posted: 21 Apr 2010, 12:00
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Replies: 3 Views: 1335
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I had exactly the same problem, a full driver cleaner did not eliminate the problem. I eventually fixed it by messing around with groups and enabling and disabling them and it sorted itself. Another apparent fix is to revert to 9.12 |
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Forum: AMD Eyefinity Discussions Topic: PLP configurations eyefinity, Heres a little "trick" working |
boxrick |
Posted: 20 Apr 2010, 19:46
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Replies: 56 Views: 32463
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Can you please share how you made Dirt 2 work?
http://www.widescreengamingforum.com/node/11999
C:UsersAdministratorDocumentsMy GamesDiRT2hardwaresettingshardware_settings_config.xml
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Forum: AMD Eyefinity Discussions Topic: PLP configurations eyefinity, Heres a little "trick" working |
boxrick |
Posted: 20 Apr 2010, 04:42
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Replies: 56 Views: 32463
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Another game it works perfectly with is Trine, really good framerate ( only 1 gpu active ) but you can windowed mode and hide all the bars so effectively it looks fullscreen =D |
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