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Forum: Request/Discuss Game Solutions Topic: How do you determine an HDTV's "Best" Resolution? |
kyleb |
Posted: 23 Mar 2007, 19:28
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Replies: 9 Views: 2438
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Ugh, I hate when TV manufacturers list it like that. Technically speaking, 1080i can't be a native resolution. It can and is, his TV is a rear projection CRT which is 1080i native. Also, to get 1080i on your PC, simply right click on your desktop select > properties > settings and then set your res... |
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Forum: Request/Discuss Game Solutions Topic: Boiling Point Wide |
kyleb |
Posted: 23 Mar 2007, 19:17
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Replies: 6 Views: 1844
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Yeah, the patch added non-4:3 resolution support, but it only renders the HUD correctly in widescreen, but the 3D view is just 4:3 stretched so we need a way to hack the horizontal FOV to fix it. |
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Forum: Request/Discuss Game Solutions Topic: Silent Hill 4 HELP |
kyleb |
Posted: 25 Dec 2005, 03:08
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Replies: 15 Views: 4514
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I don't think it's stretching the image or anything.
Do you think it is a story about a fat guy I take it? :P |
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Forum: Request/Discuss Game Solutions Topic: Viewsonic VA1912w V-sync Issue |
kyleb |
Posted: 23 Dec 2005, 16:17
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Replies: 6 Views: 2086
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If you can't get to the driver options then your drivers are borked and you should uninstall and then resinstall them. |
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Forum: Request/Discuss Game Solutions Topic: Google brought me here - I bring HaloPC widescreen knowledge |
kyleb |
Posted: 22 Dec 2005, 00:25
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Replies: 10 Views: 2836
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Halo's default FOV is 70; so what does that make the proper FOV settings for 16:9 and 16:10? I don't know the math to figure that out, but the pic above has obviously has the FOV set way to high. I have been using 85 for my FOV in Halo and that feels right. I tried to reply in the Halo solution thre... |
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Forum: General Gaming Discussions Topic: Stubbs the Zombie |
kyleb |
Posted: 11 Dec 2005, 17:49
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Replies: 15 Views: 4646
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Ah yeah sorry, I misunderstood. I just couldn't imagine playing games stretched as the moving faster on the vertical axis compared to the horizontal just messes with me. I played it cropped to 1600x900 which worked fairly well for the most part, but the zoomed FOV is a bit uncomfortable at some poin... |
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Forum: General Gaming Discussions Topic: Stubbs the Zombie |
kyleb |
Posted: 11 Dec 2005, 05:38
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Replies: 15 Views: 4646
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That isn't stretched it is cropped, just like Halo without the FOV hack which makes sense seeing as how they use the same engine. |
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Forum: General Gaming Discussions Topic: Lame - most games are not truly wide screen |
kyleb |
Posted: 19 Nov 2005, 03:04
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Replies: 14 Views: 4745
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Far Cry isn't stretched, it is cropped. Here is the fix:
http://www.widescreengamingforum.com/forum/viewtopic.php?p=8914&highlight=lua#8914 |
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Forum: General Gaming Discussions Topic: Stubbs the Zombie |
kyleb |
Posted: 19 Nov 2005, 02:58
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Replies: 15 Views: 4646
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Thanks for the info and apparently I jumped the gun thinking it came out on the 15th but best I can tell no one has it yet. |
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Forum: General Gaming Discussions Topic: Stubbs the Zombie |
kyleb |
Posted: 18 Nov 2005, 02:03
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Replies: 15 Views: 4646
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I'm interested in playing the game but curious about widescreen support, controller support, and performance. Anyone have the skinny on any of that? |
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Forum: Request/Discuss Game Solutions Topic: Matrix: Path of Neo |
kyleb |
Posted: 18 Nov 2005, 01:48
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Replies: 28 Views: 17194
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That just depends on what display you have, with mine all it takes is pressing the aspect ratio button on the remote a few times. |
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Forum: Request/Discuss Game Solutions Topic: FlatOut + 2405fpw = Not So Much |
kyleb |
Posted: 15 Nov 2005, 16:43
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Replies: 22 Views: 5274
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You could always pull one card and see how it goes then. |
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Forum: Request/Discuss Game Solutions Topic: FlatOut + 2405fpw = Not So Much |
kyleb |
Posted: 14 Nov 2005, 23:17
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Replies: 22 Views: 5274
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Did you try dissabling SLI? As for being streched, yeah Flat Out just doesn't support widescreen aspect ratios even though it does support widescreen resolutions. There are a number of games that are like that. |
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Forum: Detailed Widescreen Reports Topic: Gun |
kyleb |
Posted: 14 Nov 2005, 19:04
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Replies: 9 Views: 4080
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Wow, I'd play pillarboxed before I ever play a game stretched that much. I'm crossing my fingers for a patch at this point or maybe I'll get it for the 360. |
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Forum: Request/Discuss Game Solutions Topic: Matrix: Path of Neo |
kyleb |
Posted: 14 Nov 2005, 08:23
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Replies: 28 Views: 17194
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I'm not quite sure how it works, but I am now using a 4:3 resolution with the game runing in widescreen mode so it looks proper when stretched to 16:9. It has something to do with the way the config file sets itself up as if I delete that I have to start the game with a widescreen resolution the fir... |
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Forum: Detailed Widescreen Reports Topic: The Matrix: Path of Neo |
kyleb |
Posted: 12 Nov 2005, 06:42
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Replies: 8 Views: 7378
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Wow, thank you very much. I had started the game with default settings and only tried widescreen resolutions after that which wound up both stretched and croped so I have played about half the game pillerboxed thinking that was as good as it gets but those shots prompted me to dig a little further. ... |
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Forum: Request/Discuss Game Solutions Topic: Half-Life Native?! |
kyleb |
Posted: 31 Aug 2005, 03:02
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Replies: 20 Views: 5695
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Use the Calalist Control Center's display manager to set your second display to run as an extended desktop instead of running in clone mode, that way you don't have find resolutions that work on both your TV and your monitor, you can set the two individually. |
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Forum: Request/Discuss Game Solutions Topic: Half-Life Native?! |
kyleb |
Posted: 30 Aug 2005, 09:48
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Replies: 20 Views: 5695
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[quote]JediRory, what was that post good for? no info. Have you tried hooking it up to a regular monitor and choose the correct aspect ratio and resolution as I said? No point to answer with NO helpful info. The 16:9 info wasn´t info as I don´t think anyone here thought a tv would have a diff... |
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Forum: Request/Discuss Game Solutions Topic: Advent Rising Retail release! no friggin widescreen! |
kyleb |
Posted: 24 Aug 2005, 21:51
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Replies: 28 Views: 9017
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There isn't really post-render effects in Advent Rising best I can tell, well maybe for some of the powers effects and such but that should just break AA when it happens like in Max Payne 2 with bullet time and such. I did dissable all the advanced graphics options though just on the chance somethin... |
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Forum: Request/Discuss Game Solutions Topic: Advent Rising Retail release! no friggin widescreen! |
kyleb |
Posted: 24 Aug 2005, 00:57
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Replies: 28 Views: 9017
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I'm pretty sure the deal is the game was designed for the Xbox werer 480i/p games are rendered at 640x480 or whatever and the dashboard "widescreen" setting simply controls the FOV and letterboxing. It is odd though that Widescreen off is clearly letterboxed to 16:9 while with Widescreen on you can ... |
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