After much waiting, HaYDeN has released a vastly updated version of his Flawless Widescreen (FW) tool. The tool provides a unified system for implementing Eyefinity and Surround fixes in games. The new tool now features:
- Repository based plugins/modules with autonomous updating and version checking.
- Fast with low memory utilization, C++ classes exposed to LUA for powerful and fast memory manipulation/injection, registry and file manipulation.
- LUA and XML based plugins requiring minimal programming knowledge
- SoftTH, AMD Eyefinity and NVIDIA Surround API's intergrated for accurate display environment detection including bezel compensation, manually configurable fall-back for non-standard solutions.
- Plugins are inherently open-source encouraging contributions and improvements from the community.
You can download the tool from HaYDeN's site, flawlesswidescreen.org. You can also comment and discuss the tool in this thread at the wsgf. This is first release of the new tool, and issues will be addressed as they arise.
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Tags: flawless widescreen, tools, wsgf, eyefinity, surround