Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Multi-Monitor Gaming   Topic: GTA IV in TripleHead ...

 Post subject: GTA IV in TripleHead ...
Posted: 03 Dec 2008, 11:46 

Replies: 35
Views: 5471


they do more like 640p, which is then upscaled. (

PS3 version is 1152x640 with no AA, 360 is 1280x720 with 2xAA. I wonder what the issue with AA support on the PC version is.

 Forum: Request/Discuss Game Solutions   Topic: Shaun White Snowboarding

 Post subject: Shaun White Snowboarding
Posted: 03 Dec 2008, 09:16 

Replies: 19
Views: 3881


I have a GForce 8600 GT 256mb ram which should be plenty to run this game in native resolution.

Many modren games use more than 256MB of VRAM on full quality textures alone, I wouldn't be suppised if this game comes close.

 Forum: Request/Discuss Game Solutions   Topic: 1024x768 16:9 AR support for Crysis and Crysis Warhead

Posted: 03 Dec 2008, 09:13 

Replies: 4
Views: 1704


You can always just run a 16:9 resolution like 1366x768 or higher. Rendering at higher than the display resolution will effectively add extra AA to the game by means of oversampling.

 Forum: Request/Discuss Game Solutions   Topic: Bully: Scholarship Edition PC (or "Bioshocked" aga

Posted: 28 Oct 2008, 17:43 

Replies: 7
Views: 2153


GTA4 was made for 16:9, with a narrower view for 4:3 output. At least it is on the consoles, but I would be shocked if the PC version is any different. Of course wider aspect ratio support is still up in the air.

 Forum: Request/Discuss Game Solutions   Topic: Dead Space

 Post subject: Dead Space
Posted: 27 Oct 2008, 17:55 

Replies: 14
Views: 2979


CoD2 has a wider FOV on the PC, but that is the only game I know of which bothered to make that adjustment.

 Forum: Request/Discuss Game Solutions   Topic: Bully: Scholarship Edition PC (or "Bioshocked" aga

Posted: 27 Oct 2008, 17:36 

Replies: 7
Views: 2153


No supprise, it is the same on the PS2, and the previous GTA games are the same as well.

 Forum: Request/Discuss Game Solutions   Topic: Far Cry 2

 Post subject: Far Cry 2
Posted: 25 Oct 2008, 03:23 

Replies: 308
Views: 57170


Changing the X FOV in either direction seems to completely mess up lighting on lots of objects. Yeah, noticed strange lighting in various situations. Then, as I was driving down the road with my FOV turned up, one side of the road was pitch black in broad daylight for no apparent reason. So I quit ...

 Forum: Request/Discuss Game Solutions   Topic: Far Cry 2

 Post subject: Re: Far Cry 2 widescreen
Posted: 24 Oct 2008, 01:16 

Replies: 308
Views: 57170


Far Cry 2 needs some serious widescreen support, incase none of you knew this is what happens when you set ForceWidescreen="1" from your GameProfile.xml in "X":Documents and Settings"username"My DocumentsMy GamesFar Cry 2 http://personal.inet.fi/koti/dadeathi/Screenshot...

 Forum: Request/Discuss Game Solutions   Topic: Far Cry 2

 Post subject: Far Cry 2
Posted: 23 Oct 2008, 22:17 

Replies: 308
Views: 57170


There is a lot of debate about the correct implementation of widescreen but shouldn't the view get wider the wider your screen gets no matter what the aspect ratio the game was designed in ... Far Cry 2 doesn't. It should get wider when you go to wider aspect ratio, and it should get taller when yo...

 Forum: Request/Discuss Game Solutions   Topic: Far Cry 2

 Post subject: Far Cry 2
Posted: 23 Oct 2008, 20:52 

Replies: 308
Views: 57170


No one will ever convince me that this game was designed in 16:9 as the game has a FOV that is clearly too narrow for 16:9 ... it feels wrong ... and it feels perfect in 5:4. And what about all those FPS games from the last console generation which are 4:3 only an have an equivically narrow FOV for...

