Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 30 Sep 2007, 10:52 

Replies: 804
Views: 190758


Still waiting on the patch. I thought Ken said he was working with Racer to fix it or something? By the time this is fixed Ill be playing through Episode 2 and Portal. So damn mad that I bought it on Steam, or else I'd have returned it right away.

 Forum: Request/Discuss Game Solutions   Topic: OBSCURE 2 @ 1680X1050 Widescreen 16:10 ?

Posted: 24 Sep 2007, 22:55 

Replies: 3
Views: 13931


This game isn't out in the US as far as I know? If it is I'll go buy it NOW... Before it disappears forever into... Yeah.

Perhaps a UK release?

 Forum: Request/Discuss Game Solutions   Topic: Bioshock discussion and Detailed Report grading questions.

Posted: 23 Aug 2007, 03:27 

Replies: 70
Views: 18071


Awesome awesome job! Its greatly appreciated!

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

 Post subject: Re: Steam version?
Posted: 22 Aug 2007, 18:58 

Replies: 804
Views: 190758


I can't get this to work with my version of bioshock which I got off steam. Is this maybe due to the fact the the file is looking for the bioshock stuff in a specific path? by default bioshock exe lives in C:Program FilesSteamsteamappscommonbioshockBuildsRelease thanks I bought it off steam and its...

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 22 Aug 2007, 18:32 

Replies: 804
Views: 190758


Unfortunately I bought the game on Steam so I cant return it, that said I wont be buying any future 2K games until a WSGF fix is out. Such a terrible response with a total lack of understanding. For shame. Honestly, who the hell think 75 degree FOV is perfectly fine for a viewing screen which normal...

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 22 Aug 2007, 00:19 

Replies: 804
Views: 190758


I tired to register but I didnt get the email, Can someone else post them?

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 22 Aug 2007, 00:01 

Replies: 804
Views: 190758


The idea that a moving 2D image is capable of resulting in motion sickness because the scrunched up viewfield implies to our brain different movement than we are used to in a game is not something those who are set against the idea will readily accept. It requires a bit more acceptance that the bra...

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 21 Aug 2007, 23:44 

Replies: 804
Views: 190758


Heres a little image I made. Might help you guys educate some people out there (though that seems impossible at times)



And just to hammer the point home that its wrong:

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 21 Aug 2007, 22:55 

Replies: 804
Views: 190758


Almost threw up when playing the game. This really sucks, I cant play it in widescreen. Im really sensitive to FOV adjustments like this, Like another guy said it makes me feel like im 3 inches in front of the screen. Had the same problem with STALKER but thankfully WSGF fixed that, and the devs pat...

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 21 Aug 2007, 22:38 

Replies: 804
Views: 190758


The temp fix isnt working for me either. Making my screen stretch is giving an improper aspect ratio, and is no different than leaving the ini file alone. Adding fov 120 does nothing.

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 21 Aug 2007, 21:44 

Replies: 804
Views: 190758


Stop posting those overlays, they're totally wrong. Matter of fact, pictures taken with a digital camera seem to show a clear width gain and height loss with 16:9 settings as it should be. Thx Lefty42o from neogaf. Sorry for my poor english, but i just wanted to point it out. =) He clearly isnt in ...

 Forum: General Gaming Discussions   Topic: Bioshock: artistic vision - or not as the case may be

Posted: 21 Aug 2007, 21:36 

Replies: 804
Views: 190758


So, if I put 1600x1200 for my 1920x1200, and use that FOV trick...it should give me the correct view right?


Yep, Just select the 4:3 resolution that closely matches your LCD's max vertical resolution.

 Forum: Battlestations   Topic: Post your "Command Centre" Pictures Here

Posted: 27 Jul 2007, 13:05 

Replies: 1436
Views: 488993


Is that an IBC rootbeer there too??

 Forum: Battlestations   Topic: Post your "Command Centre" Pictures Here

Posted: 24 Jul 2007, 10:06 

Replies: 1436
Views: 488993


PerfectCr: Great setup :D

 Forum: Request/Discuss Game Solutions   Topic: REQ: Two Worlds

 Post subject: REQ: Two Worlds
Posted: 13 May 2007, 01:10 

Replies: 5
Views: 1932


This game isn't released as far as I know... "Release Date: Jun 26, 2007" from Gamespot.com... Unless it was released in Europe or some other country it's definitely not out.

 Forum: Battlestations   Topic: Post your "Command Centre" Pictures Here

Posted: 20 Apr 2007, 03:05 

Replies: 1436
Views: 488993


Thanks all =) Johnny, yes my mousepad is very small... I have had it for countless years though (still in good shape too). Before that was my Max Payne limited edition (only came in the OLD huge styled PC game box) mousepad which was actually SMALLER :lol: And yes I agree with all that the MX518 is ...

 Forum: Battlestations   Topic: Post your "Command Centre" Pictures Here

Posted: 18 Apr 2007, 05:56 

Replies: 1436
Views: 488993


I got moved into my new place and setup my new (yet old) desk!...



Feels a ton better, not so much clutter now...

 Forum: Request/Discuss Game Solutions   Topic: S.T.A.L.K.E.R. - Shadow of Chernobyl

Posted: 05 Apr 2007, 23:32 

Replies: 142
Views: 34574


[quote="Ice[DDZ]"]Thanks Paddy ;) I think these settings will work for 16:10 too, not sure. You might want to check. I already did the same comparison between 4:3 and 16:10 for the solution page ... not having a 16:9 screen I couldn't test it to find the best settings. The FOV for 16:10 is perfect ...

 Forum: Request/Discuss Game Solutions   Topic: S.T.A.L.K.E.R. - Shadow of Chernobyl

Posted: 05 Apr 2007, 23:21 

Replies: 142
Views: 34574


Thanks Paddy ;) I think these settings will work for 16:10 too, not sure. You might want to check.

 Forum: Request/Discuss Game Solutions   Topic: S.T.A.L.K.E.R. - Shadow of Chernobyl

Posted: 05 Apr 2007, 21:53 

Replies: 142
Views: 34574


I use 120 / 0.75 for my 16:9 1280x720 resolution, looks ace. Quick compare: Here is 4:3 in the game Here is 16:9 in the game Here is fixed 16:9 in the game As you can see its very zoomed in when compared to 4:3. To combat this I set it so the height matches the 4:3 shot, and also ends up giving the ...
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