Author |
Message |
Forum: Detailed Widescreen Reports Topic: Unreal Tournament |
Stonefish |
Posted: 17 Apr 2008, 11:24
|
|
Replies: 29 Views: 10971
|
If I set my Y resolution to anything above 1024, it drops back to that figure before loading, no matter what I do. This is on both D3D and OGL. The X resolution remains at what I set it to, and I get that terrible "falling off the right hand side of the screen" thing aapje gets. WinXP, 8800GTX, Deto... |
|
|
Forum: Request/Discuss Game Solutions Topic: Homeworld fix not working as described. |
Stonefish |
Posted: 18 Sep 2006, 05:25
|
|
Replies: 20 Views: 6627
|
"The custom resolution cannot be added" is all I get back from nvidia when I try it. Either that, or a BSOD in an nvidia file. It's been years since I saw one of those. That's trying to add any res you can name. 1600x1000, 1280x800, 1920x1080.
Downgrading sound like a plan? |
|
|
Forum: Request/Discuss Game Solutions Topic: Homeworld fix not working as described. |
Stonefish |
Posted: 17 Sep 2006, 21:50
|
|
Replies: 20 Views: 6627
|
Because it's made by the same guys who wrote "solid as a rock" Daggerfall, only it's more complex? :) |
|
|
Forum: Request/Discuss Game Solutions Topic: Homeworld fix not working as described. |
Stonefish |
Posted: 17 Sep 2006, 21:21
|
|
Replies: 20 Views: 6627
|
and now it's working at 1600x900 while windows is set to 1920x1200... it wasn't doing that before.
To think I actually upgraded to the 90 series for this game :) |
|
|
Forum: Request/Discuss Game Solutions Topic: Homeworld fix not working as described. |
Stonefish |
Posted: 17 Sep 2006, 21:14
|
|
Replies: 20 Views: 6627
|
I am indeed using the 90 series, and I wouldn't have purchased a 1920x1200 panel if I didn't have enough ram to run it at native. 6800GT with 256mb. Considering dropping back to older drivers. I think the game just hates 16:10, but works with 16:9. If I can manually set 1600:1000 and 1920:1080 with ... |
|
|
Forum: Request/Discuss Game Solutions Topic: Homeworld fix not working as described. |
Stonefish |
Posted: 17 Sep 2006, 20:14
|
|
Replies: 20 Views: 6627
|
1600x900 doesn't work.... UNLESS I set my Windows desktop to that resolution. Then it works like a charm. Now how the hell do I set my desk to 1920x1080? :) Using the nvidia control panel, the "custom resolution" option just says "Nope, can't do that" without giving me so much as a reason why. |
|
|
Forum: Request/Discuss Game Solutions Topic: Homeworld fix not working as described. |
Stonefish |
Posted: 17 Sep 2006, 12:36
|
|
Replies: 20 Views: 6627
|
Laptop's native res on it's own screen is 1024x768. I disabled that entirely to test with the 2407.
Define "get it added to your system". That's a bit of a vague one. |
|
|
Forum: Request/Discuss Game Solutions Topic: Homeworld fix not working as described. |
Stonefish |
Posted: 16 Sep 2006, 19:35
|
|
Replies: 20 Views: 6627
|
Right, so that's not happening :)
Pity, because it's just about the shiniest thing ever. It deserves widescreen. |
|
|
Forum: Request/Discuss Game Solutions Topic: Counter-Strike 1.6 thoughts... |
Stonefish |
Posted: 08 Sep 2006, 15:36
|
|
Replies: 14 Views: 12305
|
I suspect your experiences are going to be along the lines of "the game plays exactly the same, but now I have a migraine".
According to that article, Doom's 60hz tic is only in place to prevent physics exploits, which is all well and good. |
|
|
Forum: Request/Discuss Game Solutions Topic: Counter-Strike 1.6 thoughts... |
Stonefish |
Posted: 08 Sep 2006, 14:13
|
|
Replies: 14 Views: 12305
|
Doom 3 was capped to 60fps in order to let everyone's character jump the same distance? That's a strange claim. and one that makes no sense of any kind. Just because something isn't drawn, doesn't mean it doesn't happen. That said, any same multiple of 16 and 9 is technically a widescreen resolution... |
|
|
Forum: Request/Discuss Game Solutions Topic: Homeworld fix not working as described. |
Stonefish |
Posted: 08 Sep 2006, 06:42
|
|
Replies: 20 Views: 6627
|
I recently scored a Dell 2407, and I've been adding WS mode to all my games, and loving it. However, I've run into a problem with Homeworld. Yes, I've read this. http://www.widescreengamingforum.com/node/5413 Firstly, all standard menu-selected resolutions work (under D3D, not OGL). If I follow that... |
|
|
Sort by: |