 Forum: Request/Discuss Game Solutions   Topic: Far Cry 2

 Post subject: Far Cry 2
Posted: 23 Oct 2008, 17:38 

Replies: 308
Views: 57170


When will everyone here come to terms with the fact that current generation console and cross-platform games are designed to target a 16:9 aspect ratio? Just like last generation such games were designed for 4:3 and proper 5:4 support was vert+ from that intended 4:3 aspect ratio, now these games ar...

 Forum: General Gaming Discussions   Topic: Anyone seen Mirror's Edge from DICE/EA?

Posted: 01 Aug 2008, 09:23 

Replies: 20
Views: 3354


Interesting, however given EA/DICE's past with the battlefield games there is a good chance it will be Vert-, however IIRC haven't they patched them for hor+ after enough complaints? It is bound to be designed for 16:9 widescreen, and vert+ for narrower resolutions, like pretty much all multiplatfo...

 Forum: Request/Discuss Game Solutions   Topic: 90" Widescreen Gaming?

 Post subject: 90" Widescreen Gaming?
Posted: 30 Jul 2008, 19:41 

Replies: 8
Views: 1461


Note that 3 30" screens side by side makes for a 78" display area, not 90".

 Forum: Request/Discuss Game Solutions   Topic: Silent Hill 4

 Post subject: Silent Hill 4
Posted: 21 Jul 2008, 11:00 

Replies: 19
Views: 5272


Good to hear, I'm just about due to replay the game again and it would be great to do so in widescreen.

 Forum: Request/Discuss Game Solutions   Topic: Debate about Vert- in Mass Effect ...

Posted: 10 Jun 2008, 22:38 

Replies: 44
Views: 8336


Got any in game footage (where you move or shoot at things) that show how the 4:3 users lose from the extra view? Of course not. As I have been explaining from the begining, the point of addapting a 16:9 game to 4:3 using vert+ is so that 4:3 users don't lose any of the 16:9 veiw those games were d...

 Forum: Request/Discuss Game Solutions   Topic: Debate about Vert- in Mass Effect ...

Posted: 10 Jun 2008, 00:55 

Replies: 44
Views: 8336


You make a good point, but, only if you do not consider that there are too many assumptions in that logic. Also with 1st Person Shooters, like Bioshit, it is very clear how the "intended" FOV for WS users is too narrow and causes nausia to some level to too many users, when the 4:3 FOV works fine d...

 Forum: Request/Discuss Game Solutions   Topic: Debate about Vert- in Mass Effect ...

Posted: 07 Jun 2008, 00:35 

Replies: 44
Views: 8336


[quote]What does actually being present matter when we have countless 16:9 screenshots and video from the development of these games all over the web? Surely the charge of assumption is better suited to those wanting to belive all that evidence is just some giant conspiracy? A safe assumption is st...

 Forum: Request/Discuss Game Solutions   Topic: Debate about Vert- in Mass Effect ...

Posted: 06 Jun 2008, 21:36 

Replies: 44
Views: 8336


What does actually being present matter when we have countless 16:9 screenshots and video from the development of these games all over the web? Surely the charge of assumption is better suited to those wanting to belive all that evidence is just some giant conspiracy?

 Forum: Request/Discuss Game Solutions   Topic: Debate about Vert- in Mass Effect ...

Posted: 06 Jun 2008, 20:59 

Replies: 44
Views: 8336


However, if the games were designed at 16:9... I don't understand how this can rightly be considered be a matter of question. The games being discussed here, and UE3 itself, were all designed to target current generation consoles, where 16:9 HD output is the optimal output and 4:3 support is second...

 Forum: Request/Discuss Game Solutions   Topic: Debate about Vert- in Mass Effect ...

Posted: 06 Jun 2008, 02:14 

Replies: 44
Views: 8336


Do you really think those developers and publishers would promote their game with screenshots and video exclusively in 16:9 aspect ratio if that wasn't their intended view. BioShock, Gears of War, and the Rainbow Six: Vegas games, like Mass Effect, were all designed to target the 16:9 output modes o...
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