Bezel Comp, 21:9 Integration, Stand Store Updates & New Games
It's been my goal this year to get one newsletter out each week. Much more time, and we end up either skipping news entries or an overly long newsletter. Was doing pretty good at getting a newsletter out each week (or a bit more), but we've missed deadlines and we're now three weeks since our last entry. We've got lots of good stuff to share:
21:9 Ultra-Widescreen at the WSGF
We have formally integrated support for 21:9 into the WSGF. We have added elements into our games database for 21:9 screenshots, support method, screen change and HUD info. We have also added the option to check that 2560x1080 was tested.
In the coming months we will set up the grading for 21:9 and begin adding medals to the site. At this point only about a dozen games have 21:9 data in them. I don't want the site to be overrun with "Incomplete" 21:9 medals, so we are going to wait until we hit a critical mass of current titles to have data.
New Stand Options in the Stand Store + Option Shipping
I'm pleased to announce that we are offering two new options. The first is a set of cable clips to help with cable management. This $10 kit provides four more bar clips, and three more pole clips. The second is a production quality mod to wall-mount a WSGF Edition Stand.
The kit includes the pre-drilled pole and three sets of mounting hardware. The kit runs $50. Additionally, we are now offering stand-alone sales of our stand option kits. Previously these kits were only available as part of a stand or upgrade kit purchase. By adding the Option Shipping product to your cart, we can now cover shipping on stand-alone options.
Articles
Benchmarking Bezel Compensation
A couple of months ago we ran a survey to better understand the type of content our users wanted to see on the WSGF. One of the questions dealt with which resolutions you wanted to see on our benchmarking. There was a fair amount of interest in bezel compensated benchmarking, but it was far eclipsed by interest in standard non-bezel compensated resolutions.
So that we could focus on standard resolutions in the long-term, I put together a single article that looks at the impact of bezel compensated resolutions on performance. It's also the first benchmarking where we dive into frame times and more detailed fps analysis.
Check out the full article for more benchmarks and final conclusions.