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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
nitro |
Posted: 23 Aug 2007, 14:22
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Replies: 804 Views: 175049
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[quote]Looks identical to me... I'm in a huff now. I admit that DX10 and DX9 version look basically identical. The only noticeable difference that I saw was in the shadows. DX10 shadows are smoother and less jaggy. [...] Other things that I thought would be improved, like the water effects, look ex... |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
nitro |
Posted: 23 Aug 2007, 14:20
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Replies: 804 Views: 175049
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I want to say thanks for the comments, but a dollar will do more justice. if you got a moment check this out http://tocaedit.com/donate I will fix the DX10 problem but its difficult without a DX10 card... not impossible. just donate, hope others will do the same :) let me also thanks you for the st... |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
nitro |
Posted: 23 Aug 2007, 01:54
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Replies: 804 Views: 175049
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you where right, no differences.
so what ? is this another marketing bullsh*t to make vista users happy ? :P |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
nitro |
Posted: 23 Aug 2007, 01:50
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Replies: 804 Views: 175049
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
nitro |
Posted: 23 Aug 2007, 01:34
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Replies: 804 Views: 175049
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Don't thank me yet. I have yet to take a screenshot that shows ANY difference. Even with the water on the lens effect.
post here a 1920 screenshot of the game just after the crash with no move yet. i'll do the same and we'll compare it |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
nitro |
Posted: 23 Aug 2007, 01:27
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Replies: 804 Views: 175049
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Your wish is my command. I'll put a comparison shot if once I find a place where DX9 and DX10 shows the biggest difference.
thanks a lot !
BTW, i just played again to the demo with the FOV hack, in 1920x1200 this game is really amazing ! |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
nitro |
Posted: 23 Aug 2007, 00:34
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Replies: 804 Views: 175049
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I just wanted to add my thanks to Paddy the Whack and Racer_S for their great job and support. I'm running it on Vista 32 and I LOVE the FOV mode in DX9 mode and the Racer_S's fix. Problem is that it is VERY unstable. Not faulting anyone for the crashes, but I will be anxiously awaiting a version o... |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Game Resolution Switcher |
nitro |
Posted: 31 Jul 2005, 16:05
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Replies: 28 Views: 9965
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OMG ! :shock:
this is THE idea ! thx dude 8) |
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Forum: Request/Discuss Game Solutions Topic: Boiling Point: Road to Hell |
nitro |
Posted: 05 Jun 2005, 00:18
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Replies: 13 Views: 8462
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After a bit of tinkering, I got this to work. Try this - Edit GAME.INI and make the following configuration changes - ModeWidth=1280 ModeHeight=768 Windowed mode=1 Launch the application and hit Alt-Enter once you're actually in-game. Full-screen 1280 * 768 with no stretch! does it work for you ? |
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Forum: Request/Discuss Game Solutions Topic: Boiling Point: Road to Hell |
nitro |
Posted: 27 May 2005, 09:21
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Replies: 13 Views: 8462
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Fortunately, I have contacts with the developers (one of the perks of working in games industry ;) and I'll try to ask them if it is possible to do something about this problem.
that's cool !
the new patch does not give the widescreen support :( |
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Forum: Request/Discuss Game Solutions Topic: S.T.A.L.K.E.R. - Shadow of Chernobyl |
nitro |
Posted: 15 Apr 2005, 10:58
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Replies: 142 Views: 31594
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Forum: Request/Discuss Game Solutions Topic: Splinter Cell: Chaos Theory |
nitro |
Posted: 26 Feb 2005, 02:37
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Replies: 9 Views: 4841
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I got it to work with your instructions. I just can't run it in 1200x768 (which is what I was trying to do). I can only run it at 1680x1050.
i guess it's 1280x768, but can you get this res under windows ? |
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Forum: Request/Discuss Game Solutions Topic: No One Lives Forever 2? |
nitro |
Posted: 08 Feb 2005, 12:44
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Replies: 11 Views: 4095
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Doesn't this use the same engine as Aliens versus Predator 2?
yes it's the Jupiter engine from monolith |
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Forum: Request/Discuss Game Solutions Topic: Half Life 2 and Counter-Strike: Source - Widescreen |
nitro |
Posted: 20 Nov 2004, 12:39
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Replies: 15 Views: 4901
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:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
fantastic !!!!
is it playable and @ witch res ? |
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Forum: Request/Discuss Game Solutions Topic: Half Life 2 and Counter-Strike: Source - Widescreen |
nitro |
Posted: 20 Nov 2004, 10:41
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Replies: 15 Views: 4901
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Hi nitro ...
Sure .... but I'm really busy right now ... give me a day or two ... :)
Of course, take your time ;)
Thx |
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Forum: Request/Discuss Game Solutions Topic: half life 2, custom? |
nitro |
Posted: 18 Nov 2004, 20:31
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Replies: 17 Views: 5742
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i think it's because of standard format, like 1024x768, for software, drivers etc... 720 and 800 didn't exist yet |
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Forum: Request/Discuss Game Solutions Topic: Half Life 2 and Counter-Strike: Source - Widescreen |
nitro |
Posted: 18 Nov 2004, 11:10
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Replies: 15 Views: 4901
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Paddy, can you post a pic of your Parhelia setup when playing HL2 ?
Thx 8) |
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Forum: Request/Discuss Game Solutions Topic: half life 2, custom? |
nitro |
Posted: 18 Nov 2004, 11:06
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Replies: 17 Views: 5742
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1280x768 is 16:9 ratio ;) |
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Forum: Request/Discuss Game Solutions Topic: What makes a game widescreen? |
nitro |
Posted: 10 Oct 2004, 00:37
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Replies: 7 Views: 3862
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What makes an acceptable widescreen solution ?
A game that give you the true FOV of the human sight, like it should be in a 16/9 ratio. that's my opinion. |
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Forum: Request/Discuss Game Solutions Topic: Doom3 Beta Patch Released: Good News for Widescreen Gamers |
nitro |
Posted: 08 Sep 2004, 11:01
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Replies: 18 Views: 6399
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yesssssss ! 8)
Thanks dude ! |
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